Blitzkrieg (computer game)
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Blitzkrieg | |
---|---|
Developer(s) | Nival Interactive |
Publisher(s) | CDV Software |
Designer(s) | Dmitry Devishev Alexander Vinnikov Boris Yulin Igor Petukhov Serge Orlovsky |
Engine | Custom |
Release date(s) | June 4, 2003 |
Genre(s) | Real-time tactics |
Mode(s) | Single player and Multiplayer |
Rating(s) | ESRB: Teen (T) |
Platform(s) | Windows |
Media | CD |
System requirements | Windows 98/ME/2000/XP, 2.4 GB free space, DirectX 8.1 compatible video and sound card PII 366 MHz CPU, 64 MB RAM |
Input | Keyboard and mouse |
- This article is about the computer game. For other uses, see Blitzkrieg (disambiguation).
Blitzkrieg is a real-time tactics computer game based on the events of World War II. The game allows players to assume the role of commanding officer during the battles of World War II that occurred in Europe and North Africa. Each country has its respective historically correct military units. Similar to the Sudden Strike games Blitzkrieg focuses on battles rather than real-time strategy aspects like base building.
This game, and several sequels, all use the Starforce copy protection system.
Graphics deliver realistic 3-D rendered isometric terrain and details include seasons, climatic zones and weather conditions which can affect game play. Blood is present although it can be deactivated. The game features over 350 different units and objects. The player has the ability to build pontoon bridges, dig trenches, lay mines, resupply and repair units or call in air support but there are no resources apart from warehouses which can be captured present in the game. Virtually everything can be destroyed including buildings and bridges. Forests can be flattened by tanks or artillery. Each unit of a respective nation speaks its own language, adding immensely to the immersion.
The game shipped with a mission and resource editors for users to create their own units and maps.
[edit] Add Ons
There are two official expansions of the original Blitzkrieg to date, both developed by La Plata Studios (Germany), in collaboration with Nival Interactive, the developer of the original Blitzkrieg game. They are published and distributed by CDV Interactive:
Blitzkrieg: Burning Horizon follows the footsteps of General Erwin Rommel starting from the crossing of the Ardennes to the infamous battles of the Afrika Korps and continuing to the last struggle of German resistance in occupied France.
Blitzkrieg: Rolling Thunder traces the career of General George S. Patton during World War II ranging from the deserts of North Africa to the snowy forests of the Ardennes.
Stalingrad, developed by DTF games, is a stand-alone game covering the advance toward and the battle for Stalingrad from both the German and Soviet sides.
Talvisota: Icy Hell, developed by Blitzfront, is an add-on based on the Finnish-Russian Winter War in 1939-1940
The Day After, developed by G5 Software, is a stand-alone add-on which features an alternative ending of the 1962 Cuban Missile Crisis, which ends in a nuclear apocalypse and the beginning World War III.
Mission Barbarossa and Kursk, developed by Active Gaming, follows the invasion of Soviet Union in 1941 and the Battle of Kursk in 1943.
World War I, developed by Dark Fox, is a World War I based game built on the Blitzkreg engine. The player assumes the role of the commanding officer of either the armed forces of the United Kingdom, France, Russia, Germany or Austria-Hungary on the battlefields of the Great War with the country's respective weaponry from 1914 to 1918. As of June 2006, World War I had only been released in Russia, Poland, the Czech Republic and Australia and New Zealand.
Blitzkrieg: Total Challenge series, developed by INtex, are expansion packs that add new units and missions.
[edit] References
- Nival Interactive. Blitzkrieg. CDV Software Entertaiment AG. PC, (v1.2). (in English). 2003.
- Player's Manual for Blitzkrieg. CDV Software Entertaiment AG, 2003.