Archmage (Dungeons & Dragons)

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D&D Character Classes
Base classes from Player's Handbook

Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Wizard

Additional/Alternative base classes

Archivist
Ardent
Artificer
Beguiler
Binder
Crusader
Divine Mind
Dragon Shaman
Dragonfire Adept
Dread Necromancer
Duskblade
Erudite
Favored Soul
Healer
Hexblade
Knight
Lurk
Incarnate
Marshal
Mystic
Ninja
Noble
Psion
Psychic Warrior
Samurai
Scout
Shadowcaster
Shaman
Sha' ir
Shugenja
Sohei
Soulborn
Soulknife
Spellthief
Spirit Shaman
Swashbuckler
Swordsage
Totemist
Truenamer
Warblade
Warlock
Warmage
Wilder
Wu Jen

NPC Classes

Adept
Aristocrat
Commoner
Expert
Warrior

Unearthed Arcana generic classes

Expert
Spellcaster
Warrior

Prestige classes

In the Dungeons & Dragons role-playing game, the archmage is a prestige class originally found in the 3.0 edition Forgotten Realms Campaign Setting and after also in the 3.5 edition Dungeon Master's Guide. An archmage is an arcane magic user who has become an expert at manipulating and altering their spells. Most archmages are pure wizards or sorcerers, rarely multiclassing, so they may become masters in their study of magic.

[edit] Class Features of the Archmage

The archmage receives the same amount of skill points as the wizard. Each level, the archmage gains spells per day for his/her primary spellcasting class as if he/she had gained a level in that class. Each level, the archmage also gains a High Arcana ability. Each ability requires the archmage to give up a single spell slot from a certain level of spells he/she can cast.

Because the Archmage is only a five level prestige class, it does not have an epic progression, and cannot be taken beyond five levels.

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