Castle Master
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Castle Master | |
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Developer(s) | Teque Software Development |
Publisher(s) | Incentive Software |
Distributor(s) | Domark |
Engine | Freescape engine |
Release date(s) | 1990 |
Genre(s) | First-person shooter, RPG, puzzle game |
Mode(s) | Single-player |
Rating(s) | N/A |
Platform(s) | ZX Spectrum, Commodore 64, Amstrad CPC, Atari ST, Commodore Amiga, IBM PC |
Media | Cassette, floppy disk |
Input | Keyboard, joystick, mouse |
Castle Master is a 1990 computer game written by British developers Teque Software Development and published by Incentive Software. It was released for the ZX Spectrum, Commodore 64, Amstrad CPC, Commodore Amiga, Atari ST and IBM PC.
Contents |
[edit] Gameplay
The game requires the player, through a first-person view, to explore Castle Eternity. There are riddles on many of the castle walls, which give gamplay hints. There are also keys and pentacles hidden in various locations for the player to collect. Many rooms contain spirits which attack the player and reduce his or her strength. The player's only weapon is an unlimited supply of rocks to throw, but a single hit is sufficient to exorcise most of them.
[edit] Engine
Castle Master was built on the Freescape engine, which allowed solid, fully three-dimensional environments to be produced. The same engine was used for Castle Master's sequel, The Crypt, as well as many other games released by Incentive Software. In 1991, Domark released 3D Construction Kit which allowed games to be produced based on the Freescape engine with no programming knowledge. This was then followed by 3D Construction Kit 2.