Blue Mage
From Wikipedia, the free encyclopedia
Quistis is a Blue Mage from Final Fantasy VIII. | |
Also known as | Loremaster, Gunmage |
Type | Magical |
Skills | Bad Breath, Mighty Guard, White Wind |
The Blue Mage is a character class (or "job") featured in Square Enix's Final Fantasy series of computer role-playing games, in which the character utilises blue magic, a specialized school of magic which replicates the special attacks of various monsters through observation, or, in the majority of cases, by being targeted and surviving an attack.
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[edit] Speciality
A Blue Mage may fluctuate in usefulness depending on how frequently they are used; typically a Blue Mage is very weak if not developed correctly, and very powerful if taught the correct techniques. Blue Mages usually need the aid of another character with the ability to control monsters, especially to learn curative skills that the monster wouldn't use on the Blue Mage otherwise. Originally Blue Mages were notable for wearing blue domino masks, but throughout the Final Fantasy series have not retained any distinct image like that of the White Mage and Black Mage.
[edit] History
The following lists the appearance of specified Blue Mage or characters who can be classed as having abilities fitting the Blue Mage description
[edit] Final Fantasy V
- Blue Mage is a job in Final Fantasy V. Besides learning enemy special abilities, Blue Mages can "Scan" enemies for information on them. Blue Mages are similar to Red Mages, in this game, in that they have decent physical combat abilities.
[edit] Final Fantasy VI
- Strago Magus uses the command Lore. Strago learns Blue Magic by way of it just having it cast. Be it by Gau, Relm, or the enemy themselves.
- Gau learns enemy techniques while on the Veldt. Though he is not strictly considered a Blue Mage, but rather, a Morpher, he can use the enemy skills, as well as any immunities or elemental absorption, by using the Rage command. Because some of the monsters are too big to show, or lack of battle sprites were made for the monsters, Gau still retains his look, but gains the bonuses from the monster he is attacking as.
[edit] Final Fantasy VII
- Equipping of the 'Enemy Skill' yellow materia grants the user the qualities of a blue mage.
[edit] Final Fantasy VIII
- Quistis Trepe learns blue magic techniques by using items dropped by defeated monsters, such as using the Malboro Tentacle to learn the Malboro's signature attack, Bad Breath.
[edit] Final Fantasy IX
- Quina Quen has a special command that allows him/herself to swallow enemies whole, learning whatever blue magic techniques they might possess in the process. One of Quina's attacks, Frog Drop, does damage based on the amount of frogs Quina has caught in the frog catching mini-game.
[edit] Final Fantasy X
- Kimahri Ronso (who, incidently, has blue fur) learns enemy skills through use of his Lancet ability on an enemy with an available skill. Kimahri begins the game with the Jump ability. It is also possible for players to learn Blitzball moves in a similar way by observing them being used in a game. (Doesn't necessarily mean all Blitzball Players are Blue Mages though.)
[edit] Final Fantasy X-2
- Characters equipped with the Gun Mage dressphere exhibit the qualities of a Blue Mage.
[edit] Final Fantasy XI
- Added in Treasures of Aht Urhgan, the Blue Mage works similar to how it does in other games. Players learn enemy skills (only when the enemy uses them during a fight) at a seemingly random rate. Then the Blue Mage must set these spells to his/her spell list, which not only allows the spell to be used, but can also add stats, such as HP or MP. Also, if a Blue Mage combines 2 or more certain spells he/she can obtain inherent (such as Auto Regen or Attack Bonus) traits which are set until the blue mage unequips the respective combination.
[edit] Final Fantasy Tactics
- The Ultima spell can be learned by the main character Ramza by surviving it, although this is a quality of his unique Squire class. Summoners can also learn Zodiac by being hit with it by an enemy who uses them.
Any spell can be learned this way as long as the character is in the job the ability belongs to.
[edit] Final Fantasy Tactics Advance
- Humans can become Blue Mages by mastering one White Mage skill, and one Black Mage skill. Then, they must equip a Blue Saber to start learning the "Learning" support ability. With this, when some monsters use a particular ability on the Blue Mage, the Blue Mage learns it automatically, and is fully mastered. However, unlike others, you have to actually equip the "Learning" ability, even if you are still a Blue Mage. Beastmasters are the best way in this game to be used to coax the monster to use the ability you want.
[edit] Blue Magic
????/Pumpkin Head/Revenge - Deals damage equal to caster's max HP minus his/her current HP.
1,000 Needles/Blowfish - Does 1,000 damage to one enemy.
Absorb - Absorb HP and MP from Enemy. Reverse if used on Undead.
Acid - Inflicts either a random Status ailment or all on one enemy.
Aero - Damage enemy with wind magic.
Aero 2 - Damage enemy with stronger wind magic.
Aero 3 - Damage enemy with strongest wind magic.
Angel Whisper - Fully restores HP, Revives and fully restores HP, Removes all status ailments, and places the effect of Auto-Life. (Versions: First three effects are FF7 and the last is FFTA.)
Angel's Snack - Uses up Remedies equal to however many people are in the caster's party to completely heal them of all status ailments. (ie: 5 people = 5 Remedies.)
Annihilator - Damages all enemies with non-elemental damage.
Aqua Breath - Damages all enemies with a watery breath.
Aqualung - Blue bubbles strike all enemies for strong water damage.
Aqua Rake - Damage all enemies with water and wind magic.
Auto-Life - Prevents death once. (Although this is majorly omitted due to the fact it was a recently made into a White Spell, courtesy of Final Fantasy X. It's only here for reference use.)
Bad Breath/Sour Mouth - Inflict all enemies with all status ailments
Beta - All targets are hit for strong fire damage.
Big Guard/Mighty Guard - Casts Protect, Shell, Haste, NulAll, and Float on all allies, as well as raises Defense and Magic Defense.
Black Shock/Dischord - Halves level of one enemy.
Blaster - Deals non-elemental damage to one enemy.
Blood Suck/Drain Touch/Red Feast - Absorb HP from an enemy.
Blow Up/Exploder/Self-Destruct - Sacrifice life of caster to deal lots of damage.
Burn Ray/Emission - Fire magic against one enemy.
Chocobuckle - A fat chocobo bounces around and hits one enemy for special damage. This attack gains strength each time you flee from a battle.
Cleansweep - A tsunami comes and washes away the enemies with water damage.
Condemn/Death Sentence/Doom - Sentence an enemy to death in 10 seconds, 30 seconds, 3 turns or 10 turns.
Cry in the Night - Damages all enemies with big time non-elemental damage.
Death Force - One ally becomes immune to instant death attacks.
Degenerator - Instantly dispatches an enemy by sending them to an adjacent dimension.
Doom Claw/Death Claw - Paralyze an enemy and reduce its HP to single digits.
Dragon Force - Increase your Strength, Defense, Magic and Magic Defense. Effect is cumulative.
Drill Shot - Damage one enemy.
Earth Shake - Heavy Earth Damage to all enemies.
Electrocute - Inflicts Lightning elemental damage on all enemies.
Fire Breath - Damages all enemies with a fiery breath.
Flash - Blind all enemies.
Force Field - Negates an elemental. Effect is cumulative.
Frog Drop - This spell's damage depends on how many frogs the Blue Mage has consumed.
Frog Song/Toad Song - Turn one enemy into a frog/toad.
Frost - Causes Freeze status.
Fusion/Pep Up - Transfers all of the casters HP to another party member, killing the caster.
Gatling Gun - Inflicts a bombardment of non-elemental damage on all enemies.
Goblin Punch - Does damage to one enemy but takes no MP. Deals more damage if the target is the same level as the caster.
Grand Train - Big Non-elemental damage strikes all enemies.
Guard-Off - Lowers enemy Defense and Magic Defense.
Hastebreak - Lower's an enemy's speed.
Heaven's Cataract - Damage all enemies and lower their Defense and Magic Defense.
Homing Laser - Inflicts non-elemental laser damage on one enemy.
Laser - Reduces an enemy's HP by 1/2.
Laser Eye - Inflicts non-elemental laser damage on one enemy.
Lvl. ? Death - Casts Death on all enemies. Effectiveness depends on the experience level multiplier.
Lvl. ? Pearl - Casts Pearl on any enemies whose levels are a multiple of the singles digit of your current Gil.
Lvl. ? Shadowflare - Shadowflares all enemies with matching digits in their level.
Lvl. 2 Old - Casts Old against enemies with levels divisible by 2.
Lvl. 3 Confuse - Casts Confuse against enemies with levels divisible by 3.
Lvl. 3 Def-less - Lowers Defense and Magic Defense against enemies with levels divisible by 3.
Lvl. 3 Flare - Casts Flare against enemies with levels divisible by 3.
Lvl. 4 Flare - Casts Flare against enemies with levels divisible by 4.
Lvl. 4 Holy - Casts Holy against enemies with levels divisible by 4.
Lvl. 4 Quarter - Casts Quarter against enemies with levels divisible by 4.
Lvl. 4 Suicide - Enemies whose level is a multiple of 4 lose almost all their HP and are sometimes inflicted with Mini.
Lvl. 5 Death/Doom - Casts Death against enemies with levels divisible by 5. Fully recovers undead.
Limit Glove - Deals massive amounts of non-elemental damage when caster's HP is 1.
Little Song - Turns one enemy into a smaller version of themselves.
Magic Breath - Rainbow orbs hit all foes for fire, ice, and lightning damage.
Magic Hammer - Deals damage to MP, while restoring 100 to the caster's MP.
Matra Magic - Deals non-elemental damage to all enemies, Switches HP and MP, or reduces HP to 1. (Versions FF7, FFTA, and FF9)
Micro Missile - Inflicts gravity damage on one enemy
Mind Blast - Momentarily stuns and damages an enemy.
Missile - Reduces an enemy's HP by 1/4
Moon Flute - Song that berserks everyone in your party.
Mortar - Heavily damages all enemies.
Mustard Bomb - Causes Heat status.
Night - Puts all allies/enemies to sleep.
Nova - Inflicts incredible nuclear damage upon all enemies.
Pandora's Box - A star field and question mark appear and hit all enemies for physical damage.
Pearl Wind/White Wind - Amount of HP is restored to the party by the amount of the Caster's HP. Also removes all status ailments.
Poison Claw - Damages and poisons a target.
Ray-Bomb - Inflicts excessive non-elemental damage on all enemies.
Reflect??? - Casts Blind, Silence and Slow on enemies protected by Reflect.
Rippler - Swaps out good/bad status on either: ally/ally or ally/enemy.
Roulette - One ally or enemy is randomly killed.
Seed Cannon - Damage an enemy with a giant seed.
Shockwave Pulsar - Inflicts excessive non-elemental damage on all enemies.
Shadowflare - A black flare hits a single opponent for major damage.
Stare - Confuses all enemies.
Step Mine - Causes damage to a single enemy equal to 1/32 of the total steps you've taken. MP cost is equal to your elapsed playtime times two.
Stone - Caster hurls a stone at an enemy that causes damage and sometimes Confuse. If caster and target are the same level, the stone causes eight times more damage.
Stone Breath - Petrifies all enemies.
Storm Cannon - Damages all enemies.
Supernova - Damages all enemies.
Thrust Kick - Deals damage and ejects an enemy from battle.
Time Slip - Casts Old and Sleep on an enemy.
Trine - Triangular pyramid shaped lightning attack that hits all enemies.
Twister - Causes wind damage that reduces surrounding enemies HP to drop by 1/2.
Ultra Waves - Inflicts damage on one enemy and slow.
Vanish - Makes one enemy/ally transparent.