Big Design Up Front

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Big Design Up Front (BDUF) is the (often criticized) methodology in software development that a program's design should be completed and perfected before that program's implementation is started. It is often associated with the waterfall model of software development.

The argument between the proponents and critics of BDUF has somewhat degenerated into a "holy war", with most people believing that a compromise between BDUF and the more extreme variants of agile software development is the best solution to most software development problems.

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[edit] Arguments for Big Design Up Front

Proponents of BDUF argue that time spent in planning is a worthwhile investment, and reference numerous studies which have concluded that less time and effort is spent fixing a bug in the early stages of a software products lifecycle than when that same bug is found and must be fixed later. (That is, it is much easier to fix a requirements bug in the requirements phase than to fix that same bug in the implementation phase, as to fix a requirements bug in the implementation phase requires scrapping at least some implementation and design work which has already been completed).

Joel Spolsky, a popular online commentator on software development, has argued strongly in favor of Big Design Up Front:[1]

"Many times, thinking things out in advance saved us serious development headaches later on. ... [on making a particular specification change] ... Making this change in the spec took an hour or two. If we had made this change in code, it would have added weeks to the schedule. I can’t tell you how strongly I believe in Big Design Up Front, which the proponents of Extreme Programming consider anathema. I have consistently saved time and made better products by using BDUF and I’m proud to use it, no matter what the XP fanatics claim. They’re just wrong on this point and I can’t be any clearer than that."

However, some argue that what Joel calls Big Design Up Front doesn't resemble the BDUF criticized by advocates of XP and other agile software development methodologies [2] [3].

[edit] Arguments against Big Design Up Front

Critics (notably those from an agile software development background) argue that BDUF is poorly adaptable to changing requirements, that its proponents are "dinosaurs" clinging to an outdated and invalidated methodology, and that BDUF assumes that designers have a "crystal ball" and are able to foresee problem areas without extensive prototyping and at least some investment into implementation.

[edit] See also

[edit] References

  1. ^ Joel Spolsky (2005-08-17). The Project Aardvark Spec. Joel on Software. Retrieved on 2006-04-26.
  2. ^ "A 20 page spec for a 3 month project is a great thing! But it's not BDUF, it's SDUF" Rich Rogers[1]
  3. ^ "Unfortunately, looking at his spec., it seems to bear little relation to the type of BDUF that XP and other agile programmers inveigh against." Curt Sampson[2]