Arkanoid
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Arkanoid | |
---|---|
Developer(s) | Taito |
Publisher(s) | Romstar |
Designer(s) | Akira Fujita |
Release date(s) | Arcade version 1986 MSX version JPN 1986 NES version JPN December 26, 1986 NA August, 1987 C64 version 1987 Amiga version 1987 Amstrad CPC version EU 1987 Apple IIGS version 1988 DOS version NA 1988 Mac OS version NA 1989 TRS-80 Coco version NA 1989 |
Genre(s) | Breakout |
Mode(s) | Up to 2 players, alternating turns |
Platform(s) | Arcade, Commodore 64, Amiga, Amstrad CPC, MSX, ZX Spectrum, Apple II, Atari 8-bit, NES, Super NES, DOS, Mac OS, TRS-80 Color Computer |
Input | Optical rotary, 1 Button |
Arcade cabinet | Upright |
Arcade display | Vertical, Raster, standard resolution (Used: 224 x 256) |
Arkanoid is an arcade game developed by Taito in 1986. It is a simplified clone of Sega's earlier arcade game Gigas and Gigas Mark 2 which were in turn based upon Atari's Breakout games of the 1970s.
Contents |
[edit] Gameplay
The player controls a small pad, known as the "vaus" space vessel, which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. The ball striking a brick causes the brick to disappear. When all the bricks are gone, the player goes to the next level, where another pattern of bricks appear. There are a number of variations (bricks that have to be hit multiple times, flying enemy ships, etc.) and power-up capsules to enhance the vaus (expand your vaus, multiply the number of balls, equip a laser cannon, break directly to the next level), but the main gameplay remains the same.
At round 33, the final stage, the player will take on the game's boss, "Doh". Once a player reaches round 33, he must defeat Doh with his remaining number of vauses in reserve; if not: game over. In other words, there are no continues on the final round.
[edit] Legacy
Because of the game's popularity, four versions of the game were developed for the coin-op market: Arkanoid, Tournament Arkanoid and Revenge of Doh (Arkanoid II) both in 1987 and Arkanoid Returns in 1997.
Many of the 8-bit computer ports (ZX Spectrum, Amstrad CPC 464, Commodore 64, MSX, Atari 8-bit, Apple II) were very popular in Europe in the 1980s. A console port on the NES was also popular, and the game was also ported for 16-bit computers Amiga, Atari ST, Apple IIGS and IBM PC. A port was released for the TRS-80 Color Computer in 1989. A Super NES version called Arkanoid: Doh It Again was released in 1997. Arkanoid Returns and a sequel, Arkanoid Returns 2000, were released in Japan for the PlayStation. 16-bit versions had identical graphics as the arcade game. Commodore 64 conversion of Arkanoid is known as the first game for the system to feature music that used digitized samples (composed by Martin Galway). Computer conversions were published by Imagine.
The controls used by various conversions differ from machine to machine, and some conversions allow for multiple control methods. The two basic control methods are digital and analog. Digital controls (many joysticks and control pads, and keyboards) are considered less desirable than analog controls (most mice, trackballs, and paddles); while digital controls limit the player to single-speed control, analog controls allow the player to move the Vaus at nearly any desired speed across the screen. The NES version of Arkanoid was originally packaged with what's considered one of the rarest of all NES controllers, the Vaus Controller: a small grey controller featuring one button, a small spinner (with limited turn radius), an adjustment port, and the Taito logo. While the game may be played with the standard digital NES control pad, optimum gameplay is achieved with the Vaus Controller. Latter-day Mame cabinet developers have created customized spinner controls to further simulate the arcade experience, although the Arkanoid controller had quirks which have made it difficult to achieve 100% reproduction.
Arkanoid has remained a popular game and is commonly cloned by aspiring game developers in freeware and shareware titles. Many companies have also regularly cloned the game in video arcades. Arkanoid's popularity led to it being featured in Rainbow Islands, which has a whole level (4 stages in all) dedicated to the game, including Doh as the level boss. Also, in some areas of Super Mario World 2: Yoshi's Island and its Game Boy Advance remake Super Mario Advance 3: Yoshi's Island, there are blocks inspired by Arkanoid which you must break through. However, Arkanoid and its sequels have not appeared on any of the recent Taito Memories or Taito Legends compilations – it has been claimed that this was due to legal action from Atari.
[edit] Trivia
- Arkanoid's popularity led to it being featured in Rainbow Islands - The Story of Bubble Bobble 2, which has a whole level (4 stages in all) dedicated to the game, including DOH as the level boss.
- Jason Wilson holds the official record for this game on extremely hard settings with a maximum 554 300 points in 2004. [1]
- Zack Hample holds the official record for this game on normal settings with a maximum 1 658 110 points on March 13, 2000. [2]
- In an early episode of Kimagure Orange Road, the distinctive level-start music from Arkanoid can be heard in the background as Kasuga Kyosuke walks into an arcade.
- In the webcomic 8-Bit Theater, the antagonist Ur was used as a Ball while one of the protagonist Black Mage was used as a paddle [3]. This being due to the fact that Ur was referred to as a Krakenoid, which sounded similar to Arkanoid.[4]
[edit] Series
- Arkanoid (1986)
- Arkanoid - Revenge of Doh (1987)
- Arkanoid: Doh it Again (1997, Nintendo Super NES)
- Arkanoid Returns (1997)
[edit] Arkanoid clones
Many clones of Arkanoid have been produced. The most famous Arkanoid clones are probably Krakout (1987), Traz (1988) and Krypton Egg (1989). Freeware game Bananoid got some attention on IBM PC due to its scrolling VGA graphics. Amegas (1987) on Amiga is historically very important since its music was the first piece of tracker/MOD music ever produced.
Since Arkanoid itself is a clone of Breakout, these games could also be called Breakout clones. However, the flood started with a conversion of Arkanoid, and many players in the late 1980s had not even heard of Breakout. Also, many of these games parodied Arkanoid directly, and thus included many features that appeared only in Arkanoid and not in Breakout.
[edit] 1987
- Act Out (Amiga)
- Amegas (Amiga)
- Ball Raider (Amiga)
- Batty (Commodore 64, ZX Spectrum, Amstrad CPC)
- Block Buster (Amiga)
- Bouncer (Amiga)
- Impact (Amiga, BBC Micro, Amstrad CPC, Commodore 64, Atari ST, ZX Spectrum, IBM PC)
- Krakout (Commodore 64, ZX Spectrum, Amstrad CPC, MSX)
- Pulsoid (Commodore 64, ZX Spectrum, Amstrad CPC)
- The Breaker (Amstrad CPC, ZX Spectrum)
[edit] 1988
- Addicta Ball (Amiga, Commodore 64, Atari ST, ZX Spectrum)
- Ball-Blasta (Commodore 64)
- Ball Raider II (Amiga)
- Crack (Amiga)
- Crillion (Commodore 64)
- Crystal Hammer (Amiga)
- Giganoid (Amiga)
- Hallax (Commodore 64)
- Meganoid (Amiga)
- Ricochet (Amstrad CPC, Commodore 64, ZX Spectrum)
- Traz (Commodore 64, ZX Spectrum)
- Virus: The Breakout Error (Commodore 64)
[edit] 1989 and later
- Alleyway (1989, Game Boy)
- Aquanoid (1992, IBM PC, shareware)
- Bananoid (1989, IBM PC, freeware)
- Crack-Up (1989, Amstrad CPC, Atari 800, BBC Micro, Commodore 64, ZX Spectrum)
- Crasher (1991, Commodore 64)
- DX-Ball (1996, IBM PC, shareware)
- DX-Ball 2 (1998, IBM PC, shareware)
- Electranoid (1994, IBM PC)
- Exploding Wall (1989, Amstrad CPC, Commodore 64, ZX Spectrum)
- Krypton Egg (1989, Amiga, Atari ST, IBM PC)
- Mega Ball (1995, Amiga)
- Plexnoid (1992, Commodore 64)
- Ricochet: Lost Worlds (2004, IBM PC, shareware)
- Ricochet Xtreme (2001, IBM PC, shareware)
- Ball Attack (2002, IBM PC, shareware)
- Snoball in Hell (1989, Amstrad CPC, Commodore 64, ZX Spectrum)
- Super DX-Ball (2004, IBM PC, shareware)
- Titan (1989, Amstrad CPC, Commodore 64, ZX Spectrum)
- The Brick (1989, Amstrad CPC, ZX Spectrum)
[edit] Games Inspired by Arkanoid
Some game designers developed the game idea further, instead of just making a direct clone. For example, Light Corridor (1990) is a variant using 3-D graphics.
- 3-D Breakout (1988, Commodore 64)
- Ball Breaker and Ball Breaker 2 (1987/88, Amstrad CPC, ZX Spectrum)
- Bank Buster (1988, Amiga, Atari ST)
- Beat Ball and Beat Ball 2 (IBM PC)
- Beyond the Black Hole (1990, Commodore 64)
- Botics (1990, Amiga, Atari ST)
- Bunny Bricks (1992, Amiga, Amstrad CPC, Atari ST)
- Escape from Tharkan (1990, Amiga)
- Hot Shot (1989, Amiga, Amstrad CPC, Commodore 64, Atari ST, ZX Spectrum)
- Jinx (1988, Amiga, Commodore 64, Atari ST)
- Light Corridor (1990, Amiga, Amstrad CPC, Atari ST, ZX Spectrum)
- Lords of War (1989, Amiga)
- Vortex (2006, Apple iPod)
[edit] See also
[edit] External links
- Anastasia Arkanoid - Arkanoid clone in high resolution
- The KLOV entry on Arkanoid
- Arkanoid at the Hall of Light
- Arkanoid at MobyGames
- Javanoid - Arkanoid clone in Java applet
- Javanoid 2
- dmoz.org (Open Directory Project) entry on the game
- Information on the TRS-80 port
- Maps of all levels for the Nintendo (NES) version of Arkanoid at NESMaps
- Krakout by 'WE' Group - Original remake of Arkanoid.
- Krakout for Pocket PC by 'WE' Group - Original remake of Arkanoid.
- Krakout RE for Pocket PC by 'WE' Group - Original remake of Arkanoid.
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