BattleTech CCG
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The BattleTech Collectable Card Game is a collectible card game set in the BattleTech universe developed by Wizards of the Coast for FASA using the same style of gameplay and card distribution as WotC's Magic: The Gathering. It's production ran from 1996 through 2001(?). The BattleTech CCG featured BattleMechs, characters, and technology from the original board game, with new artwork done by various artists. Currently, the BattleTech CCG is no longer in print.
The goal of the game is to make your opponent run out of cards from his or her stockpile. The one without any cards left will be the loser. The most basic way of achieving this, is to attack his stockpile with mechs.
Each player will need a deck with a maximum of 60 cards. Those decks can consist of any combination of cards the player desires. The right assortment of cards can prove vital to victory and is mostly linked to certain tactics.
[edit] Turn Sequence
The turn sequence is divided into 6 phases, played in the following order.
- Untap
- Draw
- Repair/reload
- Deploy
- Mission
- End of turn
During repair/reload, you will use special command cards (Command Resource) to buy off the costs of mechs. Once they are paid for, they are put into play (deploy) and can be used to attack your opponents (mission). While attacking certain targets, your mechs can be aided by mission cards (which may be played as an instant) that give them the edge in fighting your enemy.
[edit] Card Types
- Mechs
- Command, ala land/structures
- Mission, ala instants