Alquerque
From Wikipedia, the free encyclopedia
Alquerque (also known as Quirkat) is a board game that is thought to have originated in the Middle East. It is considered to have been the parent of the game Draughts (US, South Africa: Checkers).
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[edit] History
It is among the oldest known board games, with evidence of boards existing from around 1400 BC, most notably several cut into the roof of the temple at Kurna, Egypt.
Despite this no mention occurs in literature until toward the end of the 10th Century when the author Abu al-Faraj al-Isfahani mentioned it in his 24 volume work Kitab al-Aghani ("Book of Songs"). This work, however, made no mention of the rules of the game. Rules from the 13th Century appear in the Libro de los juegos ("Book of games") commissioned by Alfonso X.
Spanish settlers in New Mexico introduced a four-player variant of Alquerque to the Zuni Indians. A set of rules was developed by RC Bell in his book Board and Table Games of Many Civilizations, and were presented alongside an argument that the Alfonso rules weren't detailed enough to be able to play the game.
[edit] Rules
Figure 1: Empty board | Figure 2: Starting position |
[edit] "Alfonso" Rules
Before starting, the pieces (12 black and 12 white) are placed as shown in figure 2. The game is played in turns, with one player taking white and the other black.
- A piece can move from its point to any adjacent point as long as that point is empty.
- A piece can jump over an opposing piece and remove it from the game, if that opposing piece is adjacent and the point beyond it is empty.
- Multiple capturing jumps are permitted, and indeed compulsory if possible.
- If a capture is possible it must be made, or else the piece is forfeited (also known as being huffed).
The idea of the game is to eliminate the opponent's pieces.
[edit] "Bell" Rules
As in the Alfonso rules, with the following additions:
- A piece cannot move backwards
- No piece can return to a point where it has been before.
- Once a piece has reached the final line it can only move while capturing opponent pieces.
- The game has been won when either:
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- The opponent has lost all of his pieces
- None of the opponent's pieces are able to move.
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Bell also includes a scoring system for rating games.