18GL
From Wikipedia, the free encyclopedia
18GL | |
---|---|
18GL as published by Deep Thought Games | |
Players | 2–6 |
Age range | 12+ |
Setup time | 10 minutes |
Playing time | 4-6 hours |
Rules complexity | Medium |
Strategy depth | Medium |
Random chance | None |
Skills required | Strategy |
18GL is a railroad operations and share trading board game in the 18XX series, published by Deep Thought Games, LLC in 2006. The game was designed by Gary Mroczka and is set in the Great Lakes area, United States. It uses basically the same rules as David G.D. Hecht's 1826 (specifically, H-trains, loans, trainless companies get merged into a government railroad) except that there are no destinations, there is only one merger, and instead of TGV trains there are Diesel trains. The map is quite different, and the private companies have the effect of altering how the map develops depending on the combinations of private companies and corporations particular players get.
[edit] Railroad Companies Represented
- Baltimore and Ohio Railroad
- Chicago, Milwaukee, St. Paul and Pacific Railroad
- Conrail
- Detroit, Toledo and Ironton Railroad
- Grand Trunk Railway
- Illinois Central Railroad
- Lake Superior and Ishpeming Railroad
- Monon Railroad
- New York Central Railroad
- Nickel Plate Railroad
- Pennsylvania Railroad
- Wabash Railroad