Blackguard

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D&D Character Classes
Base classes from Player's Handbook

Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Wizard

Additional/Alternative base classes

Archivist
Ardent
Artificer
Beguiler
Binder
Crusader
Divine Mind
Dragon Shaman
Dragonfire Adept
Dread Necromancer
Duskblade
Erudite
Favored Soul
Healer
Hexblade
Knight
Lurk
Incarnate
Marshal
Mystic
Ninja
Noble
Psion
Psychic Warrior
Samurai
Scout
Shadowcaster
Shaman
Sha' ir
Shugenja
Sohei
Soulborn
Soulknife
Spellthief
Spirit Shaman
Swashbuckler
Swordsage
Totemist
Truenamer
Warblade
Warlock
Warmage
Wilder
Wu Jen

NPC Classes

Adept
Aristocrat
Commoner
Expert
Warrior

Unearthed Arcana generic classes

Expert
Spellcaster
Warrior

Prestige classes

In Dungeons & Dragons, Blackguard is a base character class in older versions of the game, and a prestige class as of edition 3.5. A blackguard is the antonym of a paladin and is an evil warrior who receives a variety of magical powers from binding pacts with Fiends or evil gods.

Contents

[edit] Abilities

Like paladins, the abilities of blackguards are tied to their charisma and wisdom scores. Most of a Blackguard's abilities are reversals of Paladin abilities, such as:

  • Cause Disease instead of Cure Disease
  • Cause Light Wounds instead of Lay on Hands

They also have other spells, such as Cause Fear or Summon Fiendish Ally.

Their Hit die is d10, and their base attack bonus accumulates on a 1/1 basis.

[edit] Power over the undead

A blackguard gains the ability to rebuke undead like an evil cleric, rather than turning undead like a paladin. A rebuked undead will be stunned in awe of the blackguard, while a commanded undead will become the Blackguard's servant.

A Blackguard can also make a bolster check to give the undead more strength against a good cleric's turning attempts.

[edit] Similarity to paladins

Blackguards and paladins are dramatically opposed, but not complete opposites. Many of the abilities of a blackguard mimic or replace abilities of a paladin (such as the Fiendish Servant ability, which replaces the paladin's Special Mount ability), and Blackguards are required to be of any evil alignment, while paladins are required to be lawful good.

Those paladins that have turned evil or otherwise broken the paladin code of honor, which includes honesty, fairness (refraining from poison use), and protection of the weak, are fallen paladins and gain bonus abilities if they take the blackguard prestige class. The more levels a character has as paladin, the better and higher the bonuses become if they take blackguard levels. If a level 11 paladin or higher becomes a blackguard, they may even exchange any paladin levels for the same number of blackguard levels.

[edit] In Dungeons and Dragons miniatures

The human blackguard is a lawful evil commander in Dungeons & Dragons Miniatures.

[edit] Source of the term

Blackguard (usually pronounced "blaggerd", IPA: ['blægard]) is a somewhat archaic term for a scoundrel. This can be disputed as it was also a common profession name for shoeshines, as they would polish boots - hence guarding the black color of the boot.

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