2 Days to Vegas
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2 Days to Vegas | |
---|---|
Developer(s) | Steel Monkeys |
Publisher(s) | TBA |
Release date(s) | PlayStation 3: JPN TBA NA TBA EU TBA AUS TBA |
Genre(s) | Action |
Mode(s) | Single player |
Rating(s) | ESRB: Rating Pending (RP) |
Platform(s) | PlayStation 3, Xbox 360, PC |
2 Days to Vegas is an unreleased, story-driven, 3rd person action-adventure game. This contemporary gangster title features car chases, shootouts and unexpected twists to keep you on the edge of your seat throughout the game. The action is set in several major cities across the USA and takes place during a 48 hour period.
The game began life in 2003 at the (now defunct) Glasgow studios of Steel Monkeys. When Steel Monkeys in the UK shut down and made its staff redundant, the game moved production to the secondary studio that Steel Monkeys had established in Minsk, Belarus.
[edit] Graphics
The game received much attention when screenshots were released, the quality of the game's graphics amazed many video game players. However there is some speculation as to whether the screenshots are actually ingame, or enthusiastic pre-renders.
Update from SM: "We are proud to announce that Steel Monkeys JLLC and AGEIA Technologies have signed an agreement on using AGEIA PhysX SDK technology and NovodeX Physics software solution for our upcoming title “2 Days to Vegas” (“2DTV”).
The revolutionary third person cinematic action adventure/driving title now would be further enhanced by integration of the acclaimed Physics solution that for the first time obey the laws of classical physics, making the gaming process still more interactive, deeply submerging the player into reality of “2DTV”.
PC and next generation console versions of the game all will take benefit from this agreement"
(http://www.steelmonkeys.com/en/news/id/sm_and_ageia)
Steel Monkeys have licensed SpeedTreeRT™ SDK of IDV Inc., which will help to create virtual plants in the cinematographic TPS.
(http://www.steelmonkeys.com/en/news/id/sm_use_st)