Border Zone

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Border Zone
Border Zone cover art
Developer(s) Infocom
Publisher(s) Infocom
Designer(s) Marc Blank
Engine ZIL
Release date(s) October 8, 1987
Genre(s) Interactive fiction
Mode(s) Single player
Rating(s) n/a
Platform(s) Amiga, Apple II, Atari ST, Commodore 64, DOS, Macintosh
Media 3½" or 5¼" disk
System requirements No special requirements
Input Keyboard

Border Zone is an interactive fiction computer game written by Marc Blank and published by Infocom in 1987. It was released for most popular personal computers of the day, such as the IBM PC, Apple II, and Commodore 64. Unlike most other purely text-based games, however, Border Zone incorporated real-time aspects of gameplay.

Contents

[edit] Plot

Mirroring the real-world tension of the Cold War in the 1980s, Border Zone is set in and around Ostnitz, located on the border between the Eastern Bloc nation of Frobnia and neutral Litzenburg. The celebration of "Constitution Day" in Ostnitz will include a speech by Litzenburg's American ambassador; there is a plot in motion, however, to assassinate the ambassador in an effort to provoke hostilities between the superpowers. Border Zone consists of three chapters, each of which places the player in the role of a different character. An American businessman, a KGB agent, and an American spy become entangled in the assassination plot and efforts to either stop it or ensure its success.

The tension is increased by the introduction of real-time events in the game. Unusually for a text adventure, game time continues to pass even as the computer waits for the player's next input. Certain actions, such as sneaking past a guard post, must be timed carefully to succeed.

[edit] Feelies

Besides the high quality of their interactive fiction games, Infocom was also known for feelies: extra items included in each game package related to the story, and sometimes used as copy prevention. The Border Zone feelies included:

  • I Am Frobnia, a "Fortunate Tourists Guide and Phrasebook"
  • A business card from "Riznik's Antiques, Rare Books and Curios" (In Historic Ostnitz for 35 Years)
  • A matchbook with the logo of the Frobnia National Railway (Frobniz Bourashni Rallni)
  • A map of the border between Frobnia and Litzenburg

[edit] Notes

The game's working title was Spy.

Around the time of Border Zone's release, Infocom stopped assigning difficulty ratings to its games. Players generally consider Border Zone to correspond to either Infocom's "Standard" or "Advanced" level of difficulty.

Border Zone was the first and only game Infocom ever published in the "Espionage" genre.

Infocom's experiment with real-time interactive fiction was not entirely successful. Many players enjoyed what had previously been a hallmark of Infocom's games: the total irrelevance of "real-world" time. Formerly, if a player had to leave the computer to eat, go to school, or run an errand, the game would still be in the same state as before. Border Zone removed that certainty. Additionally, this was the first Infocom game in which a speedy typist could theoretically be more successful than a slower one.

[edit] External links