Aristocrat (Dungeons & Dragons)

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D&D Character Classes
Base classes from Player's Handbook

Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Wizard

Additional/Alternative base classes

Archivist
Ardent
Artificer
Beguiler
Binder
Crusader
Divine Mind
Dragon Shaman
Dragonfire Adept
Dread Necromancer
Duskblade
Erudite
Favored Soul
Healer
Hexblade
Knight
Lurk
Incarnate
Marshal
Mystic
Ninja
Noble
Psion
Psychic Warrior
Samurai
Scout
Shadowcaster
Shaman
Sha' ir
Shugenja
Sohei
Soulborn
Soulknife
Spellthief
Spirit Shaman
Swashbuckler
Swordsage
Totemist
Truenamer
Warblade
Warlock
Warmage
Wilder
Wu Jen

NPC Classes

Adept
Aristocrat
Commoner
Expert
Warrior

Unearthed Arcana generic classes

Expert
Spellcaster
Warrior

Prestige classes

In the Dungeons & Dragons role-playing game, the aristocrat is one of the non-player character classes. They are usually educated, wealthy individuals who were born into high position. Typical aristocrats are rulers and their families, courtiers, and wealthy merchants. They are given the freedom to train in the fields of their choice, for the most part, and often travel widely. With access to all the best goods and opportunities, many aristocrats become formidable individuals. Some even go on adventures with fighters, wizards, and members of other classes, although usually such activities are nothing more than a lark.

[edit] Combat Training

Aristocrats are proficient in the use of all simple and martial weapons, and with all types of armour and shields. They are about as tough as a monk or a ranger.

An aristocrat's base attack bonus is equal to a cleric or a rogue. While they are formidible combatants, they do not undergo the intense training that warriors and their ilk do.

[edit] Multiclass Restrictions

An aristocrat cannot be a multiclass character unless their first level is in the arisocraft class. This is because being an arisocrat isn't so much a choice as a position one is born into.

[edit] Skills

Class skills for the aristocrat are Appraise, Bluff, Diplomacy, Disguise, Forgery, Gather Information, Handle Animal, Intimidate, Knowledge (all fields), Listen, Perform, Ride, Sense Motive, Speak Language, Spot, Swim, and Survival. They receive 4 skill points per level, plus their Intelligence modifier.