Baseball Stars

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Baseball Stars
Image:Baseballstars.jpg
Developer(s) SNK
Publisher(s) Nintendo
Release date(s) JPN May 19, 1989
NA July 1989
Genre(s) Sports
Mode(s) Single player, multiplayer
Rating(s) None
Platform(s) NES
Media 2-megabit cartridge
Input Game controller, Joystick

Baseball Stars is a 1989 baseball video game that was produced for the NES by SNK. It became a major hit in many countries worldwide, particularly in the United States, Canada, and Puerto Rico. Baseball Stars was a critical success, often referred to as the best baseball game on the NES platform (and possibly of all-time); [1] as such it became a franchise series for SNK, spawning five sequels, and its "create player" and "create team" functions have become standard features in sports games.

Contents

[edit] Features

Baseball Stars was one of the first sports games to have data memory, therefore players could create a team, configure baseball league & play a season, and throughout the CPU stored cumulative statistics. Baseball Stars was also the first sports game for the NES to have a create a player feature; giving gamers the power to name their players, as well as their teams. The game also introduced a role playing element; as each game played earns the winning team money, and the amount won is directly related to the sum of the prestige ratings of the players from both teams (as prestige determines how many paying fans attend the game). The money can be used to purchase upgrades to the various abilities of players currently on the roster, or it can be used to purchase pre-designed players (available in the Rookie, Veteran, and All-Star categories). A hidden feature allows players to purchase female baseball players (also a first).

[edit] Gameplay

Simple graphics are coupled with repetitive upbeat 8-bit music. The pitching is simple: curve balls, fast balls, off speed pitches, and sinkers. The batting is a swing on a level plane, thus it is simply a question of timing. The fielding, at the time, was a revolution in arcade baseball; it achieved a level of realism unseen prior to its release. This realism, coupled with ease-of-fielding features contributed to the game's popularity. These ease-of-fielding features are characterized by examples such as: off-screen fielders automatically drifting towards fly balls, fielders catching balls anywhere near them, the ability to jump and dive, infielders shifting to prevent extra base hits down the line when men are on base, etc.

The game has a 10-run mercy rule. Thus, if at the end of any inning, one team is up by a total of 10 runs, the game is called in favor of the leading team. In addition to the 10-run mercy rule, there is also a 100-run mercy rule. If at any point in the game one team attains a lead of 100 or more, play is immediately stopped and a winner is declared, even though the inning is not over. For example, if the visiting team scores 100 runs in the top of the first inning, the visiting team will be declared the winner and the home team will not even have the chance to bat. If the game remains tied after 18 innings, the game is over and no winner is declared; all hits and other stats are not saved - as if the game never happened.

[edit] Seasons and vs.

The main menu for Baseball Stars. From here all the different options are accessible.
The main menu for Baseball Stars. From here all the different options are accessible.

Baseball Stars includes a simple one-off versus mode, but more interestingly it provides the option of creating a mini-league of up to six teams, with each team playing up to 25 games against every other team. That means a season with a maximum 125 game schedule can be created. When making a season, one chooses how many teams, how many games, and which teams are controlled by the AI (computer) and which are controlled by the gamers. In vs. mode no stats, such as wins, losses, hits, or home runs are kept but money can still be won when a player controlled team plays against an AI controlled team. No money is won in this mode when it is player vs. player. Versus mode games can be considered exhibition games.

[edit] Teams

There can be a total of 14 teams. Eight teams come with the game and six more teams can be created. The original eight cannot in any way be edited or changed.

Although the game does not use any real Major League Baseball teams, one of the default teams, the American Dreams, included players with names that are based on real (former) baseball players such as Pete (Pete Rose), Hank (Hank Aaron), and Babe (Babe Ruth).

The other seven default teams are the Ninja BlackSox, Brave Warriors, Japan Robins, World Powers, Ghastly Monsters, Lovely Ladies (a all-women's team), and SNK Crushers.

When creating a new team, one is given the option of choosing its main strength (for example: defense, running, batting, balanced, etc). This does not mean that a chosen strength will remain with the team forever. The option simply favors the chosen attribute when the computer randomly generates the players. Each new teams gets about $30,000 to start and 18 players (5 pitchers, 8 batters, and 5 pinch hitters). From there, games are played and games that are won earn money for the team. Players on created teams can be modified and improved as well as traded amongst other created teams. It must be noted, though, that a pitcher cannot be traded for a batter; it must always be batter for batter or pitcher for pitcher. There is also a free agent market in which players can be bought ranging in price from $5,000 to $2,980,000. Since there is a limit of 18 players per team, before a free agent can be bought, a player must be fired.

[edit] Statistics

In season play, the game conveniently keeps track of various stats. By going into the SEE STANDINGS menu, it can be seen how each team fairs compared to each other team, each teams' win/loss records, top ten batting averages, top ten home run batters, top ten RBI hitters, top ten ERA pitchers, top ten winning pitchers, and top ten save leaders.

Each individual player's batting average and home run totals can be seen when that player is up to bat and individual pitcher's ERA is shown when that pitcher is pitching. With the exception of a pitcher's ERA, stats are current when a player steps into the batter's box.

[edit] Player improvements

As stated above, when money is won, it can be applied to upgrade a player. For batters, there are six abilities that can be augmented. For pitchers, there are eleven. Each ability can be assigned up to 15 points. Each player has a maximum number of points allowed and the higher the "max" of the player, the more valuable he could become.

[edit] Batters

The after effect of a home run shown on the scoreboard.
The after effect of a home run shown on the scoreboard.
  • Hitting (batting average): This ability is directly linked to the "length" of the player's bat. The longer the bat the greater the chance of making contact with the ball, therefore the greater the potential batting average. An actual change in the appearance of the bat is not seen when points are added to this category, but it is noticed that balls no longer go through the bat.
  • Batting (home runs): More points put to this ability will increase the player's chances of hitting a home run as this ability puts power directly into the bat. The ball is hit harder and farther.
  • Running (base running speed): The higher the player's running, the faster he/she can go around the bases and the better he/she is at stealing. Running does not affect any aspect of the player's defense; not even his ability to track down fly balls.
  • Defense (speed in the field and distance of throw): Higher defense allows players to easily track down fly balls and close the gaps in the infield. Increased defense also allows infielders to dive for longer distances. Outfielders can jump, dive and climb walls to catch balls (which means a home run could be robbed with correct timing and placement). Players with a high defense rating will be able to throw the ball proportionally. However, a fastball pitcher with great baserunning speed will neither run fast nor throw hard when fielding - if his defense rating is low. A tip for fielding - Not only does a player's defense rating have an effect on the speed of his throw, but the timing of your fingers also plays a part. To maximize a fielder's throwing ability, tap the direction of the throw and the "throw" button simultaneously.
  • Luck: This statistic has an unknown effect.
  • Prestige (money): The higher the total prestige on the team, the more fans there are in the stands. With more fans, tickets sales go up and that means more money for the winning team. Just like in real sports, if there are players worth watching, fans will come out just to see the players even if the team isn't very good.

[edit] Pitchers

Sandie (top) of the American Dreams vs. Sheril (bottom) of the Lovely Ladies in vs. mode.
Sandie (top) of the American Dreams vs. Sheril (bottom) of the Lovely Ladies in vs. mode.
  • Stamina (endurance): More stamina allows a pitcher to throw more pitches at high velocity before getting tired.
  • Speed (miles per hour of pitch): The higher the speed, the faster a pitcher will throw the ball. This affects all pitches, not just fastballs.
  • L Curve (left curve): This determines how much of a left hook the pitcher has when throwing a curve ball.
  • R Curve (right curve): This determines how much of a right hook the pitcher has when throwing a curve ball.
  • Drop (breaking ball): All pitchers have the ability to throw a breaking ball by holding "Up" on the D-Pad while releasing the ball (indicated by a slide whistle sound when thrown), but the higher the "Drop" rating, the greater the chance that the sinker will actually sink - rather than hanging in the strike zone for an easy hit. Furthermore, a pitcher with a high "Drop" rating can keep his/her pitch from dropping by holding "Down" on the D-Pad while the pitch is in flight with greater success.
  • Prestige (money): This is the same as above.

Pitchers both pitch and bat. Like the National League, there are no designated hitters in Baseball Stars. The pitcher's batting abilities are exactly the same as a regular player with one exception. The prestige in pitching ability is directly linked to the prestige in batting ability. So, if a player has a prestige of 10 in batting, he will also have a prestige of 10 in pitching. If two or more points are added to prestige in pitching, it will automatically add two more to batting as well. This does not mean that pitchers get double the prestige.

[edit] Sequels

In 1991, a sequel, Baseball Stars 2, was released by Romstar, but it was far less popular than the original. Reasons for this included the inability to name players or teams, and unimproved graphics over the original. Two more sequels were made for SNK's console, the Neo-Geo:

  • Baseball Stars Professional (1990, one of the first Neo-Geo games published) featured all the teams in the original Baseball Stars for the NES, but the teams' features could not be changed, gamers could only play as them.
  • Baseball Stars Professional 2 (1992) featured 12 teams across 2 leagues (exciting league & fighting league) and put more emphasis on graphics and actual gameplay (for example, being able to change pitchers or batters and powering up batters which increased the size of your bat).

Two additional games were made with the Baseball Stars title for SNK's handheld systems, Neo Geo Pocket and Neo Geo Pocket Color: Baseball Stars and Baseball Stars Color.

Finally, there were two other Nintendo baseball games with the same "engine" that was featured in Baseball Stars 1 and 2, though not "officially" Baseball Stars games:

  • Little League Baseball: Championship Series (1990)
  • Legends of the Diamond (1992) - featuring baseball's all time legends, such as Babe Ruth and Hank Aaron.

[edit] External links