Bishop (chess)
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Chess pieces |
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King | |
Queen | |
Rook | |
Bishop | |
Knight | |
Pawn |
A bishop is a piece in the board game of chess. Each player begins the game with two bishops, one light-squared and one dark-squared. One starts between the king's knight and the king, the other between the queen's knight and the queen. In algebraic notation the starting squares are c1 and f1 for White's bishops, and c8 and f8 for Black's bishops. The canonical chessmen are now dated back to Howard Staunton. The piece's deep groove symbolizes a bishop's (or abbot's) mitre (or miter).
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[edit] The bishop's move
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The black bishop can move to any of the squares marked by an "X". The white bishop can move to any square marked by a dot or capture the black pawn |
The bishop has no restrictions in distance for each move, but is limited to diagonal movement, in any direction. Bishops cannot jump over other pieces. A bishop captures by occupying the square on which an enemy piece sits.
The bishops may be differentiated according to which wing they begin on, i.e. the king's bishop and queen's bishop. As a consequence of its diagonal movement, each bishop always remains on either the white or black squares, and so it is also common to refer to them as light-squared or dark-squared bishops.
Because the bishop has access to only thirty-two squares of the board, it is rather weaker than the rook, to which all sixty-four squares of the board are accessible. Furthermore, a rook on an empty board always attacks fourteen squares, whereas a bishop attacks only seven to thirteen depending on how near it is to the center. A rook is generally worth about two pawns more than a bishop.
[edit] Bishop versus knight
In general bishops are approximately equal in strength to knights, but depending on the game situation either may have a distinct advantage.
Bishops gain in relative strength towards the endgame as more and more pieces are traded, and lines open up on which they can operate. When the board is empty, a bishop can operate on both wings simultaneously, whereas a knight takes several moves to hop across. In certain positions a bishop can by itself lose a move (see triangulation), while a knight can never do so. In an open endgame, a pair of bishops is decidedly superior to a bishop and a knight or two knights. A player possessing a pair of bishops has a strategic weapon in the form of a long-term threat to trade down to an advantageous endgame.
On the other hand, in the early going a bishop may be hemmed in by pawns of both players, and thus be inferior to a knight which can hop over obstacles. Furthermore, on a crowded board a knight has many opportunities to fork two enemy pieces. While it is technically possible for a bishop to fork, practical opportunities are rare. One such example occurs in the position at right, which arises from the Ruy Lopez (1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.0-0 b5 6.Bb3 Be7?! 7.d4 d6 8.c3 Bg4 9.h3!? Bxf3 10.Qxf3 exd4 11.Qg3 g6 12.Bh6!). On the other hand, the bishop is capable of skewering or pinning a piece, while the knight can do neither.
[edit] Fianchettoed bishop
A bishop may be fianchettoed, for example pawn g2-g3 and bishop f1-g2. This forms a strong defense for the castled king on g1 and the bishop can often exert strong pressure on the long diagonal (here h1-a8). A fianchettoed bishop should not be given up lightly, since the resultant holes in the pawn formation can easily prove to be serious weaknesses, particularly if the king has castled on that side of the board. There are nonetheless some modern opening lines where a fianchettoed bishop is given up for a knight in order to double the opponent's pawns, for example 1.d4 g6 2.c4 Bg7 3.Nc3 c5 4.d5 Bxc3+!? 5.bxc3 f5, a sharp line originated by Roman Dzindzichashvili. Giving up a fianchettoed queen bishop for a knight is usually less controversial. For example, in Karpov-Browne, San Antonio 1972, after 1.c4 c5 2.b3 Nf6 3.Bb2 g6?!, Karpov gave up his fianchettoed bishop with 4.Bxf6! gxf6 5.Nc3, doubling Black's pawns and giving him a hole on d5.[1]
[edit] Good bishop and bad bishop
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After White's 23rd move of Krasenkow vs. Zvjaginsev, FIDE World Chess Championship 2004 |
A player with only one bishop should generally place their pawns on squares of the color that the bishop cannot move to. This allows the player to control squares of both colors, allows the bishop to move freely among the pawns, and helps fix enemy pawns on squares on which they can be attacked by the bishop. Such a bishop is often referred to as a "good" bishop.
Conversely, a bishop which is impeded by friendly pawns is often referred to as a "bad bishop" (or sometimes, disparagingly, a "tall pawn"). However, a "bad" bishop need not always be a weakness, especially if it is outside its own pawns' pawn chains.
In the position from the game Krasenkow versus Zvjaginsev, a thicket of black pawns hems in Black's bishop on c8, so Black is effectively playing with one piece fewer than White. Although the black pawns also obstruct the white bishop on e2, it has many more attacking possibilities, and thus is a good bishop vis-a-vis Black's bad bishop. Black resigned after another ten moves.
[edit] Bishops in the endgame
An endgame in which each player has only one bishop, one controlling the dark squares and the other the light, will often result in a draw even if one player has a pawn or two more than the other. The players tend to gain control of squares of opposite colors, and a deadlock results. In endgames with same-colored bishops, however, even a minute advantage may be enough to win.
[edit] Bishops on opposite colors
Endgames in which player has only one bishop (and no other pieces) and the bishops are on opposite colors are often drawn, even when one side has an extra pawn or two. Many of these positions would be a win if the bishops were on the same color.
The position from Wolf versus Leonhardt (see diagram), shows an important defensive setup. Black can make no progress, since the white bishop ties the black king to defending the pawn on g4 and it also prevents the advance ... f3+ because it would simply take the pawn. The bishop alternates between the squares d1 and e2 (Mulller and Lamprecht 2002:118).
If two pawns are connected, they normally win if they reach their sixth rank, otherwise the game may be a draw (as above). If two pawns are separated by one file they usually draw, but win if they are farther apart (Fine and Benko 2003:184-204).
In some cases with more pawns on the board, it is actually advantageous to have the bishops on opposite colors if one side has weak pawns. In the game of Efim Bogoljubov versus Max Bluemich, 1925 (see diagram), White wins because of the bishops being on opposite colors making Black weak on the black squares, the weakness of Black's isolated pawns on the queenside, and the weak doubled pawns on the kingside (Reinfeld 1957:80-81). The game continued (in algebraic chess notation): (complete game)
- 29. Kd2 Ke7
- 30. Kc3 f6
- 31. Kd4 Be6
- 32. Kc5 Kd7
- 33. Kb6 g5
- 34. Kxa6 Kc7
- 35. Bb6+ Kc8
- 36. Bc5 Kc7
- 37. Bf8 f5
- 38. Bxg7 f4
- 39. Bf6 f3
- 40. gxf3 exf3
- 41. Bxg5 Bxh3
- 42. Bf4+ 1-0
[edit] See also
[edit] References
- Reuben Fine and Pal Benko (2003). Basic Chess Endings, McKay. ISBN 0-8129-3493-8
- Karsten Müller and Frank Lamprecht, (2001). Fundamental Chess Endings, Gambit Publications. ISBN 1-901983-53-6
- Fred Reinfeld (1947). Reinfeld on the End-game in Chess, Dover