Characters of Morrowind

From Wikipedia, the free encyclopedia

These are several notable characters in the computer and video game The Elder Scrolls III: Morrowind.

Contents

[edit] Almalexia

Main article: Almalexia

Almalexia is one of the three living Gods of the Tribunal Temple.

[edit] Arrille

Arrille and his store
Enlarge
Arrille and his store

Arrille is a High Elf who lives in Seyda Neen and runs a small tradehouse, Arrille's Tradehouse. Fargoth says that the High Elf is his best friend, but it is not clear if Arrille holds the same view. For instance, it is Arrille who tells the player that Hrisskar has some financial problems - and Hrisskar wants the player to solve them by stealing from Fargoth. Nevertheless, the player can buy much cheaper in his store if he helps the Wood Elf finding his ring, which he has lost.

That's why new players mostly buy their armor and weapons at his store - or sell the items they loot from Seyda Neen. And, in addition there's also much gossip to hear.

[edit] Arrille's Tradehouse

Arrille's Tradehouse
Enlarge
Arrille's Tradehouse

Arrille's Tradehouse is run by Arrille, which sells weapons, armor, potions, and spells, among other assorted items. Upstairs the player can find a little bar with some trainers, a room/bed you can rent for the day, and some quests (see below).

[edit] Cosades, Caius

Caius Cosades, as seen in the computer game Morrowind
Enlarge
Caius Cosades, as seen in the computer game Morrowind

Caius Cosades is the Vvardenfell district leader of a secret imperial organization, known as the Blades. He plays a major role as the quest-giver for much of the main plot-line, which eventually leads to the destruction of Dagoth Ur. He starts the main character off with some simple quests from his home in Balmora and new players often end up using Balmora as a central hub for travelling and questing due to it being the first major city they get to know.

Caius is called back to the Imperial Province of Cyrodiil once you reach a certain point in the storyline, and is not seen or heard from again throughout the rest of the game. Explaining his recall to the Imperial City, Caius alludes to the sequel by saying "When the emperor dies, twelve hells are going to break loose." This foreshadows the events in Oblivion, as the emperor dies at the start of that game and the gates of Oblivion begin to open in Cyrodiil.

Presence of some specific equipment in Caius' house suggests he might be addicted to the drug Skooma. Indeed, if the player asks Caius about himself in a conversation by selecting "Caius Cosades" as a topic, Caius describes himself as "an old man with a skooma problem"; Although this is more likely a cover story as Caius is an important Imperial servant and agent living in the middle of an outlander-hostile town. Another point with his drug addiction is that he has 5 moon sugar on him if you kill him which are used to make skooma, he also has a skooma pipe under the bed.

After the Oblivion Crisis a letter written by him stated he was station in Kragenmoor, Morrowind. It is a town controlled by the House Hlaalu near the Cyrodiil border.

[edit] Creeper

Creeper is a scamp merchant that can be found in Caldera. When you talk to him, he will speak in an odd manner, like "I'm creeping!", "Hello Caldera! I'm here all week.", or "Don't want to work. Just want to bang on my drum. What's a scamp gotta do?" which is a reference to a Todd Rundgren song. The Creeper's total gold amount is 5,000, half that of the Mudcrab Merchant. The Creeper and the Mudcrab Merchant are the only two vendors in Morrowind who buy items at their market value. He is in the Ghorak Manor.

There is indication that he may actually be the hound of Clavicus Vile, for in Oblivion, the hound muses to the player that he was once a scamp that "dealt with orcs".

[edit] Curio, Crassius

Crassius Curio in his manor
Enlarge
Crassius Curio in his manor

Crassius Curio is an Imperial who lives in the city of Vivec. He is a high ranking official in House Hlaalu.

Crassius is a unique character in that he is very open about his feelings for the player. It is believed that Crassius was supposed to speak this way only to female players but due to a bug in the game, he asked male players to take their clothes off, or to give him a kiss before the player could complete some missions. Thus, he has an awkward reputation in the gang of Morrowind players. He asks the player to call him (and, indeed refers to himself in the third person as) "Uncle Crassius".

Yet this personality attribute gifted to Curio by Morrowind's developers has created one of the most memorable, and discussed, non-player characters in the game. The unofficial patches didn't correct the bug, because it is believed to add to the game. More evidence toward Crassius's true sexual identity can be found in his room: the book "Lord Jornibret's Last Dance," the ballad of a cross-dressing nobleman, is on a table.

[edit] Dagoth Ur

Main article: Dagoth Ur

Dagoth Ur is the main villain in Morrowind. Until his death in the late 3E, he lived primarily in the crater of the volcano Red Mountain, which is itself called Dagoth Ur. Local legends referred to "terrible demons of the mountain" probably refer to Dagoth Ur and his cohorts. Although he is an important character and nemesis, he does not directly appear until the third game in the Elder Scrolls series which deals directly with him, together with the discovery of the continued threat he poses to the peoples of the world.

[edit] Desele, Helvaine

The Breton Helviane Desele runs 'Desele's House of Earthly Delights', Vvardenfell's only strip club. She appears in a quest which requires you to either kill her for some money she owes to a client of the Fighters Guild, or use your influence to persuade her. Or you can pay off her debt yourself. Desele's establishment is also one of the few places you can sell 'skooma', an illegal narcotic which is a refined version of moon sugar, and as such serves as a stop-off place after visiting smuggler caves.

[edit] Fargoth

Fargoth in Seyda Neen
Enlarge
Fargoth in Seyda Neen

Fargoth is a Bosmer (also known as a wood elf) who lives in the small village of Seyda Neen. His best friend is Arrille, a high elf, who runs a tradehouse in Seyda Neen. According to Processus Vitellius's tax record, Fargoth did not pay his 111 Drakes owed to the town. Being one of the few towns people in Seyda Neen that the player meets after being released from prison, Fargoth is a very memorable character. It can be noted that so many people have come to detest Fargoth because of his whiny voice that several plugins for the game have been created in which he dies a gruesome death. Some Morrowind message boards make fun of Fargoth. It has also been suggested that a reason for why Fargoth is not very liked, aside from his voice, is the way in which he introduces himself to the player. One of his many possible greetings, which appear at random, regardless of the player character's gender, is: "I have a feeling you and I are about to become very close." Perhaps not something everybody enjoys hearing. He is also known to, in a similar fashion, state "You must be a thief, because you've stolen my heart!", an equally awkward remark. In fact, some Morrowind fans kill the character as quickly as possible to get him out of the way. However, for other players Fargoth is one of the few unique NPCs in a world dominated by cookie-cut characters; certainly a reason for him being infamous on the official forums. At the beginning of the game, the player finds Fargoth's magic healing ring in a barrel. The player then has to make his or her first choice of the game. The player may return the ring to Fargoth or may keep it and use its magical capabilities for himself or herself. It is a wiser strategy to return the ring as the ring can be reobtained later. If the player chooses to give back the ring, Fargoth thanks the player and notifies his friend, the local merchant, of your good deeds. Arille, the merchant lowers his prices for the player. Later on, the player can help Hrisskar, a guard, find Fargoth's hiding place and recover the ring. In this situation, having lost his ring forever, Fargoth becomes very distressed but never identifies the player as the one who found his spot. However, if you mention "Fargoth's hiding place" to him, he will start to dislike you, even more so every time you say it. Furthermore, to make extra gold and to foil both Fargoth and Hrisskar, the player can choose to run away with the ring, gold, and lock picks that are found in the hiding place, rather than give them to the guard for a reduced reward. However, if you accept the reduced reward, talk to Hrisskar about "Fargoth's hiding place." He will tell you he likes to go in Fargoth's house, take his stuff, and put it in the barrel in the Census and Excise Office's courtyard.

[edit] Fyr, Divayth

Divayth Fyr is a Telvanni wizard that resides at Tel Fyr. He has four daughters (Alfe, Beyte, Delte, Uupse), custom created clones to keep him company living with him. Apparently, they were built somehow by using corprus as a tool. Divayth plays a major role in the main storyline of Morrowind. As the player slowly fulfills the Nerevarine prophecies their character becomes infected with the deadly corprus plague. Divayth has been performing experiements for many years, especially in trying to find a cure for corprus. This is very apparent in the fact that he has a Corprusarium, a sanctuary for those infected with corprus, in the lower levels of his spire of Tel Fyr. Through his experiements he believes that he finds a cure, and because you are willing, he tests it on your corprus-infected character. Miraculously it works on you, but he is unable to make it work on any of those within the Corprusarium. Is the only 99th level NPC. Is the only NPC who has the whole set of the Daedric Armor. It is impossible to find the whole set of Daedric Armor in the Game unless you kill Divayth. It is unclear why the Game developers have missed one of the Daedric Pauldrons in the Game.

[edit] Gaenor

Gaenor is an extremely powerful NPC who has an excessive amount of luck (770, whereas the player's "normal" maximum is 100) and the most powerful reflect spell in the game.

As you walk into the Mournhold Temple (one of four districts in the The Elder Scrolls III: Tribunal), you will meet a small Bosmer ( or Wood Elf) called Gaenor. He will start asking you for ridiculous sums of money, starting at 50 gold pieces and finally resulting at 1,000,000 (one million) gold pieces. If the player refuses him any money, Gaenor will then get extremely angry with them, and refuse to talk to them. If the player actually gives Gaenor a million gold, Gaenor thinks you are patronizing him, so it is a no-win situation. In either event, if the player leaves the area for two days, Gaenor will don a full set of Ebony armor (one of the best sets of heavy armor in the game, and is highly valuable) and an Ebony Longsword. He will also go from level 1 to level 50. Going from level 1 to level 50 in two game days is impossible for player characters without some form of hacking (it's sometimes viewed as a parody on cheating players). If you get within 10 feet of him, Gaenor will initiate dialog and attack the player. Players are not recommended to fight Gaenor unless they are at a high level, such as level 20 or above, or have good experience with Morrowind combat. The reward for beating Gaenor is his Ebony items, and an Amulet that constantly fortifies your luck by 15.

Gaenor has high resist magicka and will reflect magic attacks. He can easily kill conjured monsters and his health will slowly rise over time. There are ways even for a low-level character to kill him with some preparation, like summoning a lot of different monsters at a time or using damage speed, all while out of his reach. However, it's better to just avoid him until you are high-level.

Gaenor is likely the game designer's answer to Morrowind players, who enhance their characters to point of unbeatability. He is also somewhat a parody of Fargoth in that he is a Wood Elf and begs for your items. Gaenor is both a challenge for enhanced characters and an enhanced character himself, as his luck is extraordinarily high.

[edit] Gilnith, Foryn

Foryn Gilnith's house
Enlarge
Foryn Gilnith's house
Inside the house
Enlarge
Inside the house

Foryn Gilnith lives in Seyda Neen, the town you start out in. He is a Dark elf and spends all of his time in his shack, which is South West of Arrille's Tradehouse. However, he is not the average law abiding citizen. Foryn Gilnith did not like the tax collector, Processus Vitellius, so he murdered him just a bit outside of Seyda Neen. Foryn Gilnith will freely admit to murdering him after you find the body. The only thing he took from the body was Processus Vitellius's ring. You are given the choice on to side with him or the law. If you decide to side with the law he will fight you. After you kill him you can get the ring and give it to Thavere Vedrano, who lives in the lighthouse or keep it. If you side with him, he will give you the ring in sympathy for Thavere's loss.

[edit] Gro-Lag, Duma

Duma gro-Lag is the Orcish stonemason who rebuilds the shrine of Boethiah at the request of the player. He lives in Ghorak Manor in Caldera.

[edit] Jiub

Jiub, along with Fargoth, is one of the most memorable characters in the game for some. Because he appears only once in the entire game, before the character creation process, and is never seen again, theories on his origin, his relations to the protagonist, etc., abound.

He is also the focus on many role-playing adventures on the official forums, as well as user-made modifications.

There are several companion mods that allows the player to recruit Jiub to fight alongside him/her.

Jiub has been confirmed as being mentioned in The Elder Scrolls IV: Oblivion. As a player, one can overhear a rumour stating that "Saint" Jiub, who drove all the Cliff Racers out of Morrowind, has fallen. This has delighted fans everywhere. Many will recognize this as a parody of Saint Patrick, who drove the snakes from Ireland.

[edit] Jobasha

Jobasha is a Khajiit bookseller based in Vivec, who offers a range of rare and skill training books, some of which are banned. His services become useful whenever you need a rare book, such as Boethiahs's Glory or The Progress of Truth.

Jobasha is a member of the Twin Lamps, a faction dedicated to the freeing of slaves. If you free 30 slaves, he will reward you with some skill training books.

[edit] M'Aiq the Liar

M'Aiq is a hidden Khajiit who gives the player opinions and false information. His dialogues include: how to become a lich, where to find dragons, his opinion on horses, where to find nude characters, his opinion on rope climbing, and information on weresharks. If you talk to him about multiplayer, he'll tell you to find two non-existent NPC's named Im-Leet (an Argonian) and Rolf the Uber (a Nord). He only mentions two true things in relation to the game: the fact that there is such a thing as a Talking Mudcrab, and that there is an underwater daedric shrine.

M'Aiq is thought to be a character put in to poke fun at things players complain about when they are removed from the game. For instance, in Oblivion, players were up in arms about the application of fast travel, a sure sign of "dumbing down the game" for "console kiddies". When M'Aiq is consulted in Oblivion, he remarks that he enjoys the reduction in walking time: however, he can still walk "whenever he feels like it."

M'Aiq delighted many fans when he appeared in the fourth Elder Scrolls game, Oblivion. In it, he seems to wander the map arbitrarily, while in fact his artificial intelligence package is set to search for as many calipers as possible. Sometimes, you will leave a town and he'll be standing outside the entrance, as if waiting for you. When you talk to him, you can only ask him about rumors. He gives a different rumor each time you encounter him, but only one rumor for every time. In this game, he seems to give only opinions--opinions that informs the player about changes in the game. In one encounter, he tells the player that he likes having his compass. This informs the player that he or she has a compass that tells you where you need to go. Two other encounters has him saying that he thinks thrown weapons and levitation are dumb. This is a reference to the fact that there are no thrown weapons or levitation spells in this game (like there were in Morrowind). Similarly, M'Aiq pretends to not know what a crossbow is, alluding to the fact that there are no crossbows in Oblivion like there were in Morrowind. He also informs the player that you no longer swing staves like you would in Morrowind. Instead, staves shoot magic, much like your spells do. One of the oddest comments he makes in this game is that he thinks Khajiits and Argonians are beautiful. Some people speculate that the developers are trying to defend their decision to alter the way Khajiits and Argonians look (more human-like). He also says, "People always enjoy a good fable. M'Aiq has yet to find one though. Perhaps some day." This might be a reference to how the video game Fable wasn't as good as everyone expected (it's also the game that is supposed to replace Morrowind as the "greatest RPG ever"). After every encounter, M'Aiq runs away from the player along the road much faster than the player can run. If you do follow him, either by horse or by cheating, he'll only lead you to the border of another province and disappear. Killing him only knocks him unconscious.

There is a mod for Oblivion that includes a spell called "Curse of M'Aiq". This spell causes the target to search for calipers with an insane lust, and also fortifies the target's Sneak skill.

[edit] Magius, Carnius

Carnius Magius is a corrupt high-level manager in the East Empire Company, a monopolistic company which operates most of the trading of expensive goods and luxuries, including rare ore. He serves as your boss early on in the Bloodmoon storyline when doing work to help the Empire's fledgling Raven Rock ebony mining outpost on the frozen island of Solstheim, just northeast of Vvardenfell island. After some time doing errands for him, you are forced to choose between working for him and the local leader of the Raven Rock outpost, Falco Galenus. He is only found in the Bloodmoon expansion.

[edit] Na, Menta

Menta Na is a Daedra prince serving under the powerful Daedra Lord Molag Bal, the Prince of Rape. At some point in his life, he grew tired of terrifying the mortals near his lair of Kora-Dur, and withdrew quietly. This displeased his master, who offered the Nerevarine a reward in return for banishing the Daedra so that Molag Bal could torment him eternally. After the banishing of Menta Na, the Nerevarine received the Mace of Molag Bal.

[edit] Nerevar

Main article: Nerevar

Indoril Nerevar was the first Hortator, or leader, of the unified Chimer. The main character of Morrowind is Nerevar reincarnate.

[edit] Sette, Muriel

Muriel Sette is the owner of Dirty Muriel's Cornerclub, a tavern in Sadrith Mora. The Cornerclub is also the headquarters for the Thieves' Guild in Sadrith Mora.

[edit] Sotha Sil

Main article: Sotha Sil

Sotha Sil one of the three living Gods of the Tribunal Temple.

[edit] Talking Mudcrab

The Talking Mudcrab, as its name implies, is a Mudcrab that can talk. The Mudcrab is also fond of alcohol. The mudcrabs in general are one of the weakest creatures in Morrowind; they normally live along coasts. Players must be careful not to kill the Talking Mudcrab as he will appear to be like any other mudcrab. One way to detect whether a player has slain the Mudcrab Merchant is if there are goods on the body.

The Talking Mudcrab may be seen as a trivial Easter egg added in by the developers, but it actually serves a useful function. The Talking Mudcrab is a merchant who carries a 10,000 gold, double that of the second highest merchant, the Creeper. However, it will only buy weapons, armor, and potions. Both the Creeper and the Mudcrab Merchant will buy and sell things for market value. Other vendors buy their goods at a reduced price.

The Talking Mudcrab is heavily used in powerleveling the player. To power level is to rapidly level of the game at a very fast rate. Players can take expensive armor and weapons and sell them to the Mudcrab. Then a player waits 24 game hours so the regenerate Mudcrab can be given 10,000 more in gold, and start the process over. In this manner, a player can sell items 10,000 or less over several game days, then buy all these products back to get the Mudcrab's gold limit up, and then sell items that cost above 10,000. Once that is accomplished, the player resells the items back to the Mudcrab. In this way, all money problems are solved in Morrowind, and a player can get unlimited training since money is now no object. There have been known instances where players have raised literally millions using the Mudcrab.

He is located east of Vivec in the Bal Fel region on a small island close to the Dwarven ruins of Mzahnch.

[edit] Tarhiel

Tarhiel's corpse and his journal
Enlarge
Tarhiel's corpse and his journal

Tarhiel is a mysterious character that just comes falling out of the sky and dies upon impact as the player walks along a path. The location he falls is on the path that goes directly north from Seyda Neen in Bitter Coast Region. After reading his journal (see below) he becomes less mysterious. On his body he carries 3 Scrolls of Icarian Flight (An appropriate name, remembering Icarus's fate), the spell by which he used to go flying to his death. The Scroll of Icarian Flight fortifies the player's Acrobatics 1,000 points for 7 seconds. It allows the player to jump with such incredible force and distance that the effect is very similar to flight; unfortunately, such a long jump is almost guaranteed to kill the jumper on impact, as poor Tarhiel proves. The player must fortify his Acrobatics skill by a substantial amount (such as using another Icarian Flight scroll) to land without problems. Moderate Slow Fall spells work as well.

It is also possible to save Tarhiel's life by casting a spell with a slowfall or levitation effect on him but upon talking with him afterwards his only response is "I don't want to talk about it."

[edit] Tarhiel's Journal

The text from Tarhiel's Journal is as follows:

I believe I may have found the correct for the spell which I am developing. With it, I will be able to travel great distances without the need to pay others for service.

If all goes well, I will test out the new spell tomorrow. I believe I have worked out all of the possible complications. It will allow me to leap great distances, covering many miles. Never before has one been able to travel in this manner: vaulting from the ground, sailing through the sky, all without the terrible disorientation of a spell of flying.

The time is almost upon me. My research is finished, and all of my calculations are checked and rechecked. They laughed at me when I suggested this. We'll see who laughs after I leap to the top of their towers and scream out my success.

[edit] Name

Tarhiel's name should be pronounced like Tar Heel. It is intentional that this comical character share a name with UNC's mascot. Mark Nelson (AKA BlueDev), one of the game programmers is a fan of Duke University's basketball team - the Duke Blue Devils. The UNC's basketball team - The North Carolina Tarheels - are the Blue Devils' most hated rival. The same theme is demonstrated in a hidden message found in the game that was put in by Nelson which stated, "Go to hell, Carolina!" In this, "Carolina" refers to the North Carolina Tarheels.

More information can be found here.

[edit] Varis, Granny

Granny Varis is the mother of Trels Varis, the writer of 'The Common Tongue', an anti-government paper found lying around the streets and shops of Mournhold. At one point in the Tribunal main quest you have the option of talking to her to find Trels Varis.

[edit] Vivec

Main article: Vivec

Vivec is one of the three living gods of the Tribunal Temple, he is the 'warrior-poet' of the Tribunal. Although extremely hard, you can kill him and he has nothing on him except a strange Dwemer artifact

[edit] Wulf

Wulf is an Imperial at Ghostgate who, if the player tells him that the player is the Nerevarine and going to attack Dagoth Ur, gives the player a "lucky coin". This coin gives the player a power that fortifies his or her luck. He claims to be a veteran, but asking other guards at Ghostgate about him will reveal that they have never heard of him.

The oracle of the Imperial Cult is convinced that Wulf is in fact an avatar of Tiber Septim, the hero-emperor-god of the Empire, and the Ninth Divine of the Imperial Cult.

[edit] External links


v  d  e
Characters of The Elder Scrolls
Almalexia | Dagoth Ur | Jagar Tharn | King of Worms | Lorkhan | Mankar Camoran | Martin Septim | Nerevar |
Numidium | Sotha Sil | Tiber Septim | Uriel Septim VII | Vivec

See also: Daedric Princes | Morrowind characters | Oblivion characters | Pantheons of Tamriel | Septim bloodline