Anders Blixt
From Wikipedia, the free encyclopedia
Anders Blixt (born 1959) is a Swedish RPG designer and science journalist, whose works have been published in Sweden and the United States. Blixt made his designer debut in 1980 by writing Traveller articles for GDW's magazine The Journal of Travellers' Aid Society.
Blixt grew up in Gothenburg and became an active member of its gaming community in the 1970s. After completing military service in 1980, he left for Lund university where he obtained a degree in political science.
In 1985-89 Blixt worked fulltime for Target Games, in those years the biggest RPG manufacturer in Europe (however defunct since the mid 1990s). He conceived, wrote or edited inhouse products such as Drakar och Demoner, Mutant and the Swedish translations of Chill, Midde-earth Roleplaying and Star War the Role-playing Game.
In the 1990s Blixt switched to journalism and technical writing, but freelanced for among others Iron Crown Enterprises, co-writing and developing three MERP books (Kin-Strife and the two Southern Gondor books) and the Europe sourcebook for Cyberspace, and several small Swedish game producers.
In 1997 he, together with Tove & Anders Gillbring and Åke Rosenius, launched the Sverox gaming magazine for SVEROK (the Swedish federation of gaming clubs). In 1998 he published his own swashbuckling fantasy game Gondica under the Rävspel label. It was followed a few years later by Lemuria, a dieselpunk 1930s game world developed for d20 Modern in collaboration with Krister Sundelin. When the Gillbrings launched their Fenix RPG magazine, Blixt became a significant contributor.
Blixt has acquired a widespread reputation writing for solid products among Swedish gamers, being seen as one of the "Ents" on the domestic RPG scene. He currently is employed as a civilian intelligence analyst by the Swedish Radiation Protection Authority (SSI) in Stockholm.