Aerobiz Supersonic
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Aerobiz Supersonic | |
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Developer(s) | Koei |
Publisher(s) | Koei |
Release date(s) | April 2, 1993 (SNES Japan) 1994 (SNES US) 1994 (Genesis) |
Genre(s) | Simulation |
Mode(s) | Single player |
Rating(s) | ESRB: Everyone (6+) |
Platform(s) | Super NES, Mega Drive/Genesis |
Aerobiz Supersonic (Air Management II: Koukuu Ou wo Mesaze in Japan)) is a business simulation game released by Koei in August 1994, available on the Super Nintendo and the Mega Drive/Genesis. It is a semi-sequel to Koei's previous airline simulation game, Aerobiz.
In the game, which is essentially the same as its predecessor, the player is the CEO of a start-up international airline. The player competes with three other such companies (either AI-controlled or other players) for dominance in the worldwide travel industry. Such dominance is obtained by purchasing slots in various airports around the world, and flying routes to and from those slots. Once a route is created, the player has control of what type of planes fly the route, the price of airfare, and numerous other variables.
Though not a great commercial success in its initial release, the game gained a cult following, in part due to its appearance on the Sega Channel. In recent times, it has become a staple amongst users of video game emulators.[citation needed]
Contents |
[edit] Planes in Aerobiz Supersonic
- Concorde
- Airbus A300
- Airbus A320
- Airbus A300-600
- Airbus A310
- Airbus A330
- Airbus A340
- Boeing 707
- Boeing 727
- Boeing 737
- Boeing 747
- Boeing 757
- Boeing 767
- Boeing 777
- Ilyushin Il-14
- Ilyushin Il-62
- Ilyushin Il-86
- Ilyushin Il-96
- Lockheed L-1049
- Lockheed L-1011
- Douglas DC-6
- Douglas DC-8
- Douglas DC-9
- Douglas DC-10
- Douglas MD-80
- Douglas MD-11
- Tupolev Tu-104
- Tupolev Tu-124
- Tupolev Tu-134
- Tupolev Tu-154
- Tupolev Tu-144
- Tupolev Tu-204
- Caravelle
- Vickers Viscount
[edit] Fictional/Futuristic Planes
- Douglas MD-12
- Douglas MD-100