Red Alert: A Path Beyond

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Ingame screenshot showing two Allied medium tanks attacking a Soviet ore refinery.
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Ingame screenshot showing two Allied medium tanks attacking a Soviet ore refinery.

Red Alert: A Path Beyond is a total conversion modification of the Command & Conquer: Renegade game engine, bringing the world of Command & Conquer Red Alert into a First Person Shooter environment. It is led by a team of skilled programmers, 3D modelers, and 3D artists. Whereas Renegade itself was set in Westwood's Tiberian Dawn storyline, Red Alert: A Path Beyond immerses the player in the Red Alert universe, including elements from the expansion packs (Aftermath and Counterstrike) of this classic RTS.

Players have the ability to commandeer such vehicles as Tesla Tanks, Longbow helicopters, Rangers, and even Destroyers and Submarines, or can experience the thrill of infiltrating an enemy base with a Spy or Thief. Innovative gameplay elements, such as the ability to harvest for one's team to gain credits and naval warfare, keep the action fast-paced and addictive.


The current version (0.9935b) was released on March 17, 2006, with the b character denoting "Beta". The next version will be 0.994, fixing errors and adding new content, currently in internal testing.


Contents

[edit] Gameplay

The objective is to destroy the enemy base while simultaneously preventing the enemy team from doing the same to one's own. By coordinating and strategizing with teammates, offense and defense can be planned and carried out; a balance between both is often necessary to win.

Depending on the map being played on, a base will consist of different structures. In addition, the technology level may vary from map to map; some will have many different types of units available for purchase (high tech level), whereas others will limit the types of units that can be purchased (low tech level).

A team that loses a structure is put at a disadvantage, as a destroyed building can never be used or rebuilt for the duration of that game. The game ends when each of the major structures of one's team is destroyed or when the game timer reaches zero. If the latter occurs, the team with the highest score is declared the winner.

[edit] Maps

  • RA_APathBeyond (Aircraft enabled)
  • RA_Bunkers
  • RA_CamosCrossing (Infantry only)
  • RA_CanyonRiver
  • RA_ClassicZama (A-Bombs available)
  • RA_Fissure (Infantry only)
  • RA_ForestOfIllusion (Infantry only)
  • RA_KeepOffTheGrass
  • RA_Metro
  • RA_NorthByNorthwest
  • RA_RidgeWar (Aircraft enabled)
  • RA_River_Raid
  • RA_ShallowGrave (Naval enabled)
  • RA_TheWoodsToday (A-Bombs available)
  • RA_Volcano (Aircraft enabled)

[edit] Infantry

  • Rifle Infantry (Allies & Soviets)
  • Technician (Allies & Soviets)
  • Officer (Allies & Soviets)
  • Engineer (Allies & Soviets)
  • Sniper (Allies & Soviets)
  • Rocket Soldier (Allies)
  • Medic (Allies)
  • Mechanic (Allies)
  • Thief (Allies)
  • Spy (Alllies)
  • Tanya (Allies)
  • Grenadier (Soviets)
  • Flamethrower (Soviets)
  • Shock Trooper (Soviets)
  • Volkov (Soviets)

[edit] Vehicles

  • Ore Truck (Allies & Soviets)
  • Rangers (Allies)
  • Light Tank (Allies)
  • Medium Tank (Allies)
  • Artillery (Allies)
  • APC (Allies)
  • Anti-Tank Mine Layer (Allies)
  • Heavy Tank (Soviets)
  • V2 Rocket (Soviets)
  • Anti-Personnel Mine Layer (Soviets)
  • Tesla Tank (Soviets)
  • Mammoth Tank (Soviets)
  • MAD Tank (Soviets)
  • Demo Truck (Allies & Soviets)

[edit] Other Vehicles

  • Longbow Helicopter (Allies)
  • Hind Helicopter (Soviets)
  • Chinook Helicopter (Soviets)
  • Gunboat (Allies)
  • Destroyer (Allies)
  • Attack Submarine (Soviets)
  • Missile Submarine (Soviets)
  • Naval Transport (Allies & Soviets)
  • Wheeled Transport (Not implemented on official maps, but a map in Tweekbee's mappack has these hidden around the map) (Allies & Soviets)

[edit] See also

[edit] Sources

1. Red Alert: A Path Beyond game manual

[edit] External links