2020 Super Baseball

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2020 Super Baseball
Screenshot of 2020 Super Baseball
Screenshot of 2020 Super Baseball
Developer(s) Pallas
Publisher(s) SNK (Neo-Geo)
Tradewest (SNES)
Electronic Arts (Genesis)
Release date(s) 1991 (Arcade)
1991 (Neo-Geo)
1993 (Super NES)
1993 (Sega Mega Drive)
1995 (SNK Neo Geo CD)
Genre(s) Sports game
Mode(s) 2 player
Platform(s) Arcade Game, Super NES, Sega Mega Drive, Neo-Geo, Neo Geo CD
Input 8-way Joystick, 4 Buttons
Arcade cabinet Horizontal
Arcade system(s) SNK Neo-Geo MVS hardware
Arcade CPU(s) 68000
Arcade sound system(s) Sound CPU : Z80, Sound Chips : YM2610
Arcade display Raster, 304 x 224 pixels, 4096 colors

2020 Super Baseball is a futuristic baseball arcade game released by SNK / Pallas in 1991. Humans and robots play, and powerups may be purchased.

The game while taking many traditional elements from baseball mingles them with many sci-fi elements such as special land mines called Breakers that may injure human players or possibly destroy robot players. There are also energy shields that improve a specific aspect of a human players statistics. The robots while they cannot be given energy shields may be replaced by special super bots that have dramatically improved statistics but much shorter life cycles.

There are 12 teams split over 2 leagues. These two leagues are essential the difficulty setting for the game and represent the minor and major leagues of the game world.

Contents

[edit] Players

Each character has statistics for batting, fielding, running and pitching. These statistics represent any number of things including how fast a play moves, how hard they hit and how high they can jump or slide.

[edit] Humans

The majority of these teams excluding one in each league, are primarily comprised of human players. The humans are less specialized but can have energy shields equipped as-well as be pulled and replaced by a super bot.

[edit] Robots

There is one team in each league entirely comprised of robots. The robots represent a much higher degree of specialization, often having one statistic that far overshadows the others. Robots do not easily sustain injury or get tired, but they may breakdown. Robots may not be given energy shields but they can be replaced with further specialized. When a player has been injured or destroyed in the case of a robot they will be replaced with a Replacer Bot which has dramatically reduced stats in comparison to standard players

[edit] Teams

[edit] Exciting League

[edit] American Dreams

Far and away the best hitters in the game today. This team has several players, not just the one that can hit the ball over a thousand feet! No matter how many runs their weaker pitchers give up, these big bats keep driving home the runs!

Throwing: 5/10

Hitting: 10/10

Fielding: 3/10

Chance: 4/10

Group Player's Name Batting Average
Starting Line-Up Kent .292
Marty .260
David .325
Phyl .256
Glenn .320
Chad .300
Juan .310
James .298
Pinch Hitters Gary .350
Douglas .200
Richard .282
America-1 R .150
ERA
Pitchers Fireman 6.61
Howard 7.68
Don 8.90
Iceman 1.37

[edit] Tokyo Samurais

With two exceptions, this club has the best hitters in the league, but they have much better fielding than the Dreams and so they're much more dangerous. Also, since their primo pitcher is more than competent, they are a formidable threat indeed!

Throwing: 6/10

Hitting: 8/10

Fielding: 5/10

Chance: 3/10

Group Player's Name Batting Average
Starting Line-Up Kaleo .272
Chaka .265
Sukiyaki .302
Susi .340
Sakura .302
Katana .260
Tenpura .265
Sayonara .270
Pinch Hitters Tunama .220
Kit .380
Sasimi .292
Tokyo-2 R .398
ERA
Pitchers Hanya 4.96
Arigato 9.33
Tokyo-1 R 6.61
Yoshi 5.35

[edit] Naples Seagulls

[edit] Taiwan Megapowers

[edit] Korea Dragoon

[edit] Battle Angels

[edit] Fighting League

[edit] Battle Heroes

[edit] Ninja Black Sox

[edit] Metal Slashers

[edit] Tropical Girls

[edit] Aussie Battlers

[edit] Mechanical Brains

R signifies a Robot

[edit] Stadium

 __________HHHHHHHHHHHHHHH__________
/       JJJJJJJJJJJJJJJJJJJJJ       \ 
\                                   /
 \                                 /
  \                               /
   \                             /
    \  S                    S   /
     \  S         O        S   /
      \  S       / \      S   /
       \        /   \        /
        \      /     \      /
         \    O       O    /
          FFFFF\     /FFFFF
           FFFFF\   /FFFFF
            FFFFF\ /FFFFF
             FFFFFOFFFFF
              FFFFFFFF
               FFFFFF
                FFFF
                 FF

F-Foul

S-Stop Zone

J-Jumping Zone

H-Home Run Zone

Everything else is Fair Zone.

[edit] Power-Ups

There are four types of power ups that can be purchased. The types of power-ups are hitting, pitching, fielding and robot. These power-ups come in 3 classes being A, B, and C grade. The C grade power-ups are the most powerful and also the most expensive. Pitchers may only use the Pitching power-up, unless they are a robot. Players that use a Robot Power-up on a player, will have that player turn into a robot.

Power-Up Cost for A Cost for B Cost for C
Hitting $2,000 $5,000 $10,000
Fielding $1,000 $3,000 $10,000
Pitching $10,000 $15,000 $20,000
Robot $5,000 $10,000 $30,000

[edit] Credits (for Power-Ups)

Play Batting Team Credits Fielding Team Credits
Strike -$10 $100
Strike-Out -$100 $1,000
Catch Out -$50 $800
Jumping Catch Out -$50 $1,000
Diving Catch Out -$50 $1,500
Tag Out/Base Out -$100 $1,000
Single $300 $0
Double $500 $0
Triple $800 $0
Single Home Run $4,000 $0
Two Run Home Run $6,000 $0
Three Run Home Run $8,000 $0
Grand Slam $10,000 $0

[edit] Controls

The original cabinet included a joystick and 4 buttons. these controls were later addapted for the Sega Master System/Genesis, the Super Nintendo and Neo Geo.

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