3D Deathchase
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3D Deathchase | |
---|---|
Developer(s) | Mervyn Estcourt |
Publisher(s) | Micromega (UK), Ventamatic (Spain) |
Release date(s) | 1983 |
Genre(s) | Racing, shoot-em-up |
Mode(s) | Single player |
Platform(s) | ZX Spectrum |
Media | Cassette tape |
System requirements | 16K |
Input | Joystick, keyboard |
3D Deathchase is a 1983 computer game written for the ZX Spectrum by Mervyn Estcourt and published by Micromega in the UK and Ventamatic in Spain. It is one of the earliest examples of a first-person shooter.
The player controls a motorcycle as it pursues two other motorcycles through a forest. The player's motorcycle is equipped with forward-firing guns with which to shoot its quarry. The projectiles can be controlled mid-flight simply by steering the bike. If both enemy motorcycles are destroyed, the player moves to a nighttime version of the same level. If both enemy motorcycles on that level are destroyed he moves up to a daytime level of the next stage (with more trees to avoid). There are also tanks and helicopters which appear on the horizon and can be shot for bonus points.
[edit] Critical response
It received a positive reaction from the gaming press, garnering praise for what was then an advanced form of 3D gameplay. A contemporary review in the ZX Spectrum gaming magazine CRASH described 3D Deathchase as "an extremely simple idea for a game, and utterly compelling to play" and awarded the game 92%[1]. In 1992, it was nominated as the best Spectrum game ever by journalist Stuart Campbell in Your Sinclair magazine[2].
[edit] External links
- Information about the game from World of Spectrum
- Review of the game from CRASH magazine