C-evo

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C-evo
Developer(s) Steffen Gerlach
Designer(s) Steffen Gerlach
Latest version 1.0.1
Release date(s) 2006-06-16
Genre(s) 4X turn-based strategy
Mode(s) Single player
Platform(s) Microsoft Windows
Input Mouse, keyboard

C-evo (standing for evolution) is a freeware game similar to Civilization II. The game was written in Delphi and the main programming is done by Steffen Gerlach.

Contents

[edit] Gameplay

Screenshot
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Screenshot

C-evo is an empire building game, dealing with the history of humans from antiquity into the future. This includes aspects of exploration and expansion, war and diplomacy, cultivation and pollution, industry and agriculture, research and administration. Players must constantly make decisions such as whether and where to build cities, roads, irrigation and fortresses, whether to form an alliance with a neighboring country or attack it, and whether to devote scarce resources to education/research, warfare, or the well-being of the populace. A successful player manages to find a balance among these choices. The game starts with the development of the wheel, and ends when the first player has successfully constructed a spaceship headed for a nearby planet outside the Solar System. As the game progresses, the player finds that the building of factories, for example, leads to increased pollution, which must be cleared up and can be eliminated through development of cleaner technologies.

The game can be played against computer-controlled players, human players, or a mixture of both.

[edit] Resources

On the C-evo webpage, the game and its source code, and player contributions such as additional nations and AI modules, are available.

The game has an open AI interface, which means the player can replace the standard AI contained in the package with other AI algorithms, either for all nations or for individual nations. The documentation of the AI's DLL-interface is available from the project homepage. There is also an AI development kit.

[edit] Comparison to Civilization II

Some notable differences between C-evo and Civilization II are:

  • C-evo is completely deterministic, unlike Civilization II.
  • C-evo AIs play by the same rules as humans and cannot cheat behind the scenes. The game does not distinguish between AI and human players
  • In C-evo, only a few advances immediately "unlock" unit designs (allowing construction of such units). All other unit designs are specially designed by the player with trade-offs allowed between qualities (for example, mobility vs. attack power). Scientific advancement generally allows for stronger units and more options. Designing a unit costs research points, which must be channeled from general research into unit development. In Civilization II, units are simply made available for construction when their required advances are made.
  • Building the spaceship requires scarce special resources. Without access to territory containing these resources, the game cannot be won.
  • Unlike Civilization II, the player can not immediately apply advances traded from other nations. Additional research is necessary to achieve the new technology.
  • Unlike Civilization II, irrigation does not require a nearby sea or river in C-evo.

[edit] External links

Sid Meier's Civilization

Official series:
Civilization (MicroProse, 1991)
Civilization II (MicroProse, 1996)
Civilization III (Firaxis, 2001) + Play the World (2002) + Conquests (2003)
Civilization IV (Firaxis, 2005) + Warlords (2006)


Other games:
Civilization: Call to Power (Activision, 1999)
Call to Power II (Activision, 2000)
Civilization II: Test of Time (MicroProse, 1999)
CivCity: Rome (Firefly Studios, 2006)


Related games:
Sid Meier's Colonization (MicroProse, 1994)
Sid Meier's Alpha Centauri (Firaxis, 1999) + Alien Crossfire (1999)
Freeciv (The Freeciv developers, 2006)
C-evo (Steffen Gerlach, 2006)

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