Chipp Zanuff
From Wikipedia, the free encyclopedia
Chipp Zanuff | |
---|---|
Chipp Zanuff in Guilty Gear XX |
|
Game series | Guilty Gear series |
First game | Guilty Gear |
Voice actor(s) | Takuya Moritou (Guilty Gear); Takeshi Miura (Guilty Gear X onward) |
In-Universe Information | |
Blood type | B |
Birthplace | Insists that it's Japan (actually America) |
Birthday | February 9 |
Eye color | Red |
Likes | Dreaming |
Important things | Sleep medication |
Dislikes | Nightmares, Mafia, gangs, Yakuza |
Theme song | "Suck a Sage" "Child of the Wild" (XX #Reload) |
Chipp Zanuff is a character in the Guilty Gear fighting game series and one of the three American characters, the other two being Sol Badguy and Johnny. His main weapon is a curved blade mounted on his forearm, which curves toward his elbow.
Contents |
[edit] Gameplay
Chipp concentrates on speed. Many Guilty Gear players consider Chipp to be a good complement to a powerhouse like Potemkin (Who concentrates on Power in place of manueverablity). His three level jump is a must as far as moves to get used to, but his stun attacks are far more abusive when considering his speed. With certain attributes like his moves that use his speed within the moves themselves, he becomes harder to pin down during a match. A few of his moves are like those found on a Street Fighter character, such as Ryu and Ken.
Chipp's weaknesses are that he has little defense, and that his speed makes his attacks easy to overshoot. The quarter-circle motions that make up most of his moves are easily confused too, so button mashers may have a difficult time learning in his utilization. In the case of his defense, he takes more damage than most characters (probably to "balance" him with the other characters because of his speed). One of his more useful tactics is using his "Gamma Blade" attack as a reset, allowing further combos after knocking the opponent down. However, the timing for this is rather strict in most cases.
[edit] Story
[edit] Background
Chipp Zanuff, a former drug trafficker, was a youth who struggled to live life on the streets of America. Chipp often sold illegal substances to many other addicts and corrupt organisations like the Mafia, so Chipp had become an avid dealer. Chipp's job was not a safe or comforting one and soon gave in to the enticing, but mind rendering drugs that he sold for trade. Business had been going as usual but it seemed a complication had put Chipp into a situation that lead to him fleeing from the Mafia. Chipp had become outnumbered and it seemed death had come early for him, but as if from no where his persuers were quickly dispatched and in front of Chipp stood a man clearly different from the others. He revealed his name as Tsuyoshi and his next words would change Chipp's outlook on both life and the sins he had committed. Tsuyoshi had offered Chipp into his care, which he gratefully accepted. To clear his mind and start a life of honour and repent Tsuyoshi trained Chipp in the art of Ninjustsu basics which he quickly adapted to, they lived peacefully together until an assassin syndicate had ordered Tsuyoshi's killing. Chipp filled with rage attempts to pursue the culprits responsible, entering the second sacred order tournament in order to get him a lead in his travels.
[edit] Guilty Gear: The Missing Link
Chipp enters the second order tournament to carry on his quest of vengeance. His ending, while non-canonical, is the only ending in the mainstream games to feature Tsuyoshi's face, and it is revealed he has a purple scar over his left eye. Chipp believes that even though Justice was evil, she deserved a second chance, just as he did. He then leaves, spending all the time up until the discovery of Dizzy training in the wilderness.
[edit] Guilty Gear XX: The Midnight Carnival
(Copied from the American release of Guilty Gear X2 story mode.)
"P.W.A.B. Report #5236: Born as an orphan, subject grew up to become an illegal drug trafficker and narcotics addict. He was saved by a man named Tsuyoshi, who taught him the basics of Ninjutsu combat. Subject is the only known man alive who still uses this Japanese form of attack. He also uses the force of Ki in his moves, presumably taught to him by Tsuyoshi as well. It is safe to assume that the subject has had extensive training with Ki force. If we can procure this fighting style for our own use, the benefits would be immeasurable. Although a highly skilled fighter, subject is a very straightforward man who has little in the way of mental defenses. A swift capture is highly recommended. He is considered to be moderately dangerous.---Risk Rating: B"
Chipp starts off his quest once more only to be interrupted by Dizzy possessed by Necro who happens to have just fallen from the Mayship 20,000 ft high. After swiftly getting away he encounters other characters including Bridget, Ky, Faust and Eddie. The story splits from there, Chipp either encounters Venom who after his defeat (by Chipp of course) makes a deal with Chipp, if he becomes President he may use the guild to his needs, in the second ending he meets Slayer who taunts Chipp; Chipp vows to become stronger in order to defeat Slayer and in the final ending he gains knowledge of the Postwar Administration Bureau after defeating Robo-Ky and learns of his role in their plans.
[edit] Musical References
Chipp's name is a reference to Chip Z'nuff, from the band Enuff Z'nuff.