BattleBots

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BattleBots (also BattleBots, Inc.), is an American company that hosts combat robot competitions. BattleBots is also the name of the television show created from the competition footage, and a nickname for the combat robots which compete. BattleBots Inc. is headquartered in Novato, California and holds most of its competitions in San Francisco.

In a BattleBots event, as in other combat robot competitions, teams of competitors bring remote-controlled, armored and weaponed machines which they have designed and built, and put them in an arena to fight in a single-elimination tournament. The purpose of the fight is for one robot, or "bot", to dominate or disable the other.

The television show BattleBots aired on the American cable network Comedy Central for five seasons, covering five complete BattleBots tournaments. The first season aired starting in August 2000, and the fifth season aired starting in August 2002. Hosts of BattleBots were Bil Dwyer and Sean Salisbury (with Tim Green replacing Salisbury after the second season) and correspondents included former "Baywatch" actress Donna D'Errico, Carmen Electra, Heidi Mark, Traci Bingham, and identical twins Randy and Jason Sklar. Bill Nye was the show's "technical expert".

Due to continued declining ratings (one major criticism of the show was that it focused far too much on the wacky reporters and the robot builders' backstories, and not nearly enough on the actual robot combat), Comedy Central terminated their contract with BattleBots Inc. in late 2002, and BattleBots Inc. is currently seeking another television partner.

The machines entered in such contests are not technically true robots in that they are not autonomous in their actions. They are remotely controlled by their teams, so might be more properly referred to as Remotely Operated Vehicles (ROVs). Self-controlled combat robots are allowed under the rules, but are very difficult to make competitive in the complicated combat environment.

In addition to Battlebots, many local and regional combat robotics organizations are active throughout the world. Many of them focus on lighter-weight robots to keep arena and build costs practical for hobbyists.

Contents

[edit] Early history

Battlebots is an offshoot of the original American version of Robot Wars, the brainchild of Marc Thorpe. Robot Wars had financial backing from Sm:)e communications, a New York record company. The Thorpe/Sm:)e partnership broke up in 1997, starting many years of legal wrangling between Thorp and Profile Records (the former Sm:)e communications). Profile licensed Robot Wars to a UK production company and Robot Wars ran for seven years as a popular television program in the UK. The robot builders left behind in San Francisco formed BattleBots, Inc. and began a series of competitions which led to the American television series on Comedy Central.

[edit] Weight classes

Robots are separated into four weight classes:

Main classes: Lightweight (60 pounds (27 kg)) Middleweight (120 pounds (54 kg)) Heavyweight (220 pounds (100 kg)) Superheavyweight (340 pounds (154 kg)).

Newer classes: Fairyweight (150 grams) Antweight (1 pound) Beetleweight (3 pounds) Hobbyweight (12 pounds) Featherweight (30 pounds)

A robot that moves by means of legs, rather than wheels, is allowed a weight advantage. Robots fight against others in the same weightclass.

[edit] Matches

Matches are three minutes long. During a match, two robots do their best to destroy each other using whatever means available.

If a robot is unable to move for thirty seconds, because it is too badly damaged or it is stuck on the arena hazards, it is declared knocked out. The driver may also call a "tap-out" to forfeit the match if his or her robot is about to be destroyed. This ends the match ten seconds later; the opposing driver is "asked (but not instructed)" not to attack during the ten-second count.

In about half the matches, both robots survive the three minutes; at that point, three judges distribute a total of 45 points (15 points a judge, 5 points per judge per category) over three categories. The robot with the higher score wins. The judging categories are Aggression, Strategy, and Damage. A robot who hangs back safely from its opponent will not get many Aggression points; one in there fighting the whole time, however, will. The Strategy category is about how well a robot exploits its opponent's weaknesses, protects its own, and handles the hazards. A robot driving over the kill saws will lose points here, unless it had good reason to do so, while a robot that is able to attack its opponent's weak areas will gain points. The Damage category is for how much damage the bot can deal to its opponent while remaining intact itself.

The winner moves on; the loser is eliminated from the tournament.

[edit] The BattleBox

The BattleBox is a 48' x 48' square arena designed to protect the drivers, officials, and audience from flying shrapnel and charging bots. It has a steel floor and steel-framed walls and roof paneled with thick, bulletproof polycarbonate plastic. The teams bring their robots in through doorways, which are sealed after all humans have exited. The drivers control their machines from outside the sealed arena.

[edit] Arena Hazards

Operated by "Pulverizer Pete," the arena hazards are intended to make fights more interesting and unpredictable, and to reward drivers who can avoid the hazards while pushing or carrying their opponent into them. The hazards include:

  • Spike Strips: The walls of the arena are covered with foot-long sharpened steel spikes. Pushing an opponent hard into a wall can sometimes lodge it into the spikes, immobilizing it.
  • Spinners: These rapidly-spinning discs in the floor do not damage a robot, but interfere with its driving or fling it across the room (depending on the weight). The spinners inadvertently only affect the Lightweight class, as the higher weight class robots are heavy enough that they can just pass over them with little resistance.
  • Kill Saws: The Kill Saws are circular saws that rise out of the floor at high speed as soon as a robot drives over the red slots that conceal them. The diamond-tipped saw blades can tear into a bot's tires or chassis, and can even throw a smaller bot across the arena.
  • Pistons: First introduced in Season 3, Pistons are steel columns that raise and lower from the floor without warning. As they are not sharp or particularly fast, they don't do much damage to robots, but they can stop a charging robot or flip one over.
  • Ramrods: These are sharpened steel spikes that come out of the arena floor in groups of six, serving either to lift a robot off the ground or puncture its lower armor if poorly constructed.
  • Hell Raisers: Even the floor is not to be trusted. If a robot drives over the center of the arena, a hydraulic lift will spring these sections of the floor to a 15-degree tilt. The Hell Raisers were taken out in Season 5 to allow more and more sledgehammers, evolving into 150-pound aluminum mallets.
  • Screws: First introduced in season 3, these devices were a modification to the static spike strips. The screws were continually rotating augers placed horizontally at the edge of the arena floor. The Screws were intended to scrape up a bot, and possibly drag it closer to the Pulverizers due to the corkscrew design. However, much like the Spinners, these affected the Lightweights the most. In fact, they barely made much of a difference in fights at all, rendering them a "cosmetic fix" instead.

[edit] Robot design

Robots vary widely in shape, size, weaponry, and number of wheels. They can be made of mostly scrap metal and recycled or surplus parts, or they can have custom parts and machining and exotic materials, or anything in between. The cost of a competitive robot can be as low as $500, or it can be $50,000 or more. The average is $3000-$5000.

  1. Boxbots (also called rammers or bricks): These spend their weight budget on heavy armor and a robust drivetrain, rather than on weaponry. They often have four or six wheels. Their strategy is to survive the weapons of the opponent and arena while driving the opponent hard into the walls and hazards. Notable ones include Punjar, La Machine and Vlad The Impaler.
  2. Wedgebots: These have a strong drivetrain and armor, with a sloped front and low ground clearance. They usually have two or four wheels. Their strategy is to shove their wedge under the opponent and break its contact with the floor, then flip the opponent over or carry it to the arena hazards. The sloped face is also good at deflecting weapon blows. Wedgebots and boxbots are often designed to run equally well upside-down, preventing them from being immobilized if they get flipped; other designs tend not to be so easily made invertible. Include Atomic Wedgie, Bolo, and Scrap Daddy LW 55.
  3. Thwackbots: These have a two-wheeled body and a long arm with a weapon at the tip, such as a sledgehammer or pickaxe. The strategy is to get close to the opponent, and then spin the whole bot about its own center so that the weapon arm swings quickly in a circle. By rapidly throwing the bot into reverse it can also deliver overhand blows. The arm is also good for keeping dangerous opponents at a distance. Include Blade Runner, T-Wrex, Toe Crusher and Serial Box Killer.
  4. Hammerbots or axebots: These have weapons such as hammers, picks, or axes on one or more swinging arms. The strategy is to land as many blows on top of the opponent as possible and crush or puncture its armor. It is difficult for a hammerbot to deliver a powerful blow without just lifting itself off the floor, but it can be done and has been. Include frenZy, Killerhurtz, Diesector, Deadblow, Alcoholic Stepfather and The Judge.
  5. Clampbots: These have jaws, pinchers, or grappling arms that can close on an opponent and capture it, crush it, or lift it into the air. The strategy may be to damage the opponent directly, or to take it to the hazards. Include Jaws Of Death, Diesector and Complete Control.
  6. Lifters: These have an arm that gets under the opponent and lifts it off the floor, breaking its traction and keeping it helpless. The strategy is to prevent the opponent from attacking and to take it to the hazards. Include Biohazard and T-Wrex.
  7. Flippers: These also have an arm to get under the opponent, but instead of a slow lift, the arm fires upward with great force, throwing the opponent in the air. The strategy is to flip the opponent upside down or on edge, or to simply throw the other robot so high and so often that the repeated landings cause it to break. Include Toro, T-Minus, and The Matador.
  8. Spinners: Spinning weapons are popular and varied. These use a motor to spin a solid weapon, such as a bar, disc, saw, or cylinder (drum), and strike the opponent with the kinetic energy of the weapon. Spinners can be mounted anywhere on the robot: in front, at the sides, or on top. Their effects range from showers of sparks to tearing the wheels or armor off the opponent, or even throwing the opponent many lengths in the air. The strategy is simply to destroy. Include Backlash, Nightmare, El Diablo, Hazard, and Minion.
  9. Multi Weapon Bots, Robots with at least two different weapons. Include TazBot, DieSector, ChinKilla and Wacky Compass.
  10. Full-body spinners (also called shell spinners): These are round robots in the shape of domes, pucks, or cones, in which the entire outer shell is the spinning weapon. Usually the shell is studded with teeth or blades to tear into the opponent. Because the weapon of a shell spinner is so large and heavy, these bots tend to have weak drivetrains, and if the spinner breaks the bot is easily pushed about. Shell spinners are also helpless if flipped upside down. An exception to this was the UK full body spinner known as Gyrobot. It was one of the few robots (if not the only robot) capable of retaining full functionality (read: deadliness) 100% independently of its physical orientation. However, it is not easy for the opponent to get close enough to do so, and even if they did, most of these robots spin fast enough that their spinning shell acts as a gyroscope, keeping them from flipping far enough to land upside down. Include Ziggo, Mauler 51-50, Son of Whyachi, and Blendo (and in the UK, Gyrobot and Typhoon 2).
  11. Weird Bots, such as Mechadon, Crash Test Dummy, Chia Bot, Mecha Tentoumushi, Dr. Inferno Jr., and Snake. Many of these have strange and "cute" decorations. Some robots use combinations of weapons, such as both hammers and jaws, or a wedge with a spinning weapon on top, or a spinner at one end and a wedge at the other. There are also robots that fit no strict definition, such as snake robots. (An example of this is Mecha Tentoumushi, who was designed like a lady-bug, and was classified as the only "smother-bot".)
  12. Multi Bots: Multiple bots, also referred to as "cluster-bots" in the UK, are designed to fight as a team. Typically one of the most difficult types to engineer and build as the entire team is not allowed to exceed the weight limitations of the class, thus each bot must be able to withstand punishment from an opponent that can weigh 2 to 3 times as much. In some cases, larger robots deploy smaller ones in an effort to capitalize on an early rule that 2/3 of the bots had to be disabled to for the entry to be counted out. This rule was later revised to say 2/3 of the total weight to prevent abuse of the rule where a competitor could deploy two or more ultra light weight mini bots that could easily avoid detection and attack by hiding behind the hazards, thus rendering a complete knock out virtually impossible. Includes Pack Raptors and The Swarm (and in the UK, Black & Blue and Gemini).

[edit] Tournament Winners

[edit] Long Beach; August 1999

  • Gigabot Winner - Biohazard (defeating Kill-o-amp 2, Monster, Tazbot, and Killerhurtz(twice))
  • Megabot Winner - Son Of Smashy (defeating GoldDigger, Ankle Biter, Deadblow, and Knee Breaker (twice))
  • Kilobot Winner - Ziggo (defeating Dr. Inferno / Hot Air (multibot), Executioner(twice), Toe Crusher, and Defiant)

[edit] Las Vegas; November 1999

  • Heavyweight Winner - Vlad The Impaler (defeating Kill-O-Amp, Biohazard, Rhino and Voltarc)
  • Superheavyweight Winner - Minion (defeating S.L.A.M., World Peace and Ricon)

[edit] San Francisco; June 2000 (Season 1.0)

  • Superheavyweight Winner - Minion (defeating GrayMatter, Grendal, Rammstein and DooAll)
  • Heavyweight Winner - Vlad The Impaler (defeating GoldDigger, Tazbot, Overkill, Punjar and Voltarc)
  • Middleweight Winner - Hazard (defeating Pegleg, Turtle Roadkill, Space Operations Force and Deadblow)
  • Lightweight Winner - Backlash (defeating Disposable Hero, The Crusher, Endotherm, Das Bot and Alpha Raptor)

[edit] Las Vegas; November 2000 (Season 2.0)

  • Superheavyweight Winner - Diesector (defeating Hamunaptra, World Peace, Rammstein, War Machine and Atomic Wedgie)
  • Heavyweight Winner - Biohazard (defeating Marvel of Engineering (M.O.E.), Suicidal Tendencies, Nightmare, frenZy and Vlad the Impaler)
  • Middleweight Winner - Spaz (defeating Tobor Rabies, Blue Streak, Buddy Lee Don't Play In The Street, Bad Attitude and El Diablo)
  • Lightweight Winner - Ziggo (defeating Scrap Metal, Scrap Daddy LW55, Afterthought 2.0, Beta Raptor and Backlash)

[edit] Treasure Island; May 2001 (Season 3.0)

  • Superheavyweight Winner - Vladiator (defeating Juggerbot, Hammertime, Revision Z, Techno Destructo, Diesector and Minion)
  • Heavyweight Winner - Son Of Whyachi (defeating Shaka, Crab Meat, Kill-O-Amp, Nightmare, MechaVore, Hexadecimator and Biohazard)
  • Middleweight Winner - Hazard (defeating Fusion, Zion, F5, T-Wrex and Little Drummer Boy)
  • Lightweight Winner - Dr Inferno Jr (defeating Blood Dragon, Toe Crusher, Bad Habit, Herr Gepoünden, Sallad and Gamma Raptor)

[edit] Treasure Island; November 2001 (Season 4.0)

  • Superheavyweight Winner - Toro (defeating Maximus, The Judge, Vladiator, Little Blue Engine and New Cruelty)
  • Heavyweight Winner - Biohazard (defeating Stealth Terminator, Jabberwock, Nightmare, Tazbot and Overkill)
  • Middleweight Winner - Hazard (defeating Timmy, SABotage, El Diablo, Heavy Metal Noise and Complete Control)
  • Lightweight Winner - Ziggo (defeating Snowflake, Serial Box Killer, Wedge of Doom, Death By Monkeys, and The Big B)

[edit] Treasure Island; May 2002 (Season 5.0)

  • Superheavyweight Winner - Diesector (defeating Final Destiny, Dreadnought, HammerTime, New Cruelty and Vladiator)
  • Heavyweight Winner - Biohazard (defeating Center Punch, Greenspan, MechaVore, Aces and Eights, and Voltronic)
  • Middleweight Winner - T-Minus (defeating TriDent, Double Agent, Huggy Bear, Hazard and S.O.B.)
  • Lightweight Winner - Dr Inferno Jr (defeating Afterburner, Tentoumushi 8.0, Death By Monkeys, Gamma Raptor and Wedge of Doom)

[edit] Merchandising

JAKKS Pacific created BattleBots toys. Two versions, the smaller BattleBashers and larger Grip N' Grapplers were made. The bots made into toys were mainly champions (such as Toro and Biohazard) and fan favorites (such as Ziggo and Ronin)

  • Bots made into BattleBashers include: Biohazard, Vlad The Impaler, Alpha Raptor, Ronin, Minion, Atomic Wedgie, Backlash and El Diablo
  • Bots made into Grip N' Grapplers include: Toro, Ziggo, DieSector, TazBot, Grendel, Mauler 5150, Frenzy, Blendo, and Deadblow

Similarly, McDonald's released Happy Meal BattleBots toys from April 26 to May 23 2002.

[edit] Trivia

[edit] See also

[edit] External links

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