Beatmania

From Wikipedia, the free encyclopedia

The correct title of this article is beatmania. The initial letter is shown capitalized due to technical restrictions.
For the Playstation 2 North America beatmania release, based on beatmania IIDX, see beatmania (North America).
beatmania

beatmania Logo
Developer(s) Koji Okamoto and team
Publisher(s) Konami
Designer(s) Yuichiro Sagawa
Release date(s) December, 1997 (Arcade)
October 1, 1998 (Sony PlayStation)
March 11, 1999 (Nintendo Game Boy Color)
April 28, 1999 (Bandai WonderSwan)
Genre(s) DJ
Mode(s) Single player, 2-player
Platform(s) Arcade Game, Sony PlayStation, Nintendo Game Boy Color as Beatmania GB, Bandai WonderSwan as BeatMania for WonderSwan
Input Turntable / Keypad
Arcade cabinet Horizontal
Arcade system(s) Konami Bemani DJ-Main hardware
Arcade CPU(s) 68EC020
Arcade sound system(s) K054539
Arcade display Raster, 488 x 384 pixels, 4368 colors
beatmania IIDX controls
Enlarge
beatmania IIDX controls

beatmania (ビートマニア) is a rhythm video game developed and distributed by Japanese game developer Konami and first released in 1997. It contributed largely to the boom of music games in 1998, and the series expanded not only with arcade sequels, but also moved to home consoles and other portable devices. The BEMANI line of music games from Konami is named after the series, and was first adopted in the arcade release of beatmania 3rdMIX and kept ever since. The series came to an end with the last game being beatmania THE FINAL, released in 2002.

beatmania gave birth to other related series, with one being the 7-button beatmania IIDX series (as opposed to beatmania's 5 buttons) and the other being beatmania III which featured a pedal for optional effects and a 3.5" floppy disk drive to save play records.

While the series was never ported to the PC, its popularity led to non-official simulators, with one of the most popular being BM98.

beatmania and its variants have a hardcore following in Japan and all around the world. The password based Internet Ranking service allowed competition wherever a machine is available. There are very few beatmania arcade machines in the United States.

Contents

[edit] Basic Rules

The player is a club musician who must manipulate the controls according to the instructions on screen to win the praise of the audience. Each game consists of a set number of songs of various difficulties, and each song must attain a certain degree of satisfaction from the audience in order to progress to the next.

The game controls consists of five plastic vertical rectangular keys that are arranged in a zig-zag pattern alike the letter "M". They resemble the layout of the keys of a piano (e.g. C, C#, D, D#, and E) and are color coded, in the same fashion, with the lower row white and top row black. A turntable is to the right of the five keys, and is turned, or "scratched".

Each key has a corresponding vertical bar onscreen, as does the turntable. The bars indicate the path which rectangular icons cascade down towards a horizontal line near the bottom of the screen. The player must hit the corresponding key or rotate the turntable when the icon matches with the line, which will trigger a preset sound sample and recomposes the song properly. Players are judged for each key press for the accuracy of the timing on a scale of GREAT, GOOD, BAD and POOR. BAD and POOR depletes from a bar indicating the audience satisfaction. The passing range is shown on the bar as a red region on the right, and green for the failing range on the left. The game may end pre-maturely if the bar is completely depleted, but this depends on individual machine settings.

The unit of score in the game is "money". A final grade is given at the end of the game to indicate the player's performance. This grade is not directly based on the "money score", but is instead based on the player's overall accuracy.

[edit] Additional Rules

Various game modes are available, with different rule alterations that provide suitable challenges for players of various degrees of skill.

Practice
First available in the arcade 2ndMIX, beginner players can go through the rules with DJ Konami. Two stages follow, where poor performance will not result in a game over. DJ Konami was not featured in any of the following games. Before the addition of the Practice mode in the original beatmania, players had the choice of playing a practice stage for every normal game.
Free
Introduced in 6thMIX, Free mode is another practice mode that follows all the rules of the Normal mode, with passing and failing scores, but allows the player to play all the predefined number of songs regardless of each song's grade.
Expert
A mode for skilled players with courses that predefines the songs to be played. The rules for this mode have been modified throughout different versions of the game.
  • beatmania
    Players must play through all the songs in a set order, with the audience bar dropping in greater degrees and increasing less. All the other rules follow the normal mode. Continues are allowed.
  • 2ndMIX
    Different themed course are given, each running five songs long. The scoring rules follow that of the previous beatmania.
  • 3rdMIX
    In addition to the courses format of 2ndMIX, the audience bar is now full from the beginning, and any decrease will carry onto the next stage, where good performance does not recover the bar. The audience bar is characteristically colored in red, and no continues are allowed upon game over.
  • completeMIX and after
    With the introduction of the Internet Ranking service, scores are now counted as 2 points for JUST GREAT and 1 point for GREAT, which makes the overall EX Score. Upon completion of the course, a password is given to the player to submit to the official website for worldwide ranking. All of the internet ranking services have ended and are no longer available.
  • featuring DREAMS COME TRUE
    Unique to this release is MONKEY LIVE that comes between songs of the courses. Players are given a set amount of time where rapid scratching of the turntable will replenish the audience bar. The remainder of the rules follow those set in completeMIX.
Expert+
First offered in 6thMIX, this mode is designed for the most skilled of players. A single course is provided, featuring ten of the hardest songs in a particular version. The audience bar functions similarly to that of Expert mode, but falling to zero doesn't result in an immediate game over. Rather, DANGER is displayed on the screen, and it will take another subsequent miss to end the game. The bar is restored after each song.
Easy
Available since 3rdMIX, the Easy mode offers simplified playing sequences for songs. The selection of Easy and Hard modes were discarded altogether from 6thMIX and after, with difficultly selection becoming options within the integrated Normal mode.

[edit] Main Artists

beatmania offers many musical genres from different disciplines of electronic music. Below are some of the artists who made frequent appearances in the series.

[edit] Titles list

Arcade Releases
The main platform for the series, most other releases were based on certain titles from the arcade series, or featured a selection of songs across several of them.
The following are arranged in the order of their release.
North American Arcade Releases
Konami released two beatmania games in North America under the name HipHopMania.
  • HipHopMania complete MIX (1999): Includes all songs from the Japanese cabinet beatmania complete MIX.
  • HipHopMania complete MIX 2 (2000): Includes almost all songs from the Japanese cabinet beatmania complete MIX 2. (Removed 10 songs)

Console Releases

PlayStation:
The PlayStation releases were only available for Japan. The first game acted as a key disc, which is required to play the subsequent releases through disc changing, and were called append discs. Special hidden songs could be accessed for certain append discs if the discs were changed through a specific order.
  • beatmania (October 1, 1998): The console release of the arcade 2ndMIX. Acts as a key disc.
  • beatmania APPEND YEBISU Mix: Append disc included with the release of beatmania comprised of all new songs. Features the debut of the popular Bemani artist Sanae Shintani.
  • beatmania APPEND 3rdMIX mini: Append disc included with the 3rdMIX soundtrack. Features 5 new songs from the arcade 3rdMIX.
  • beatmania APPEND 3rdMIX (December 23, 1998): The first stand alone append disc to be sold. Features various, but not all, new songs from the arcade 3rdMIX in addition to console original tracks. The Expert Mode from the arcade version was notably excluded.
  • beatmania APPEND GOTTAMIX (May 27, 1999): The second stand alone append disc release. Features 19 songs made by KCEJ unique to the PlayStation console and three songs from 4thMIX that served as a preview.
  • beatmania APPEND 4thMIX (September 9, 1999): Append disc complete port of the arcade 4thMIX. All new songs from the arcade 4thMIX were included in addition to new console tracks. The Bonus Edit mode can be accessed if the discs are swapped in the order of 3rdMIX, then GottaMix, then 4thMIX. The Bonus Edit mode adds songs from 3rdMIX that were excluded from the previous console port.
  • beatmania APPEND 5thMIX (March 2, 2000): Append disc port of the arcade 5thMIX. All new songs from the arcade were included with no new console tracks.
  • beatmania BEST HITS (July 27, 2000):First console release to drop the append disc format. It could act as a key disc and access the append releases. Includes songs from the first beatmania up to 5thMIX and GOTTAMIX, chosen through fan votes on the internet.
  • beatmania featuring DREAMS COME TRUE (July 27, 2000): Key disc release of the arcade version of the same name. Features music of the j-pop duo Dreams Come True. The difficulty is notably lower than most other previous games.
  • beatmania APPEND GOTTAMIX 2 - Going Global (September 7, 2000): The official follow up release to GOTTAMIX, again, featuring all new songs exclusive to the console. The tracks were themed around music from around the world.
  • beatmania APPEND ClubMIX (December 21, 2000): Append disc complete port of the arcade ClubMIX. Only one new secret console exclusive track was added. The Bonus Edit mode included tracks from the arcade completeMIX2 with rearranged button sequences.
  • beatmania THE SOUND OF TOKYO (March 29, 2001): PlayStation exclusive key disc release. Produced by famous Japanese musician Konishi Yasuharu. The difficulty of songs were indicated with the number of passengers on a plane. The songs cover a wide spectrum of skill levels that suit from beginners to experts.
  • beatmania 6thMIX + CORE REMIX (January 26, 2002): Key disc release and the only coupled release. As the name implies, new songs from the arcade 6thMIX and CORE REMIX are included. Both the Left Hand Strach Mode and the Original Expert Course Mode were carried over from the console beatmania IIDX series.
  • beatmania (Europe) (June, 2000): The European version of beatmania included licensed songs from Moloko, Skank, Les Rhythmes Digitales, and more. Also included are classic beatmania tracks from various mixes. The European licenses are also featured in GOTTAMIX 2.
Game Boy Color
Three games were released for the Game Boy color exclusively in Japan. The first two were backwards compatible with the classic Game Boy.
  • beatmania GB (March 11, 1999): Features 10 songs selected from 2ndMIX, 3rdMIX and YEBISU MIX. Another 10 original songs complete the music list. The game was developed by Konami Computer Entertainment Kobe.
  • beatmania GB GatchaMIX (November 25, 1999): Features 5 songs selected from GOTTAMIX. Songs from famous artists such as the Morning Musume, SMAP, Utada Hikaru in addition to animations songs like Mobile Suit Gundam Starship Girl Yamamoto Yohko make up 20 tracks. Hideo Kojima is listed as one of the producers and the title was developed by Konami Computer Entertainment Japan.
  • beatmania GB GatchaMIX2 (September 28, 2000): A Game Boy Color exclusive game, it follows the format of the previous GatchaMIX with console tracks from the PlayStation and other popular licensed songs from real life artists. This release also had 25 tracks in total. GatchaMIX2 was previously to be beatmania GB NET JAM, with the tracks available for download through the Mobile System GB in Japan.
Wonderswan
  • beatmania for WONDERSWAN (April 28, 1999): The only beatmania title for the Wonderswan, and also the only title released on the system from Konami. It featured 11 songs from the arcade 3rdMIX. Because of the better sound processing capabilities for the system, the tracks closely resembled their arcade counterparts. It made use of the vertical orientation on the system to better mimic the arcade screen format. A snap on mini turntable was bundled with the game. Also worth noting is that on some advertisement material, the game was referred to as vol.1 of a series, hinting that Konami had positive expectations in its sales and planned subsequent releases. It was sold around the same period as beatmania GB.
bemani Pocket
The benmani Pocket line were portable gaming devices with a monochrome LCD screen, each featuring a :number of songs in a specific theme. As with most other bemani releases, they were sold only in Japan. :All the games were bundled with a set of earbuds, as the machine lacked a built-in speaker.
  • beatmania Pocket: The only version to feature a body that mimicked the arcade cabinet.
  • beatmania Pocket2: The first release to feature a smoother design that was used with all subsequent releases.
  • beatmania Pocket -SummerMIX-
  • beatmania Pocket -AnimeSong Mix1-: A selection of songs from titles by Go Nagai. The body had the color scheme of Mazinger Z.
  • beatmania Pocket -Tokimeki Memorial Edition-: Songs from the dating sim Tokimeki Memorial.
  • beatmania Pocket Skeleton: A special release of SummerMIX with a clear body given away as a prize. 5000 units were given away.
  • beatmania Pocket -AnimeSong Mix2- Features songs from titles by Shotaro Ishinomori.
  • beatmania Pocket 2000: The internal hardware was updated to improve sound quality, and was kept for all subsequent releases.
  • beatmania Pocket -enjoy GEORGIA SIGNATURE-: A special edition for the Georgia Signature novelty goods stores of Japan. It was included inside a gift package for their Millennium Campaign.
  • beatmania Pocket -HELLO KITTY Edition-: Hello Kitty's face is molded on the scratch disc part.
  • beatmania Pocket -AnimeSong Mix3-: A selection of songs from titles by Leiji Matsumoto.
  • beatmania Pocket -TIGERS version: A special edition for the Hanshin Tigers baseball team of Japan featuring cheer songs for the team.
  • beatmania Pocket -Kawaii! version-: A collaborated release with the teenage girls' magazine Kawaii!.
  • beatmania Pocket -Tokimeki Memorial 2 edition: Songs from the dating sim Tokimeki Memorial 2.
  • beatmania Pocket -Love Stories-: A selection of love songs from various artists.
  • beatmania Pocket -KONAMIX-: Various songs from classic Konami games.
  • beatmania Pocket -Best Hits 2000-: Popular songs from various artists from the year 2000.
  • beatmania Pocket -TIGERS version2: A special edition for the Hanshin Tigers baseball team of Japan featuring cheer songs for the team. New song is not added. But new play-mode is added.
PlayStation 2
Although a game was released in the US on March 29, 2006 under the title beatmania for the PlayStation2, it has two modes of gameplay, one being of the classic 5-button layout and the other consisting of the 7-button layout of beatmania IIDX.

[edit] External links

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