64th Street: A Detective Story
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64th Street: A Detective Story | |
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Screenshot of 64th Street |
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Developer(s) | Jaleco |
Publisher(s) | Jaleco |
Designer(s) | Tokuhiro Takemori and team |
Release date(s) | 1991 |
Genre(s) | Beat 'em up |
Mode(s) | Single player, 2 player co-op |
Platform(s) | Arcade Game |
Input | 8-way Joystick, 2 Buttons for Attack and Jump |
Arcade cabinet | Horizontal |
Arcade system(s) | Jaleco Mega System 1-C hardware |
Arcade CPU(s) | 68000 |
Arcade sound system(s) | Sound CPU : 68000, Sound Chips : YM2151, OKI6295 |
Arcade display | Raster, 256 x 224 pixels, 1024 colors |
64th Street: A Detective Story is a beat 'em up arcade game released by Jaleco in 1991.
Two selectable private detectives, Rick and Allen, each with different fighting styles, attempt to solve cases by beating up each criminal they encounter. Lots of special items can be found by throwing enemies into the background and breaking things, typical of this popular genre in the 1990's arcades.
This game is a precursor to Jaleco's "Rushing Beat" series on the Nintendo Super Famicom.
This game seems to take place in an era that resembles the turn of the 20th century, likely in either Chicago, New York, Detroit or San Fransisco. The story starts out in a typical Double Dragon style, the heroes on a mission to rescue a girl from an evil corporation, the Legacy orgainization. Along the way they are harangued by all manner of thugs and toughs, whose costumes range from 1980's hip-hop wear to stereotypical pirates. The bosses are tough by way of strange special attacks, and the story takes on a steampunk feel as it goes along, coming to a head in a battle inside a blimp.