Block Out
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Block Out | |
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Developer(s) | California Dreams |
Release date(s) | 1989 |
Genre(s) | Puzzle |
Mode(s) | Single player |
Platform(s) | Mega Drive/Genesis, Commodore 64, Arcade, PC, Atari Lynx |
- This article is about the video game. For the Serbian alternative rock band, see Block Out (band).
Block Out is a puzzle videogame, similar to Tetris, but adding the third dimension to its gameplay.
It was created by California Dreams in 1989, designed by Alexander Ustaszewski and Mirek Zablocki.
Contents |
[edit] Gameplay
The game is similar to Tetris, but with the addition of a third dimension: it is seen from top view, so instead of falling down the y-axis, the blocks fall down the z-axis (that is, "into" the screen). You are allowed to move the blocks in the x and y axes, and move forward in the z-axis. Your goal is to fill 3D layers (starting from the further-most one) with blocks. Unlike in most Tetris clones, here you are allowed to rotate the pieces along all axes.
The game was playable on many different types of machines due to multiple graphics mode and efficient code. The graphics are quite good for the time:[citation needed] they include perspective, backface culling, and smooth rotation.
[edit] Game modes
The game allows configuration of a pit and set of pieces, but most players play preset modes that are known to be most strategic:
Flat Fun: Uses the standard Tetris set of pieces and a 5x5x12 pit. This mode is easiest to learn but can still be rather challenging if played for a high score (the speeds after level 5 or so make it absolutely vital for the player to think of the perfect placement for a piece as soon as it appears). The best strategy on this mode is to fill 5 whole layers while leaving a hole somewhere near the centre and then filling it with a 5-block piece.
3D Mania: This is the mode most commonly played by experts. It is set in a 3x3x10 pit, and includes odd 3D pieces that make it absolutely necessary to think in pure 3D. Each piece is carefully designed to be usable in numerous ways based on rotation. The expert's way of playing this mode involves building 2 layers with a single hole in the middle and then closing them with a 3-block L shaped piece. However, playing like this is very risky since it may be a long time until such a piece appears. This is why it may be a good idea to play this mode one layer at a time.
Out of Control: An interesting and challenging game, but not as strategic as 3D Mania. In this mode you will see pieces from both the previous modes (3D pieces and standard pieces) and also some 'extended' ones. This means a standard piece with some sort of an extension. For example, a _|_ piece can be extended in the x, y or z direction. Uses a 5x5x10 pit.
Other features of the game include:
Demo Mode: This is not a pre-recorded game of an expert playing but a well programmed bot that plays a perfect game at any given setup (including user specified ones).
Practice Mode: A game where the pieces are not moving downward with time. It can be applied to any mode and is very useful for beginners and experts who want to improve their strategy. Just like with music, it's always a good idea to start slow and move your way up. Needless to say that practice mode scores are not recorded in the High Scores file.
[edit] See also
[edit] External links
- http://www.blockout.de Website with regular Blockout World Championships
- http://members.chello.at/theodor.lauppert/games/blockout.htm Informations about different Blockout Releases
- http://www.3dtris.de/blockout_essay an Blockout Essay from Igor Vukomanovic about Blockout tactics
Categories: Articles to be expanded | Articles with unsourced statements | 1989 arcade games | 1989 computer and video games | Falling block puzzle games | Arcade games | Apple IIGS games | Commodore 64 games | Sega Mega Drive/Sega Genesis games | Atari Lynx games | Cancelled Nintendo Entertainment System games | DOS games