Talk:3ds Max
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[edit] External Link
Please Add these useful link to external links -
- CGIndia.Org News, Tutorials, MaxScripts & Plug-ins
- AREA Autodesk's Official CG Portal for 3ds max and maya
--Wiki187 16:05, 22 November 2006 (UTC)
- I dont think CGIndia is specific enough, WP:EL and WP:SPAM issues aside. I looked at the AREA site too and didnt think it was as good or better than the many similar sites already listed. --Ronz 20:41, 22 November 2006 (UTC)
Ronz; Please Do explain little bit more about Relevance???
And let me tell you something about the point of view from the users side, I am least interested in knowing your 5 pillars etc.... but the link I suggested was totally relevant.....Beside using your moderation power and your pride,… Consider logic and common sense as your first tool......The both the link ( CGIndia and AutoDesk’s “AREA”) are relevant for following specified section - visual effects (VFX), Computer Graphics , Maya (software), 3ds Max.....You may invite Wiki users for voting and host a poll :) ..........................May Be some1 above you look into your matter.....Please stop repeating or may i say pasting same old comments on every once post. --Wiki187 11:24, 24 November 2006 (UTC)
Heya, I'm 25 years old and have been jumping in-and-out of learning and practicing 3D graphics since I was 12 or 13 when my parents bought me 3D Studio to give me a constructive hobby to do. This was back in the days when it was an MS-DOS application that cost upwards of $2,800 (no, I wasn't spoiled, but I really did need a constructive hobby at the time, lol) and the company was Autodesk, before this "Discreet" company popped up, and when Windows 95 was still mostly whispers and rumors.
I notice 3D Studio redirects to this 3D Studio Max article; would it be worth my while to write up a small article on 3D Studio itself, perhaps for historical perspective of this 3D graphics suite? I'm surprised how very little information and nostalgia-fodder is on the net about pre-Max 3D Studio, as if it never existed. I never got into 3D Studio Max (I'm actually a loyal Blender convert now... ;)) so I wouldn't be able to go into too much detail about relevant differences between the DOS 3D Studio and the later Windows-based "Max" ones. I can tell you that 3D Studio had REALLY awful modeling capabilities; still thinking about how to express its primitiveness without sounding POV, but pre-Max 3D Studio really was THAT primitive -- you were limited to booleans on basic shapes, and a lofting mechanism which was very crude by today's standards. Most 3D Studio as I know, used other applications to model, using 3D Studio more for its easy keyframing capabilities and intuitive materials editor. --I am not good at running 06:34, 30 August 2005 (UTC)
[edit] 3ds max
I believe this article should be renamed to 3ds max, as it is the official name now.
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- there's really not much to say about 3D Studio. It was an under dog program created by Autodesk who only concentrated on architectural software. It took off and eventually ported to Windows 95 as 3D Studio Max (Still got all the boxes and dongles) around this time Kinetix was in charge of the program. Some time when 3DSMax 3 came out Autodesk bought Discreet (a SFX video editing software manufacturer) and delegated Max over to them (this almost litteraly happened over night, I recall the demo artists making a "drunken overnight merger" joke about it when it was revealed). Since Discreet took over Max started heading closer to the film market especially with the launch of Combustion ( Video Editing software that interacts very well with 3DS MAX and makes use of the open end RPF (Rich Pixel Format)). erm... maybe it is not as little-to-say as I thought... --DanHibiki 06:18, 19 November 2005 (UTC)
The original 3D Studio lasted 4 releases on the DOS platform.While the original development team (the Yost Group) expanded and went on to create 3D Studio MAX, it was completely rewritten for Windows NT (version 3.51 at the time) as a native 32-bit, object-oriented program with extensive multi-threading and extensability. While the original 3D Studio product was popular with architects and mechanical designers, this was more a function of Autodesk's sales channel than any product focus. It was used heavily for game and video-effects production, with DXF-Import being about the only feature that tied it to any of Autodesk's products for its lifetime.
[edit] 3ds file format
What may be worth a mention is the 3ds file format, in terms of porting models between various 3D capable applications? --André SC 05:53, 23 January 2006 (UTC)
[edit] orionflame
WTF is this ad? The link to orionflame has absolutely NO PLACE in this encyclopedia article.
- Had to remove this link AGAIN. Stop plugging your product in Wikipedia. Will also be removing this from the 3ds max screenshot.Mhoskins 14:17, 27 June 2006 (UTC)
[edit] History needed
There is no mention about history of 3DS Max (which is now the correct title). In past the software was named 3D Studio MAX and was developed by Kinetix... And there was 3D Studio working under DOS as well.. Some mentions with dates are needed here
[edit] Rename?
The official name since version 4 (releaseed in 2000) is 3ds max. We should rename this article. Hermansaksono 02:46, 25 June 2006 (UTC)
- I agree. Mhoskins 14:22, 27 June 2006 (UTC)
[edit] Rename
As others have mentioned, the article must be renamed. How does one go about that here? —The preceding unsigned comment was added by Dryo (talk • contribs).
- You've already done it (see this page move by yourself (note your edit summary)). The capitalization is still off, though ;). —dto (talkcontribs) 05:30, 4 October 2006 (UTC)