Armos
From Wikipedia, the free encyclopedia
An Armos is a fictional, animate statue in the Legend of Zelda series. An Armos typically poses as a statue or suit of armor, but attacks when approached.
[edit] Appearances
Armos have had appeared in several games, with many different appearances. The original Armos in The Legend of Zelda resembled a suit of armor. They appeared near Death Mountain, where they were orange, or the Lost Woods, where they were green or in the graveyard where they were white. Some Armos moved fast, others moved slow. Armos occasionally covered a hidden staircase that could be revealed by touching the Armos, causing it to move. One even hid the power bracelet which can be used to move rocks to reveal a series of hidden staircases to move through the land quickly.
The sequel, Zelda II: The Adventure of Link, did not feature Armos. It is the only main Zelda game to not do so, but the Iron Knuckle knights serve the same role at palace entrances (they also serve the Darknut role inside palaces). Some knight statues that can be brought to life by Link's sword. Others drop a red magic bottle to provide a full magic refill.
In The Legend of Zelda: A Link to the Past, Armos only appear in the Eastern Palace area, standing dormant until bumped into, which causes it to bounce towards Link. Inactiavted Armos are grey, oval-shaped statues, but change to light brown when awakened. Armos Knights are the boss of the Eastern Palace, bouncing around in formations. They are similar to other Armos, but are bigger and blue. They can each be defeated by three arrows or several sword strikes; the final Armos Knight will become a Death Armos, which is red in color. It will angrily stomp around the room, trying to crush Link.
In The Legend of Zelda: Link's Awakening, Armos and one single Armos Knight appear in the Face Shrine and in the shrine to the south. The Armos are similar to those from The Legend of Zelda, except these do not move as fast. They often hide among similar looking statues. Many statues resembling Armos form a maze near the shrine to the south of the Face Shrine, but one in a few are true Armos. Each wall has one Armos that must be found to reach the Shrine. Inside the Shrine, an Armos Knight guards the Face Key. His main attack is slamming the ground to paralyze his foes.
In The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask, Armos Knights mostly appear in dungeons, and are giant, grey, aged statues. Some look the same as regular inamimate statues, making them more dangerous. Actual statues can be pushed around, but Armos Knights attack when approached. A bomb will destroy one. When defeated, they will jump wildly around the place and explode. In Majora's Mask, Armos Knights only appear in the Stone Tower Temple. Also in "Majora's Mask," the Death Armos appears again in the depths of the Stone Tower Temple, albeit with a different look than in A Link to the Past. The Death Armos appears as a floating statue with a light sensitive panel on each of its four sides. When one of these panels is struck by a Light Arrow, the Armos turns upside down and attempts to crush Link. It then explodes.
In The Legend of Zelda: Oracle of Ages and Oracle of Seasons, Armos Knights are exactly as those from Link's Awakening, as Flagship built upon data from that game. They are in no specific area, and as in Link's Awakening, they can be destroyed with a sword or a bomb. There is a Mini-Boss in the fourth dungeon of Oracle of Ages named "Armos Warrior". He throws his sword, which locks onto Link before returning. The only way to damage him is to strike him from behind. Eventually his shield breaks and he begins charging at Link. Link must dodge the charge, letting the Armos Warrior hit the wall and become stunned, making him vulnerable to attack.
In The Legend of Zelda: The Wind Waker, Armos and Armos Knights come in small and large forms. When Link enters a room, the small Armos activate and bounce quickly towards Link. They can be paralyzed by an arrow in the eye and striking the crystal on the back will cause them to spin around wildly and self-destruct (note: the arrow isn't a necessary weapon, it makes it easier to access the weak point). The Armos Knights are gigantic statues that will slowly bounce towards Link when he approaches. To defeat one, Link must throw a bomb into its mouth, which opens occasionally, or can be made to open by shooting its eye. After the bomb has been thrown, the Armos Knight spins around and self-destructs. It should be noted that they seem to have a nose and a moustache that look a lot like Wario's.
The Armos Knights in The Legend of Zelda: The Minish Cap are very different from previous Armos. In this game, they are red statues powered by a flame inside their head; only a Minish can turn the flame off. When Link approaches, the Armos activates and quickly runs towards him, occasionally pausing. Sometimes Link must activate an Armos to clear a path and other times he must deactive one to prevent it from blocking a path.
Armos in Legend of Zelda: Twilight Princess weild hammers and look very different from previous incarnations.
In Legend of Zelda: Phantom Hourglass, there appears to be statue-like foes resembling Armos in both the single-player dungeons.
It is significant that in Soul Calibur 2 for the GameCube, one of the weapons Link can purchase (for 900 gold) is called "Armos Series," and it resembles the ovular shield of stone and short sword of the Armos. If Link uses these, his offense is at 100%, his defense at 70%, making it the second worst weapon Link has (the first being the Bug-Catching Net with Hylian Shield). As a side effect, offense increases with soul charge, but soul charge effect slowly decreases. It should be noted that the shield has the worst defense of Link's weapons, which isn't surprising when one considers how easy it is for Link to hurt an Armos, sometimes with only his sword.
Armos · Deku Baba · Floormaster · Iron Knuckle · Keese · Moblin · Octorok · ReDead · Stalfos · Wallmaster · Wizzrobe |