AlphaGrip

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Front of AlphaGrip AG-5
Front of AlphaGrip AG-5
Company Logo; Copyright 2005-2006 AlphaGrip, Inc.
Company Logo; Copyright 2005-2006 AlphaGrip, Inc.

The AlphaGrip is a hand-held computer "keyboard" and game controller that is being marketed as an alternative to the traditional design of data input devices. It differs, however, from other text-entry solutions in that: a), it rests in both palms (as opposed to being one-handed); and b), no "chording" (the simultaneous pressing of two or more keys to achieve a desired effect) is necessary. Almost all the characters have a one-to-one correspondence with the keys; they are generated by applying single strokes to switch-buttons, much in the way that a regular keyboard is used. Additionally, a keyboard and two button mouse are integrated into the device.

Despite the QWERTY keyboard's ubiquity and convention, however, the inventors of the AlphaGrip argue that this standard of text-entry is obsolete. The orientation in fact hearkens back to the days of analog typewriters, when the "locking" of keys was common. To remedy this problem, the current configuration was adopted; it is meant to actually deter the typist from being able to type "too fast." Therefore, goes the thinking, a new method of text-entry is needed. The AlphaGrip is an attempt to introduce just that: a fresh manner of typing that is more applicable to today's world. The AlphaGrip strives to meet this goal by providing a complete input device which frees the user from the confines of a desk while using a computer.

Tripartite view of AlphaGrip AG-5
Tripartite view of AlphaGrip AG-5

Claimed as being scientifically designed, the AlphaGrip promises a less awkward, more intuitive typing experience than that of the default design of "desk-bound" keyboards. It reportedly aims to encourage, rather than hinder, the ease and efficiency of typing without having to "hunt-and-peck" (i.e., be dependent on looking at the keys for affirmation). Further adding to the peripheral's appeal is the assertion that the user should be able to type from any position which he deems comfortable. This freedom to move about and shift is said to be one of the AlphaGrip's biggest assets. Whether or not the AlphaGrip actually achieves the above-cited goals has been a question of debate; its acceptance may ultimately be a matter of personal preference and investment in learning the new layout.

According to the company's website, users can achieve approximately 50 or more words per minute once the initial learning curve of the AlphaGrip's "Enhanced QWERTY" arrangement has been overcome (competency may be proportional to the amount of time and energy invested).

Some of the AlphaGrip's main features include:

  • Device and operating system agnostic
  • Vertical hand orientation
  • Organic 3D design
  • Two-handed text entry
  • Eight multidirectional, full-sized buttons located on the back of the device
  • Trackball
  • Clasping not necessary; device rests in user's palms
  • Map of keys on front to aid familiarization
  • No "chording" required
  • Mode Switch Button to change functionality
  • Colored shift keys
  • Programmable keys

From AlphaGrip's White Paper

The current model being sold, the "AG-5," is so dubbed because it is a fifth generation iteration of the original prototype. Getting it to market has been slow in coming: incrementally realized over the past six years, the peripheral's transition from paper to product is the result of a relentless campaign on behalf of one of the AlphaGrip's inventors, Michael Willner, who is also the President of AlphaGrip, Inc.

His commitment paid off. Sejin, a major manufacturer of keyboards and other related products, recently stepped forward to produce AG-5's for the company, and as of December 2005, the first couple hundred orders were being fulfilled.

AlphaGrip, Inc. is a start-up company based in Northern Virginia and currently holds three patents in the above technology; three more are pending.

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