Image:3DMAZE-line370-delay5-to-0.png
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3DMAZE-line370-delay5-to-0.png (6KB, MIME type: image/png
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[edit] Summary
The game speed can also be controlled — according to the original cassette inlay, the BASIC line 370 has a hardwired constant determining a busy waiting loop delay. The constant initially is set to 5; by varying it from 0 to 9 the game can be adjusted from faster to slower tempo.
This is a screenshot after the game has been stopped using the BREAK key, and the BASIC program listing is shown.
[edit] Licensing
This is a screenshot of a copyrighted computer game or video game, and the copyright for it is most likely held by the company or person that developed the game. It is believed that the use of a limited number of web-resolution screenshots
- for identification and critical commentary on
- the computer or video game in question or
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qualifies as fair use under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material, is not being used to generate profit in this context, and presents ideas that cannot be exhibited otherwise. See Wikipedia:Fair use and fair use rationale.
To the uploader: please add a detailed fair use rationale for each use, as described on Wikipedia:Image description page, as well as the source of the work and copyright information.
3D Monster Maze was published by Malcolm Evans' company New Generation Software, and copyright is likely with him.
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- (del) (cur) 23:29, 10 January 2006 . . BACbKA (Talk | contribs) . . 608×464 (6,113 bytes) ({{main|3D Monster Maze}} The game speed can also be controlled — according to the original cassette inlay, the BASIC line 370 has a hardwired constant determining a busy waiting loop delay. The constant initially is set to 5; by varying it from 0 to 9 t)
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