Caustic (mathematics)

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Reflective Caustic generated from a circle and parallel rays
Reflective Caustic generated from a circle and parallel rays

In differential geometry a caustic is the envelope of rays either reflected or refracted by a manifold. It is related to the optical concept of caustics.

The ray's source may be a point (called the radiant) or infinity, in which case a direction vector must be specified.

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[edit] Catacaustic

A catacaustic is the reflective case.

With a radiant, it is the evolute of the orthotomic of the radiant.

The planar, parallel-source-rays case: suppose the direction vector is (a,b) and the mirror curve is parametrised as (u(t),v(t)). The normal vector at a point is ( − v'(t),u'(t)); the reflection of the direction vector is

2\mbox{proj}_nd-d=2n\frac{n\cdot d}{n\cdot n}-d=\frac{ (av'^2-2bu'v'-au'^2,bu'^2-2au'v'-bv'^2) }{v'^2+u'^2}

so the reflected ray satisfies

(xu)(bu'2 − 2au'v' − bv'2) = (yv)(av'2 − 2bu'v' − au'2).

Using the simplest envelope form

F(x,y,t) = (xu)(bu'2 − 2au'v' − bv'2) − (yv)(av'2 − 2bu'v' − au'2) = x(bu'2 − 2au'v' − bv'2) − y(av'2 − 2bu'v' − au'2) + b(uv'2uu'2 − 2vu'v') + a( − vu'2 + vv'2 + 2uu'v')
Ft(x,y,t) = 2x(bu'u'' − a(u'v'' + u''v') − bv'v'') − 2y(av'v'' − b(u''v' + u'v'') − au'u'') + b(u'v'2 + 2uv'v'' − u'3 − 2uu'u'' − 2u'v'2 − 2u''vv' − 2u'vv'') + a( − v'u'2 − 2vu'u'' + v'3 + 2vv'v'' + 2v'u'2 + 2v''uu' + 2v'uu'')

which may be unaesthetic, but F = Ft = 0 gives a linear system in (x,y) and so it is elementary to obtain a parametrisation of the catacaustic. Cramer's rule would serve.

[edit] Example

Let the direction vector be (0,1) and the mirror be (t,t2). Then

u' = 1   u'' = 0   v' = 2t   v'' = 2   a = 0   b = 1
F(x,y,t) = (xt)(1 − 4t2) + 4t(yt2) = x(1 − 4t2) + 4tyt
Ft(x,y,t) = − 8tx + 4y − 1

and F = Ft = 0 has solution (0,1 / 4); i.e., light entering a parabolic mirror parallel to its axis is reflected through the focus.

[edit] Diacaustic

A diacaustic is the refractive case. It is complicated by the need for another datum (refractive index) and the fact that refraction is not linear -- Snell's law is "ugly" in pure vector notation.

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