BS F-Zero series
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The BS F-Zero games were developed by Nintendo EAD and were released for the Satellaview attachment of the Super Famicom in Japan. After the storming success of F-Zero, the Mode 7 based racing game that was one of the launch titles for the SNES, Nintendo kept the franchise. They chose not to release any more updates to the rest of the world until F-Zero X on the Nintendo 64, over seven years later.
BS F-Zero Grand Prix was an expanded version of F-Zero.
BS F-Zero 2 Grand Prix was more of an update than a sequel, as a result, it contains only one league with five tracks.
Contents |
[edit] BS F-Zero Grand Prix
BS F-Zero Grand Prix | |
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Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo/St. GIGA |
Release date(s) | 1996 |
Genre(s) | Racing |
Mode(s) | Single player with multiplayer scoreboards |
Rating(s) | (not rated) |
Platform(s) | Satellaview |
BS F-Zero Grand Prix is a Satellaview-X competition version of the original F-Zero game, which was never released outside of Japan. The player goes against other racers to strive to win the F-Zero Grand Prix. Subscribers to the satellite system system gets a new circuit with the original 15 circuits. In training mode, there is a ghost that shows the best route through the circuits.[1]
Using the Satellaview-X modem, the player could choose their racer and play against other players from around Japan to compete for best times in the Time Trials. The best results were posted on the Satellaview-X operating system for others to try and beat during the broadcast dates.
[edit] Broadcast dates
From... | To... | Chapter Title |
29 Dec 1996 | 03 Jan 1997 | BS F-ZERO Grand Prix Dai 1 Shuu KNIGHT LEAGUE |
05 Jan 1997 | 10 Jan 1997 | BS F-ZERO Grand Prix Dai 2 Shuu QUEEN LEAGUE |
12 Jan 1997 | 17 Jan 1997 | BS F-ZERO Grand Prix Dai 3 Shuu KING LEAGUE |
19 Jan 1997 | 24 Jan 1997 | BS F-ZERO Grand Prix Dai 4 Shuu ACE LEAGUE |
- (taken from The Nintendo Database (Waybacked, page no longer exists)
[edit] BS F-Zero 2 Grand Prix
BS F-Zero 2 Grand Prix | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo/St. GIGA |
Release date(s) | 1997 |
Genre(s) | Racing |
Mode(s) | Single player with multiplayer scoreboards |
Rating(s) | (not rated) |
Platform(s) | Satellaview |
BS F-Zero 2 is the second game in the BS F-Zero series. This version was released in two parts and was rebroadcast on the St. Giga network on each occasion. It was only playable on the Super Famicom add-on Satellaview. F-Zero 2 was available to download from a satellite TV channel, and once players had downloaded it, it could be played at any time. The add-on allowed Japanese players to play sequels to popular Super Famicom games, or demos of games yet to be released.
The game is more of an update to F-Zero than a true sequel - the same engine is used to draw everything. The tracks are named as a follow on from F-Zero - the first track is called Mute City IV, because Mute City I-III appeared in the first game. The music for the game is the same as before, but with some added sound effects as other racers weave past you, however, this is more of a mission pack than anything else. The F-Zero racers are now in all new machines, and racing around brand new tracks. The graphics are highly improved over the original F-Zero game, and the speed and fluidity has increased a little.
[edit] Gameplay
The game continues with the concept of racing really fast and trying not to blow up. Players drive F-ZERO machines at high speeds around tight corners. There are a whole host of CPU controlled cars to race against, and the track is full of obstacles such as zones which slow you down, mines which explode when driven over, and huge jumps. The physics engine implemented in F-Zero has been kept unchanged, so there is still a huge difference between sliding round a corner perfectly, and sliding straight into the wall and exploding.
In Grand Prix mode, the player must choose a F-ZERO machine and a difficulty level, then go against several other futuristic racers as you aim to win the coveted Grand Prix. The player must clear each lap above a certain place in the grid or else you are disqualified, preferably coming first each time. The winner of the Grand Prix is the player with the most points gained from each race in that league. The machine can take damage from other racers and the walls, but running over the Pit Stop area will fill your energy back up. Failure to do so may result in the machine exploding. There is also a practice mode in which the player can race by against a rival machine, by themselves or against a ghost.
[edit] Tracks
[edit] Ace League
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[edit] Broadcast dates
From... | To... | Chapter Title |
10 Aug 1997 | 16 Aug 1997 | BS F-ZERO Grand Prix 2 Dai 1 Shuu |
17 Aug 1997 | 23 Aug 1997 | BS F-ZERO Grand Prix 2 Dai 2 Shuu |
- (taken from The Nintendo Database (Waybacked, page no longer exists)
[edit] Vehicles
The BS F-Zero games has 4 vehicles which have not been featured in subsequent games in the series. The pilots of the vehicles are unknown. However, they are assumed to be the same four pilots from the original F-Zero. This is due to the fact that the F-Zero X Expansion Kit, another add-on, has different machines but the same pilots.
Blue Thunder "Blue Falcon" Luna Bomber "Golden Fox" |
Green Amazone "Wild Goose" The Fire Scorpion is the heaviest car so its acceleration takes longer than the rest of the cars. It’s the easiest car to steer. |
[edit] References
- ^ f-mode.planets.gamespy.com. Nintendo Power scan of BS F-Zero. Retrieved June 19, 2006.
[edit] External links
Main series: | F-Zero | F-Zero X | Maximum Velocity | GX/AX | GP Legend | Climax | ||
Remakes & updates: | BS F-Zero series | F-Zero X Expansion Kit | ||
Anime: | F-Zero GP Legend | ||
Locations: | Big Blue | Mute City | Port Town | Planets |