Carmageddon II
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Carmageddon II: Carpocalypse Now | |
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Developer(s) | Stainless Software |
Publisher(s) | Sales Curve Interactive |
Release date(s) | November 30, 1998 |
Genre(s) | Racing |
Mode(s) | Single player |
Rating(s) | ESRB: M (Mature) USK: 16+ ELSPA: 15+ OFLC: MA15+ |
Platform(s) | Windows, Mac OS, Nintendo 64, PlayStation, Game Boy Color |
Media | 1 CD-ROM (WIN, MAC, PS1) 1 cartridge (N64, GBC) |
System requirements | 200 MHz CPU, 16 MB RAM, 2 MB video card RAM, 4X CD-ROM drive, DirectX 6.0, 200 MB available hard disk space, Windows 95 (WIN) |
Input | Keyboard, mouse, or gamepad |
Carmageddon II: Carpocalypse Now is the sequel to the computer game Carmageddon, released on November 30, 1998. The game was developed by Stainless Software and published by Sales Curve Interactive. It has been released for both PC and Macintosh.
Like its predecessor, Carmageddon II was subject to criticism for the level of violence portrayed in the game. It is rated 15+ by ELSPA. In some countries, the pedestrians (and animals) are zombies, and blood is turned to green slime: In Germany, the pedestrians were replaced by robots. Internet released 'blood patches' would restore the original human pedestrians.
It features a heavy metal soundtrack with songs from Iron Maiden and instrumental tracks from Sentience.
Carmageddon II is one of the few racing games, even eight years after it was released, which feature deformable models on its cars, making for more realistic dents and crashes. In fact, the player's car can even be bent in half, leaving the player to drive with only the front wheels on the ground (the car could also be sheared in half, causing retirement from the race if the damage was not repaired before the vehicle touched the ground).
As with Carmageddon I, there are 3 ways to finish most levels:
- Complete the race, passing every checkpoint before the time runs out
- Destroy all the opponents
- Kill every zombie/pedestrian in the level
As the player progressed through the game, they would unlock 'sets' of levels (10 in total), consisting of 3 standard "Race, Wreck, or Wreak havoc among the zombie/pedestrian hordes" levels, followed by a mission. Each mission has specific tasks that must be completed before unlocking the next set.
The time limit in this game is generous, and the player can kill pedestrians, crash into opponents, or do tricks to gain time as well.
In 2004, Peggy Anderson sued the developers of Carmageddon 2 when her son raced with his friends and had a fatal accident.[citation needed]
The other games in the series are:
Contents |
[edit] Minimum Requirements
- Pentium 166 (Min) 200 (Rec)
- Windows 95/98/Me/2000/XP
- 4X CD ROM
- 16Mb RAM
- 2Mb Graphics Card
[edit] Movie Influences
Themes, cars, and ideas from many popular movies are present in the game:
- Death Race 2000 is the source of much of the ideology of the game. A game character "Silvester Stallion" was named for Sylvester Stallone, and a powerup in the game, "Oil slicks from your ass" is one that Sly's character can be seen using in the movie.
- Back to the Future is the inspiration for the inclusion of the otherwise rare DeLorean "DeGory'un" car.
- The Blues Brothers is the source of the cop car, and features a quote from the movie to describe the car: "Its got a cop motor, a 440 cubic inch plant. Its got cop tyres. Cop suspension. Cop shocks..." Additionally, a level requiring the destruction of 12 cop cars - the number of Bluesmobiles used in the making of the movie - exists, with the level description "Guess you shouldn't have run into that donut shop", which refers to the event in the mall car chase scene in that movie. The powerup "Oh dear, bodywork trashed" produces an effect that strikingly resembles the scene in which the bodywork simultaneously falls off of the Bluesmobile in the movie.
- Herbie the Love Bug is undoubtably the source of the VW with the curly-lettered "Hate" emblem on its side.
[edit] Ports
Carmageddon II has been ported the Macintosh (1999), Nintendo 64 (Carmageddon 64, 2000) and Game Boy Color (Carmageddon, 2001). The game titles suggest that they are ports of the original Carmageddon, but the maps and opponents are from Carmageddon II.
A PlayStation version of Carmageddon II was only released in Europe.
[edit] Total conversion
Still popular in the Banger racing community is the total conversion created by Paul "Freddy" Glover for the PC. This conversion introduces a set of oval tracks and cars based upon those used in Banger Racing so as to create one of the few banger racing specific games available. Even several years after its initial development, new tracks and vehicles are still becoming available both from the creator and third parties.