Chmmr
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Chmmr | |
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The Chmmr appeared as a combination of crystalline and mechanical beings in Star Control II.
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Ship | Avatar |
Homeworld | Procyon II |
Contacts | Humans |
Quotes | "THE PROCESS IS INCOMPLETE YET WE HAVE EMERGED" |
The Chmmr (pronounced ch'mer with 'ch' as in "chance") are a fictional race of beings featured in the sci-fi Star Control computer game series.
The Chmmr are a fusion species between the crystalline Chenjesu and the mechanical Mmrnmhrm. The species was formed at the end of the Process, the term the Chmmr use to describe what was happening to them inside of the Procyon II slave shield in Star Control II, and which would have normally taken several decades to complete, but the player finishes by use of the Sun Device. They are needed to complete the game and destroy the Sa-Matra. Upon allying with the Chmmr, the player gets the Utwig bomb attached to his ship and unlimited mineral resources for the remainder of the game if he has already acquired the bomb and a Dnyarri 'talking pet'.
[edit] Chmmr Avatar
The Chmmr Avatar is one of the three highest-ranked ships in Star Control II, alongside the Ur-Quan Dreadnought and the Kohr-Ah Marauder. Its speed and turning, while limited by its large size, are nonetheless high compared to its peers; its power generation is likewise high for its rank. The Avatar's primary weapon is a powerful terawatt laser can deal damage extremely quickly, and this, in combination with its trio of orbiting point defense "zapsat" satellites, allow it to eliminate most opponents quickly at short to medium range. The zapsats also attack any target vessels within ranges of their individual lasers, as well as provide limited defense against smaller projectiles. Although these zapsats are probably the Avatar's greatest strength, they can also be its greatest weakness; they are destroyed if they take enough damage, and without them the Avatar is comparatively defenseless. Some weapons, such as the Kohr-Ah's ring of fire or the Shofixti Glory Device, will destroy them instantly on a hit.
The secondary weapon of the Avatar is a powerful, long-range tractor beam generator. Since the Avatar is unable to catch faster vessels such as the Spathi Eluder, the Avatar compensates for this by using a tractor beam to draw them within range of the Avatar's massive laser. This beam has unlimited range and does not require targeting, but the gravity field it projects can be sometimes be orbited or otherwise manipulated by the opponent, reducing its effectiveness. On the downside, the tractor consumes enormous amounts of energy, but the Avatar's fast recharge rate will deliver energy to the batteries with such efficiency that enables the laser and tractor systems to return online within seconds of battery depletion. The tractor beam furthermore has no effect on the gravity-ignoring Arilou Skiff and the Slylandro Probe.
[edit] Chmmr in Star Control 3
The appearance of the Chmmr was changed slightly in Star Control 3. Basically, they still are a mixture of mechanical and crystalline objects, but the bond appears to be less complete, and they float. The interior of the structure shines moving lights through the crystals, and the colours of the lights depend on the mood of the Chmmr. The movement of the parts of the Chmmr also depends on its mood. In SC3 the Chmmr are separeted or burificated into Chenjesu and Mmrnmhr, but the player again join the two races in one race using another sun device