Artificial Girl 2
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Artificial Girl 2 | |
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Developer(s) | Illusion |
Publisher(s) | Illusion |
Release date(s) | November 26, 2004 |
Genre(s) | erotic/life sim |
Mode(s) | Single player |
Platform(s) | Microsoft Windows |
Media | x2 DVD |
System requirements | 98SE/2000/XP/ME 1.0 GHz Processor, 128 MB RAM (256 MB recommended), 8x CD-ROM, 32 MB DirectX 8-compatible video card, DirectSound-compatible soundcard, 256 MB of RAM, DVD-ROM, 32 MB video card |
Input | Keyboard, Mouse |
Artificial Girl 2 (Japanese:人工少女 2) is a 3D erotic/life simulation game developed by Illusion for the PC. The player assumes the role of a young male on an island, populated with a number of idyllic locations typical to the genre (such as the beach, a hot spring, a school, a lab/office, a train car, and a castle's church and dungeon.) Accompanying the player is a cute girl, who provides a number of different social and increasingly erotic actions for the player.
At the beginning of the game, the player may customize the girl's different attributes, such as her hair color, hair style, breast size, and blood type (this has the added function of selecting her personality, based on the popular Japanese pseudoscience.) Unless third-party modifications are used, the girl will still more or less look the same underneath the hair and minor modifications, a problem foreseen by most gamers to plague many other games of this genre that attempt this type of customization. This (along with other concerns, see below) has led to a lot of the aforementioned "modding" to this game, both inside and outside of Japan.
The object of Artificial Girl 2 is to figure out how to satisfy the girl, based on conversation and reactions to chosen actions. If the player succeeds in making her happy, the game rewards the player (such as with new outfits for her to wear.) While not a true dating sim (as they typically have more than one girl to choose from, among other things), the mechanics of the social and erotic interactions borrow heavily from such games. However, other than the setup, the game contains no real plot or backstory. Due to the non-linear nature of the game and the few goals (other than figuring out what the girl likes and how to successfully perform various actions with her) the game is felt by some gamers to be rather pointless and lacking in depth. Still, other gamers find value in the many modifications (as mentioned previously) and fansites associated with the game.
Unlike other games and products developed by Illusion, Artificial Girl 2 contains no violence, rape, or humiliation overtones.
While the game itself is in Japanese, a fan created English Patch is available that converts most (but not all, as of May 2006) of the written Japanese into English. Spoken text in the game is still in Japanese.
Illusion's policy states that the game is not intended to be sold or used outside of Japan, and official support is only provided in Japanese and for users in Japan.