Jedi Council: Acts of War
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Script | Randy Stradley |
---|---|
Cover Art | David Michael Beck |
Pencils | Davide Fabri |
Inks | Christian Dalla Vecchia |
Colors | Dave mcCaig |
Lettering | Steve Dutro |
Country | USA |
Language | English |
Era | Rise of the Empire |
Series | Jedi Council: Acts of War |
Galactic Year | 33 BBY |
Canon | C |
Subject | Star Wars |
Genre | Science Fiction |
Publishing Company | Dark Horse Comics |
Release Date: | 6 June 2001 |
Pages | 96 |
Preceded by | Urchins |
Followed by | Prelude to Rebellion |
Jedi Council: Acts of War is a 4-issue comics series, featuring several of the Jedi Masters, including Mace Windu, Qui-Gin Jinn, and Obi-Wan Kenobi. The comic is set less than a year before the Battle of Naboo (and 33 years before the Battle of Yavin), telling the story of a Jedi task force sent to the Yinchorri system to settle a conflict.
Contents |
[edit] Publisher's Descriptions
Even in the days before the shadow of the Phantom Menace falls upon the Republic, the rule of the Senate is no guarantee of peace. When conflicts arise, it is the duty of the Jedi Knights, under the guidance of the Jedi Council, to protect the innocent and restore order. When the warlike Yinchorri threaten the stability of the Republic, a Jedi task force led by Mace Windu and including Qui-Gin Jinn and Obi-Wan Kenobi is sent to the Yinchorri system to settle matters, and they soon find themselves facing overwhelming odds on three different worlds.
[edit] Issue 1
Even in the days before the shadow of the Phantom Menace fell upon it, the rule of the Senate was no guarantee of peace. Trouble could come in many forms to any of the thousands of worlds that made up the Republic. When conflict arose, it was the duty of the Jedi Knights, under the guidance of the Jedi Council, to protect the innocent and set things right.
[edit] Issue 2
The Jedi task force sent to the Yinchorri system is met with a hostile reception, and they soon find themselves facing overwhelming odds on three different worlds. Meanwhile, back on Coruscant, a Yinchorri suicide squad attacks the Jedi Temple itself, fighting to the last being and taking as many Jedi with them as they can. Behind all of these events, Yoda detects a controlling hand, but he cannot detect its source...
[edit] Issue 3
What began as Mace Windu and the Jedi Council's covert search for the secret government headquarters of the warlike Yinchorri has turned into a confrontation with the military might of an entire planet. The result is a full-scale battle pitting a vast army of heavily-armed alien warriors against but twelve lightsaber-wielding Jedi. Pity the poor Yinchorri!
[edit] Issue 4
The Council's quest nears its end as the hiding place of the Yinchorri High Command is at last revealed. But the Yinchorri aren't about to surrender without a fight, and Jedi blood has already been spilled. How many lives -- on both sides -- will Jedi Master Mace Windu risk to bring the warlike aliens to justice? A handful of lightsabers is all that stands between a relatively peaceful Republic and galactic war. Action and heroism in the grand Jedi tradition!