Ahlissa
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In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Ahlissa, properly known as the United Kingdom of Ahlissa, is a political state of the Flanaess.
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[edit] History
[edit] Geography
Modern Ahlissa is generally located in the southeastern portion of the Flanaess, and is one of the largest countries on the subcontinent. Its western boundary with Nyrond runs generally north from Relmor Bar to the town of Innspa at the southernmost reaches of the Flinty Hills, then down through the Ardri forest, southeast to the confluence of the Nallid and Imeda Rivers -- the town of Orred is considered to be within Ahlissan territory, while the ruins of Rauxes are not). The Grandwood Forest is claimed as a marchland of the realm, but that claim is disputed by Rel Astra and the powers of the Solnor Compact. All the lands from Relmor and Dunhead Bay in the west to the Aerdi sea in the east (except for Onnwal, and the free city of Irongate) as far south as Naerie are claimed, though the Hollow Highlands, the Grayflood River, and the Glorioles form an effective physical southern boundary.
As of 591 CY, the most populous towns are Rel Deven (pop. 29,400), Torrich (pop. 27,500), Kalstrand (pop. 24,000), Jalpa (pop. 22,900), Prymp (pop. 17,400), Nulbish (pop. 17,100), Zelradton (pop. 12,900), Hexpools (pop. 12,700), Innspa (pop. 12,200), Naerie (pop. 6,300), Orred (pop. 5,800), Carnifand (pop. 4,800), Pardue (pop. 4,100), Ralsand (pop. 2,500), and Sarndt (pop. 2,300).
[edit] People
[edit] Population
As of 591 CY, the population of Ahlissa totaled 3,836,100 persons, almost 80% of whom are humans of Oeridian and Suel descent (with some Flan stock as well). Halflings make up almost another 10% of the population, while elves (predominantly of the Sylvan variety), dwarves, gnomes, half-elves, half-orcs and orcs appear in increasingly smaller numbers.
[edit] Religion
The religious leanings of Ahlissa's population are quite diverse. Though Zilchus is most favored by the state, other popular deities among the citizenry are Hextor, the Oeridian agricultural gods, Xerbo, Fharlanghn, Olidammara, Kord, Norebo, Ralishaz, Procan, Kurell, orc pantheon, halfling pantheon, Boccob, Wee Jas, Delleb, Syrul, various goblinoid gods, Rudd, and the elven pantheon.
[edit] Languages
The most widely-spoken languages in Ahlissa include Common, Old Oeridian, Orc, Halfling, and Elven.
[edit] Government
Ahlissa is a feudal empire with hereditary rulership, and is currently ruled by His Transcendent Imperial Majesty, Overking Xavener I, Grand Prince of Kalstrand, Crowned Head of House Darmen. The overking's powers over the provinces are limited by written agreements with the various nobles.
The national capital is Kalstrand.
[edit] Administrative Divisions
The lands of Ahlissa are divided into eight principalities, one grand principality, various marchlands, and numerous very small noble fiefs (counties, duchies, and baronies).
[edit] Heraldry
Ahlissa's coat of arms is blazoned thus: Gules, on a fess or three fire-balls sable.
[edit] Economy
[edit] Resources
Ahlissa is noted for producing numerous foodstuffs, livestock, cloth, silver, copper, gold, iron products, timber, herbs, fine ale and beer, and research into historical and magical knowledge.
[edit] Currency
Ahlissa's coinage is based on a modified version of the Aerdy standard, and consists of the platinum nightingale (pp), gold crown (gp), electrum noble (ep), silver penny (sp), and copper common (cp).
[edit] Transportation
[edit] Military
[edit] References
- Gygax, Gary. The World of Greyhawk (TSR, 1980).
- Gygax, Gary. World of Greyhawk Fantasy Game Setting (TSR, 1983).
- Holian, Gary, Erik Mona, Sean K Reynolds, and Frederick Weining. Living Greyhawk Gazetteer (Wizards of the Coast, 2000).