3D Construction Kit
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3D Construction Kit | |
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Developer(s) | Incentive Software (Amiga and ZX Spectrum versions), Domark (other versions)[1] |
Publisher(s) | Domark, Incentive Software (DOS version only)[1] |
Designer(s) | Programmers: Paul Gregory, Sean Ellis Graphic artist: Eugene Messina Other artists: Chris Andrew, Ian Andrew, Kevin Parker[2] |
Engine | Freescape |
Release date(s) | June 1, 1991 1991 1991 1991 |
Genre(s) | Construction kit, game creation, utility, simulation |
Mode(s) | Single player |
Rating(s) | Suitable for all ages |
Platform(s) | Acorn Archimedes, Amiga 500/600, Amstrad CPC 464/664/6128, Atari ST/Mega STE, Commodore 64/128, IBM PC (DOS), Sinclair ZX Spectrum 48/128/+3 |
Media | Compact Cassette, Cartridge, Floppy disk (1) |
System requirements | PC XT/286, 1MB RAM, 64kB of disk space |
Input | Keyboard, joystick |
3D Construction Kit (US, Canada & Israel release title: Virtual Reality Studio[3]), also known as 3D Virtual Studio, is a utility for creating 3D worlds in Freescape. Developed by Incentive Software and published by Domark, it was released in 1991 on multiple platforms. 3D Construction Kit won much critical acclaim and scored 9/10 in reviews conducted by several popular gaming magazines at the time.[4] The game originally retailed for £24.99 in the United Kingdom; however, it is now licensed as freeware and, as such, can be legally downloaded for free on the internet.[5] A sequel, 3D Construction Kit II, was released in 1992.
Contents |
[edit] Features
Incentive Software had released games using the Freescape engine before, but with 3D Construction Kit, the company took the concept to a whole new level, giving users the ability to create their own worlds and games. In 3D Construction Kit, interaction with the world is usually limited to a cursor controlled with the keyboard, offering the possibility of interaction with nearby objects.
The kit has a very simple graphical user interface, allowing users to create and manipulate objects within the game's 3D environment. Primitives such as cubes, cuboids and pyramids can be easily created and edited to be scaled and placed on the 3D world. Colours can be selected for individual elements, making the free roaming worlds more varied and complex. The user-created virtual world is divided into areas, reducing the processing power required to render objects. The areas can be as large as the memory allows.
Animations may also be added to the primitives, either by looping or simple moving attributes to objects, to create simple, although seemingly advanced, animations.
In order to make games rather than worlds, 3D Construction Kit also allows for the addition of conditions, using the very simple-to-program Freescape Command Language (FCL). Sensors, animations and interactivity with the elements can be added with relative ease. Players are able to move around the virtual worlds by walking or flying. Elements such as proximity sensors triggering events, enemies making the player appear in another zone of the game when hit, and the ability to activate switches in order to open doors, make the worlds created with 3D Construction Kit come to life and add a level of uncertainty to the gameplay.
The interface of the game is customisable; by adding a 320x200, 16-colour IFF screen created with any image editing program, the games created with this tool could be made to look more professional.
[edit] Versions
3D Construction Kit was originally released on the ZX Spectrum in early 1991. Later the same year it was adapted for numerous other platforms, including versions for the Acorn Archimedes, Amstrad CPC, Atari ST, as well as the Commodore 64 and Commodore 128. A version for the Amiga was released on June 1, 1991[6] and proved relatively popular with computer users. The different versions of the game varied slightly in their user interface, which was progressively improved with each successive release.
The 3D Construction Kit packages came with a 30-minute video tape, featuring an introduction and a tutorial presented by Ian Andrew, the original designer of the Freescape system.
When 3D Construction Kit was released, the aging Commodore 64 was already underpowered for running relatively complex 3D games. A frame rate of 1 fps was not unusual while running 3D Construction Kit on the old 8-bit system.[7]
3D Construction Kit is available in four language editions: English, German, French and Italian.
[edit] Specifics
[edit] Freescape Command Language
3D Construction Kit employs the Freescape Command Language (FCL). This allows functions to be performed when certain conditions occur within the Freescape environment. These commands can be used in any of three places:
- Object conditions: executed when some kind of interaction with the specified object takes place
- Area conditions: executed each frame while the viewpoint is within the confines of the specified area
- General conditions: executed every frame regardless of the viewpoint position.
[edit] Sound
3D Construction Kit has a standard sound bank which can store up to 32 sounds. Sounds 0-6 are predefined. These are: "00 Laser out", "01 Shooter", "02 Bump", "03 Explosion", "04 Ping", "05 Smash" and "06 Clang". The user can add up to 26 other sounds of their choosing.
[edit] Citations
- ^ a b 3D Construction Kit release info
- ^ Hall of Light: 3D Construction Kit
- ^ Moby Games: 3D Virtual Studio
- ^ 3D Construction Kit review by James Leach
- ^ 3D Construction Kit software details
- ^ GameSpy: 3D Construction Kit
- ^ 3D Construction Kit review: "Redefinition of 'pushing it a bit'"