Caps (drinking game)

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Spmmustangs 01:57, 3 December 2006 (UTC)SM


Caps is a popular drinking game involving two cups of beer, two teams (either one-on-one or doubles), and beercaps.

Contents

[edit] The Caps Stat Tracking Program

The Caps Arena, an unofficial web page of the Caps drinking game, provides a fun, easy-to-use Caps Game Tracking Program that records hits, misses, rims, out of turns, bounce-ins, ricochets, quotes, messages, and an event log. Using the Caps Game Tracker, you can add a new dimension to the game by earning "medals" whenever you do something spectacular (i.e. clutch someone to win the game, come back from 0 - 4 to win, get a fast consumption time, etc.).

Using the Caps Stat Tracking program, the web site provides an online database of Caps games, players, venues, and clubs. The Caps Arena adheres to a simple standardized set of rules that can be found on the site.

Click here to visit the Caps Arena.

[edit] Requirements

Some options:

  • 2 or 4 players
  • 2 drinking cups, filled with 6 oz. of beer each during one-on-one games and 12 oz. during doubles. The standard cup is a pint glass or pint glass shaped plastic cup.
  • 18-48 beers, depending on game length, which should be sufficient to provide a few extra in case of need (see Variations below).


Full breakdown of rules below

[edit] RULES

OCCIDENTAL COLLEGE RULES These rules are sanctioned by the National Caps League (NCL) - http://www.nationalcapsleague.com/

  • Doubles or singles
  • 32 oz. glass beer mugs used (commonly found in Greek stores or at Wal-Mart for $4)
  • At the beginning of the game each mug is filled with a full 12 oz. beer(this is tournament style) Social matches can be played with water in the mug and the beer being drank directly from the can or bottle.
  • Players sit on either side of their mug, 12' from each other in a straight line, with their hips behind the front of the mug(nuts to the cup). The mug handle is aimed directly away from the opposing team.
  • A flip of a cap determines who throws first. (teeth up or down) The play alternates with one member of the team following the opponents team, such that all players shoot in turn before the round is repeated. If someone shoots out of turn, the player who fowled drinks the same amount they would drink if a cap was made before returning to the normal order.
  • To score a point a cap must land in the mug without bouncing off of a player or the ground. The team whose mug was sunk upon gets a chance to cancel the point by sinking the next immediate cap.
  • If there is no cancel, the sinking team is awarded one point, and the team who has been sunk upon must drink the entire beer split however way they may chose. Non tournament social matches are played where 1/3 of a beer is drank by each player directly from the can or bottle as the mug is filled only with water. The beer must be finished before play resumes, in later rounds players will be inevitably go to the "puke and rally" named for the players body rejecting the beer all over the place and then sitting back down and starting hitting caps like it was game 1.
  • Play is to 7 points, win by two. Anything beyond seven is considered overtime.
  • If the score is 5-0, there is a skunk in the first round of tournaments only.
  • The annual Wimbledon of caps is anywhere from 32-64 players and takes 1-4 days to complete.
  • 16 team tournaments are held throughout the year.

Northwestern Rules

  • 2 or 4 players may be involved (1 v 1 or 2 v 2)
  • Two pint glasses are placed 10' from each other filled with beer. Courts that are approximately 9' are generally accepted as well.
  • Players must sit with their hips behind the pint glasses (or Solo cups).
  • Players flip a coin (or a cap) to decide the shooting order.
  • Players take turns shooting bottle caps at the pint glasses until someone makes it in.
  • At this time, the other team has a chance to "answer" by making a shot of their own. If they make it, the original team has a chance to "double answer". This continues until one team misses a shot. "Counter" and "double counter" are alternate terms for "answer."
  • If NO answer is made, this results in the drinking of the beer in the cup and the awarding of one point. If an answer IS made, the team that eventually misses must drink the beer and no points are awarded. (Alternately teams can play with a team drinking half of the cup.)
  • Typical games are played to 12 points, and a team must win by two points. Shortened games may be played to 5 or 7. Lengthened games include 15, 21, or beer available.
  • If a cap bounces off any surface besides the glass and goes into the cup, this is labeled a "bounce" or "doink." The opposing team still has the opportunity to counter, in which said rules apply. Failure to counter results in the drinking of one beer and one point being awarded.
  • If a cap is shot into the cup and floats in the beer for no less than 10 seconds, it is labeled a "floater". The opposing team still has the opportunity to counter, in which said rules apply. Failure to counter results in the drinking of TWO beers and ONE point being awarded.
  • If a team falls behind 7-0, they must go on a naked or boxer run to be determined by house rules.
  • Shitbitch rules: When beer is low, and participants are wasted, a shitbitch game can be called. Normal rules apply, except the game is played to seven, and no drinking takes place until the end of the game. At this point, each loser is a shitbitch and must shotgun a beer.

The Long Beach State Rules

Circa: late 1970's/early 1980's to present.


  • 2, 4 or 6 players. (Singlay, Doublay or Triplay)
  • Each player sits with a 9oz. plastic SOLO cup (the official brand of caps cups) filled three quarters full of water.
  • Official distance is 7' from the bottom of the each cup.
  • The game is played to 25, where the conditions are: one must win by two and players must alternate shots. If the game ties at 24 one must re-throw the entire game.
  • Each cap made into the cup counts as a point made.
  • Coors Light caps are the only caps allowed to be used.
  • Three beer games are recommended where one must be beerd at 8, 16, and 24. This is known as a half game and is commonly used by SAE fraternity members. A full game is beering at 4, 8, 12, 16, 20 & 24.
  • While "Playing through" (i.e. not finishing your beer, yet continuing to play) is allowed on rare occasions and only with approved by all opponents, it shows a lack of honor, pride, skill and gamesmenship.
  • Caps must be made clean into the cup. Caps that are made off the body are not counted. Only caps made clean into the cup and a "bouncer" cap which counts as two caps made only when it is called prior to the throw. For a bouncer to count it must have bounced in the cup without touching the body.
  • Throwing out of turn results in you losing a turn, NOT your opponent gaining a turn.
  • When a team gains a 13 point lead, this is known as a "skunk" (also affectionately referred to as a "T.S." [Technical Superiority] by Old Schoolers) thus ending the game. (If one is skunked durning a money game, you must pay your opponent double the bet.)
  • "Score Keeper" must wear "protective gear" at all times.
  • If someone is going to "walk through" a game, it is polite to call a "walk through" out loud for all to hear.
  • "Defense" may be called at any time the opponent is disturbing a throw (this is at the throwers’ discretion) thus resulting is a rethrow.
  • FLOATERS. A cap that floats on top of the water. The one who just had the cap made against them has one of two choices to make. Either pound a full beer or count the floater as two caps made.

VERY IMPORTANT! Since the cups are colored there is a strong element of individual trust and respect for the game. If you have a floater made against you, you must tell the one who made it immediately. Not announcing a floater that has been made against a player is incredibly bad form. One must respect one's opponent and the game.


Santa Barbara Style


  • 2 or 4 players.
  • Games are played till 7 (1vs1) or 11 (2vs2) win by 2.
  • Distance is about 8 feet (with girls) or 10 feet (guys).
  • Games start off with players filling their cups (glass goblets) a quarter amount of beer.
  • Points are scored when teams make a shot and the other team must drink the beer within their goblet.
  • Points are scored when a shot is made, and the opponent misses an opportunity to "cancel".
  • If the opponent makes a shot after a shot is made; there is no point scored, thus enacting the "cancel".
  • When a shot hits the rim of the goblet and bounces up, the shot is considered a "bink" and 2 cm of beer must be poured into the goblet.
  • Upon the goblet being filled with beer due to binks, the opponents must swig beer upon every bink.
  • At game point, the team in the lead (with game point) must fill their goblet to the top.
  • If opposing team makes a shot at game point, leading team will drink the beer and fill up the goblet again.
  • If leading team makes the shot on game point and wins, losing team will consume both beers (including winning team's full beer.)
  • Drink responsibly.


Trinity University Rules (San Antonio)

  • Normally played with 4 players but could play 2 if needed.
  • Need 2 12oz. liquid measuring cups onto of plates to catch the splashed beer.
  • Fill each with a 12oz. beer.
  • The person who shoots first is the youngest of the 4 players.
  • If a shot splashes some beer out yet is not a score, the cup is to be topped off and play continues.
  • Once a shot is made, the other team has a chance to rebuttle.
  • If the rebuttle is not made then that team must drink their beer and a point is awarded to the shooting team.
  • If it is made, then the team who made the first cap has a chance to rebuttle. If that is missed then they drink the beer but the other team does not get a point for it.
  • There are NO bounce-ins.
  • Play to 7 point, must win by 2 on the first game of the night. Then, play to 5 must win by 2 for the rest of the night.
  • You can also play with water in the cups and drink your beers directly from the can if desired.


University of Oklahoma v1.0 (c.1994-2000)

The original version at the University of Oklahoma is set up and played as follows:

  • 2-4 Players
  • 5 points to win (must win by 2)
  • Official distance is 12 from cup to cup
  • Original cup is the "big mouth" Brother's cup, and later a standard pint style glass from Coach's or other venues
  • Each glass is filled with one 12 oz. beer (preferrably from a bottle as to build an ample supply of caps)
  • Amended Rule - Each pour must have a 1/4th inch head
  • Players sit on the floor, hips even with the glass
  • Gameplay alternates players by team. The resident of the host court throws first (or the female).
  • The most important rule is that Caps is a gentleman's game.
  • Play alternates until one player "makes" a cap. That player is then awarded a second throw, thus a chance for a "double" (aka "dub")
  • Regardless if the turn is a single, or a double, the next player to throw on the opposing team is allowed to throw one cap (a retalliation or "retal")
  • If the person retalliating makes the cap, no points are awarded, and no one drinks.
  • If the retal is missed, the team scored upon, drinks their full beer (split between the two)
  • In the event that the scoring team made both caps (a double), the scored upon team drinks both beers (their own and the other team's)
  • One point is awarded regardless of a single or a double.
  • When there is no retal, but the team who was scored on makes their first cap after they drink, they have made a "stinger".
  • If there is a retal, followed by another cap, followed by a retal (all four players make a cap in a row), the group has participated in an "around the world".
  • At this point, the team who made the point goes to the refrigerator, or wherever the stock of beer is located, and gets the other team a beer (or two if necessary).
  • Any obstruction of the natural path of a thrown cap, though acceptable, is considered poor sportsmanship, frowned upon, and the interfered-with thrower is allowed to throw again.
  • Play continues normally, alternating by team and player throughout the game, the only exceptions being when a player is: 1. Allowed to throw a double, and 2. when a thrown cap is interfered with.
  • In the likely event that a player throws out of turn, the player's next turn is skipped, thus returning play to normal
  • In the unlikely event that a player who throws out of turn makes his/her cap in the glass, the point does NOT count, and they still lose a turn.
  • An acceptable "made" cap must have only hit the glass before going in. Any exception must be "called" BEFORE the cap is thrown. (i.e. "Off the TV" or "Wall!")
  • A cap that floats in either the head, or on top of the beer is considered a "floater"
  • In the event of a floater, the opposing team (having agreed that it is in fact a floater) is allowed a retal. If the retal is made, no points, no drinks. If the retal misses, one point is awarded, and the scored on team drinks both beers.
  • Once a team reaches 5 points (and ahead by two), the game is over.
  • If the team reaches 5 , but is not ahead by 2, play continues until a team wins by 2.


University of Oklahoma v2.0

This game has been popularized on the campus of the University of Oklahoma, with the game reaching a zenith between the years around 1997-2003. The game is particularly popular amongst the instrumental music student population of OU, particularly members of the OU Drumline and the Phi MU Alpha fraternity, and recently a "10 Year Caps Reunion" was staged during which OU alumni and students participated in an invitational caps tournament celebrating a decade of play at Oklahoma. "Bobby T" Thompson and Brent "The Legend" Thompson (no relation) are considered the two best caps players ever at OU, with numerous games involving both being decided in their favor in just a few minutes. During its beginnings at Oklahoma, it was told that the game was brought back by a student from a trip to Mississippi State University in Starkville, MS.

  • 2 to 4 players.
  • Games are played to 5 (win by 2).
  • Official distance is 12 feet between glasses.
  • 16 oz. pint glasses are used; each is filled with beer.
  • Players must sit on the floor with their hips even with or behind the glass. Leaning while throwing is allowed.
  • Points are scored when a shot is made by one team. The team not making the cap must split the entire beer. Careful not to swallow the cap.
  • When a point is scored, the team who made the cap has the opportunity to make another cap, called a "double." If made, each member of the opposing team must drink an entire beer. Doubles still only count as one point.
  • When a point is scored, the team who will have to drink has the chance to "retaliate" by making the next cap they throw. If a "retal" is made, there is no point and no drinking required; the game continues.
  • When there is no retal, but the team who was scored on makes their first cap after they drink, they have made a "stinger".
  • If there is a retal, followed by another cap, followed by a retal (all four players make a cap in a row), the group has participated in an "around the world".
  • Floaters: If a floater is made, it counts as an automatic double and no retal may be thrown.
  • Triple: If a player makes a triple (3 caps in a row in the same turn), no retal may be thrown. Drink as if it is a double.
  • Quad or higher: If a player makes 4 or more caps in the same turn, no extra action is taken, but he does have the right to talk a lot of crap for the rest of the evening.
  • Flak: You may throw distraction caps into the air as another player is throwing, but if their cap is struck in mid-air, you must let them throw again. This is usually an isolated occurrence.
  • Caps must hit only the glass or the beer to be counted. Ricocheted caps only count if the ricochet is called before the cap is thrown.
  • Daggers: After drinking a point, if the first cap thrown (by the scoring team) is made, it is known as a Dagger. A cap made in the immediate next turn of the last person to score a point is known as a Personal Dagger.
  • During tournament play, games are played to a score of 10 (win by 2).

[edit] Other Variations

  • Each team must sit on the ground next to their cup of beer.
  • Cups must be spaced approximately 9 ft. apart.
  • Players must sit with their hips behind their cup.
  • The players then take turns trying to flip or toss a cap into their opponents cups, alternating teams.
  • Every other player must throw before a player may throw again.
  • When a team sinks a cap, the opposing team has a chance to shoot back, called "rebutting" (sometimes called "countering," which has different consequences, as described below). If the rebuttal is made, the team which made the original shot may attempt to rebut again. This continues until one team misses its rebuttal. The last team to miss must drink their cup as well as the other team's.
  • Any shot made (including all rebuttals) counts.

[edit] WinByTwo.Com Rules - 1 Glass, 1 Champ


Background


The game of CAPS combines two of the greatest activities known to mankind: Throwing an object at a target, and Drinking Beer.


Equipment


All you need to start a good game of CAPS is:

One Pint Glass

A healthy supply of Bottle Caps

Plenty of Beer


Setup


For a 2 player game, pour 6 ounces of Beer into the pint glass. For 3 or more players, fill the glass with 12 ounces of Beer.

Place the glass between 8-12 feet away, equidistant from each player. Image:Http://winbytwo.com/sitebuilder/images/setup-268x196.jpg


Gameplay


Players take turns trying to throw a Bottle Cap into the Pint Glass. Each player is allowed only one shot per turn. However, if a thrown Cap bounces off of the *rim* of the glass, that player is allowed an additional shot. There is no limit as to how many "rims" a player can hit during their turn.


2 Player Game


Player A scores 1 point when they successfully land a Bottle Cap into the Pint Glass. However, Player B is allowed 1 chance to answer the shot. If the answered shot is missed, Player A is awarded the 1 point, and Player B must drink the 6 ounces of Beer in the Pint Glass. If Player B successfully makes the answer shot, the point value is now worth 2 and Player A must try to re-answer. This sequence repeats, with the point value incrementing on each answer, until one of the answer-shots is missed. The total point value is awarded to the player that made the last answer shot.

Note: Players are not awarded a second-chance for hitting rim on an answer shot. Only one shot is allowed.


3 Player Game


When playing with 3 players, each player is their own team. If Player A makes a shot, Player's B & C are allowed one chance each to answer. If both players make the answer, the point value is now worth 2 and Player A must re-answer. If neither player makes the answer, Player A is awarded the point and Player's B & C must drink the Beer. If only one of Player B & C makes the answer, a point is awarded to the player that made it. The player that missed must drink the 12 ounces of Beer by themselves. Way too complicated.


4 Player Game


Teams of 2 are used when playing with 4 players. Game play is the same as with 2 players. The only difference is that when a shot has been made, the maker gets to choose 1 player on the other team to take the answer shot. These will be the only 2 players involved in this point.


Declaring a Winner


Games are played to 7 points. A player must Win By 2 or more points.


In other languages