Builder pattern
From Wikipedia, the free encyclopedia
The Builder Pattern is a software design pattern. The intention is to separate the construction of a complex object from its representation so that the same construction process can create different representations.
Oftentimes, Builder Pattern builds Composite pattern, a structure pattern.
Contents |
[edit] Class Diagram
- Builder
- abstract interface for creating products.
- Concrete Builder
- provides implementation for Builder
- constructs and assemble parts to build the products
- Director
- construct an object using the Builder pattern
- Product
- the complex object under construction
[edit] Examples
[edit] Java
/** "Product" */ class Pizza { private String dough = ""; private String sauce = ""; private String topping = ""; public void setDough(String dough) { this.dough = dough; } public void setSauce(String sauce) { this.sauce = sauce; } public void setTopping(String topping) { this.topping = topping; } } /** "Abstract Builder" */ abstract class PizzaBuilder { protected Pizza pizza; public Pizza getPizza() { return pizza; } public void createNewPizzaProduct() { pizza = new Pizza(); } public abstract void buildDough(); public abstract void buildSauce(); public abstract void buildTopping(); } /** "ConcreteBuilder" */ class HawaiianPizzaBuilder extends PizzaBuilder { public void buildDough() { pizza.setDough("cross"); } public void buildSauce() { pizza.setSauce("mild"); } public void buildTopping() { pizza.setTopping("ham+pineapple"); } } /** "ConcreteBuilder" */ class SpicyPizzaBuilder extends PizzaBuilder { public void buildDough() { pizza.setDough("pan baked"); } public void buildSauce() { pizza.setSauce("hot"); } public void buildTopping() { pizza.setTopping("pepperoni+salami"); } } /** "Director" */ class Waiter { private PizzaBuilder pizzaBuilder; public void setPizzaBuilder(PizzaBuilder pb) { pizzaBuilder = pb; } public Pizza getPizza() { return pizzaBuilder.getPizza(); } public void constructPizza() { pizzaBuilder.createNewPizzaProduct(); pizzaBuilder.buildDough(); pizzaBuilder.buildSauce(); pizzaBuilder.buildTopping(); } } /** A customer ordering a pizza. */ class BuilderExample { public static void main(String[] args) { Waiter waiter = new Waiter(); PizzaBuilder hawaiian_pizzabuilder = new HawaiianPizzaBuilder(); PizzaBuilder spicy_pizzabuilder = new SpicyPizzaBuilder(); waiter.setPizzaBuilder( hawaiian_pizzabuilder ); waiter.constructPizza(); Pizza pizza = waiter.getPizza(); } }
[edit] Difference Between Builder pattern and Factory pattern
The factory pattern defers the choice of what concrete type of object to make until run time. E.g. going to a restaurant to order the special of the day. The waiter is the interface to the factory that takes the abstractor generic message "Get me the special of the day!" and returns the concrete product (i.e. Liver souffle or Chicken caramel)
The builder pattern encapsulates the logic of how to put together a complex object so that the client just requests a configuration and the builder directs the logic of building it. E.g The main contractor (builder) in building a house knows, given a floor plan, how to execute the sequence of operations (i.e. by delegating to subcontractors) needed to build the complex object. If that logic was not encapsulated in a builder, then the buyers would have to organize the subcontracting themselves ("Dear, shouldn't we have asked for the foundation to be laid before the roofers showed up?")
The factory is concerned with what is made, the builder with how it is made. Design patterns points out that Abstract factory is similar to builder in that it too may construct complex objects. The primary difference is that the Builder pattern focuses on constructing a complex object step by step. Abstract factory's emphasis is on families of product objects (either simple or complex). Builder returns the product as the final step, but as far as the Abstract Factory is concerned, the product gets returned immediately.
[edit] External link
Creational: Abstract factory • Builder • Factory • Prototype • Singleton
Structural: Adapter • Bridge • Composite • Decorator • Façade • Flyweight • Proxy
Behavorial: Chain of responsibility • Command • Interpreter • Iterator • Mediator • Memento • Observer • State • Strategy • Template method • Visitor