Aerona

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In the fictional world of the fantasy trading card game Magic:The Gathering, the two continents and acompanying islands of Aerona are located on Dominaria, six thousand miles east of Terisiare. They are surrounded by the Honeyed Sea, the Voda Sea, the Sea of Whales and the Rip. Aerona derives its name from an ancient goddess of fertility who, according to legend, sacrificed herself to let people take crops from her body.

The Dominarian globe featuring Aerona in the east
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The Dominarian globe featuring Aerona in the east

Contents

[edit] North Aerona

The landmass south of the the Rip and north of Hurloon. The climate in the northern part almost equals that of the continent of Icehaven.

[edit] Cape Tempest

The wooded nation at the eastern tip of North Aerona. Unlike the waste west of it, Cape Tempest is habitable because of the sea climate and the fresh water supply of a large river. The windy cape connects the Sea of Whales with the Rip.

[edit] K'cur River

The river that feeds the Cape. The source lies in the mountains of the western waste, and it ends in a delta in the northeast

[edit] Coraleon

Harbour in the east of Cape Tempest, near a mouth of the K’cur river. A city of continued festival, where every emotion is celebrated.

[edit] Hammerheim

Birthplace of Bartel Runeaxe. A nation fortified by mountains, standing at a crossroads in the Domains. Whoever controls Hammerheim is the very person who controls the flow of trade through North Aerona. It is divided by a barren waste from Cape Tempest in the east.

[edit] Smoke Mountains

Northern range of mountains of Hammerheim, bordering an immense uninhabitable crater.

[edit] Bade Mountains

Southern range of mountains of Hammerheim.

[edit] Wild Woods

A large forest between two rivers directley west of Hammerheim

[edit] Whispering Woods

An even larger forest west of the Wild Woods in the western part of North Aerona. It is so full of life that its sounds can drive one mad...

[edit] Wrenna

A blighted country northeast of the Hurloon Mountains. The native country of Torsten von Ursus, who was driven away after an evil mage began its rule.

[edit] Jenges

City on the eastcoast of Wrenna. Home to the legendary Knights of Jenges

[edit] Muronia

A land in the southeastern part of North Aerona. Like its northern neighbour Wrenna, it is slowly succumbing to corruption's cold embrace.

[edit] South Aerona

[edit] Hurloon Mountains

The Hurloon Mountains are a range of impassable peaks linking North and South Aerona. They are connected to the Red Iron Mountains in the west and the Ironclaw Mountains in the southeast. They are mostly known for its habitation by hairy tattooed Minotaurs. The minotaurs arrived here centuries ago from the north after being forced from their homeland by the encroaching glaciers.

[edit] Hurloon Valley

The Minotaurs of Hurloon chose to take shelter in the caves until the cold ended. They live in small tribes, the largest of which is in the fertile Hurloon Valley. Torsten von Ursus studied minotaur philosophy here for several years. His belief that these minotaurs were more than savage beasts was revolutionary at the time (and still is among the less educated).

[edit] The Dwarven Hold

An ancient dwarven settlement in the Hurloon Mountains. It was sought after by Adam Carthalion because of its red mana.

[edit] Red Iron Mountains

Metal rich mountains east of Benalia, connected to the Hurloon Mountains. They surround a large crater.

[edit] Ironclaw Mountains

Home to the Ironclaw orcs, goblins and scattered dwarven clans, this relatively mineral rich mountain range forms the northeastern edge of South Aerona

[edit] Kb'Briann Highlands

Region once controlled by the Order of the Closed Fist. Closed in between Benalia, Llanowar and the Red Iron Mountains.

[edit] Avenant

An island north of Benalia, Avenant is almost impossible to approach as it is fiercely protected by an army of female archers and ballista. It once formed a part of Benalia, but was lost after an insult by an unwise Joryev Clanleader. Others say it was a Ternsev leader who fell in love with an Avenant prince's daughter. She did not take well to her kidnapping, and neither did her father. Avenant is a Matriarchy led by a suzeraine. Avenant's archers are also trained as poets, so that each arrow is guided by a fragment of verse.

[edit] Benalia

Benalia is a militaristic nation made prosperous thanks to the rich harvests of the Spice Isles she controls. Located in the northwest of South Aerona, it is bordered by the Red Iron Mountains, the Kb'Briann Highlands, the Llanowar Forest and the Durkwood. It's located east of the Spice Isles and south of Avenant Isle. This empire formed after the Ice Age, growing from the ashes of the Sheoltun Empire of Tobias Andrion (the great Horse Civilization). After his years among the Hurloon Minotaurs, Torsten von Ursus stumbled upon the blighted city of Benfosa which he thought was a perfect place to implement his gathered wisdom and philosophies. He chose the name Benalia, which means aspiration, proclaiming its intent to rule the world. Using sometimes-brutal tactics he brought an entire nation into being using nothing more than the force of his will and the brutal charisma of the natural leader. After succeeding in much of his goal, he died at the age of seventy-two, leaving behind the legendary Lost Edict, proclaiming that none of his seven lieutenants would follow him up as sole ruler of Benalia. Aside from the Spice Isles, Benalia also controlled Terisiare During the Phyrexian Invasion, Benalia (birthplace of Gerrard Capashen) was the first nation victimized by Tsabo Tavoc's specialized killers. It was conquered in under a month and held for the duration of the war.

[edit] Benalia City

The seaport Benalia lies on the tip of a small, west reaching peninsula in the north of Benalia. It is characterized by the Seven Pillars, representing the seven ruling clans (Rosecot, Deniz, Tarmula, Ternsev, Capashen, Joryev and Croger). It has a caste system that changes with the lunar year; the seven clans each rule a different division of the empire each year. The capital has a population exceeding 200,000 and is the largest city in Aerona. The most popular religion is the Church of Angelfire, of which over one fifth of all Benalkin identify themselves as members of. This is due to its similarity to the Church of Serra, which worshipped the planeswalker Serra, whose worship was condemned in Benalia.

[edit] Andros Bay

Bay in the southern part of Benalia. Named for Tobias Andrion

[edit] The Atrivak Mounds

Benalia's greatest penal colony.

[edit] Triven Fralli

A city

[edit] Devas

Village founded by refugees from Serra's Realm

[edit] DeLatt

A vilage of Clan Capashen

[edit] Llanowar

A gigantic lush forest region in South Aerona, southeast of Benalia. It ranges in width from several hundred miles to over a thousand miles at its widest point. This haunted forest is peopled by the Llanowar Elves, fierce beings who are outcasts among elvenkind, and the Redwood Treefolk. The forest is known to goblins as the Forest of Death.

The elves in Llanowar divide themselves into tribes, or elfhames. There are seven of these elven kingdoms contained within the forest realm. Each elfhame has a distinct populace, territory, leadership and social structure. They range from from communal treetowns to tribal matriarchies. Although most of them get along with one another, there is occasional strife between them. Since the Ice Age the Llanowar have had to protect their forest from the ravages of outsiders seeking precious firewood. Though they do have some contact with their neighbours, they have done a remarkable job of keeping other peoples and cultures from influencing their home. They maintain a strict belief, grounded in religion, that they must keep some distance from other peoples in order to retain their mystical connection to nature and their forest home. This isolationist philosophy is taken to its most extreme by the Order of the Steel Leaf, a select cadre of Llanowar said to have been brought together by the Freyalise herself. The beautiful half-elven planeswalker is considered a goddess by the elves of Llanowar, who are unaware of her heritage.

During the Phyrexian Invasion all Llanowar rallied around the Rathi elvenking Eladamri's banner and united in his name.

[edit] Loridalh

Loridalh is one of the Llanowar elfhames, with buildings created out of living wood.

[edit] Ruadach

Another one of the Llanowar elfhames

[edit] Hedressel

Hedressel is a sacred place in the Llanowar Forest. It is inhabited by the Llanowar Druids, who are led by Cedrian

[edit] Pendelhaven

The location where the oldest tree of Llanowar stands.

[edit] Durkwood

A verdant region between Llanowar and Benalia, where many wild boars and other animals reside.

[edit] Esturin

An island southwest of the Durkwood

[edit] Fors Basin

Region on the westcoast of South Aerona where the Llanowar rivers have their outlet to the sea.

[edit] Tonga Mountains

Mountain range on the westcoast of South Aerona, bordering Llanowar and the northwest of the Erg Mirab.

[edit] Kush

Mountainous nation on the westcoast of South Aerona, bordering Llanowar and the southwest of the Erg Mirab. Known for its yearly festival.

[edit] Estark

On a large big peninsula lies Estark, the Festival City that is noted for its Arena. It has declined since the Time of Troubles. Many of its citizens now live modestly in the countryside.

[edit] Yulin and Equitar

Circa 500 ligs from Estark

[edit] Tantium

A harbour city south of the peninsula of Estark

[edit] Farndrel

A town

[edit] Erg Mirab

Large desert in the center of South Aerona

[edit] Sursi

A large plateau on the east coast, bordering the Erg Mirab. It is home to a race of pegasi.

[edit] Barbar

Large wooded peninsula in the southwest of South Aerona

[edit] Verdura

A large beautiful Island covered with forests and woodlands, directly south of Barbar. The inhabitants of Verdura, mostly female, originated from all over Dominiaria. The Verduran Enchantresses, competent spellcasters who specialize in enchantment and transformation, live in small inland villages. They have devoted their lives to the avatar of Verdura, a decidedly female entity of great power whose true name is known only to those sworn to the Verduran Order. They are sometimes hired as mercenaries, but they come high in price, and are usually paid in land and holdings. Males and those who seek plunder and violence are treated with no respect. The Verduran males live in trading villages at the coast and are forbidden to travel inland upon threat of death.

[edit] The Greenlands

Lush region with woods and plains east of Barbar and and south of Erg Mirab. It forms the southeastern edge of South Aerona. At its norders lies Gishforest. The Greenlands are the home of the Windseeker Centaurs.

[edit] Uncertain locations

[edit] Pradesh

Origin of gypsies

[edit] Varnalca

An agrarian society, famous for its oranges