16-bit
From Wikipedia, the free encyclopedia
- "16-bit" redirects here. For the color encoding, see Highcolor.
- For the era of computer gaming commonly referred to as "16-bit", see History of video game consoles (fourth generation).
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In computer architecture, 16-bit integers, memory addresses, or other data units are those that are at most 16 bits (2 octets) wide. Also, 16-bit CPU and ALU architectures are those that are based on registers, address buses, or data buses of that size.
Prominent 16-bit processors include the pdp-11, Intel 8086, Motorola 68000, Intel 80286 and the WDC 65C816. The Motorola 68000 was 16-bit in that its data buses were 16 bits long; however, it was 32-bit in that the general purpose registers were 32 bits long and most arithmetic instructions supported 32-bit arithmetic, and 24-bit in that addresses were 24 bits long.
A 16-bit integer can store 216 (or 65536) unique values. In an unsigned representation, these values are the integers between 0 and 65535; using two's complement, possible values range from −32768 to 32767.
16-bit processors have been almost entirely supplanted in the personal computer industry, but remain in use in a wide variety of embedded applications. For example the 16-bit XAP processor is used in many ASICs.
The 16-bit processor of the Sega Genesis was a highly advertised feature of the video game system. Due to the saturation of this advertising, the 1989-1995 era of video game consoles (the release of the 16-bit Sega Genesis to the release of the 32-bit Sega Saturn and Sony Playstation in the United States) is often called "the 16-bit era".
[edit] Extension to 32-bit
In the mid-90s, software and hardware extenders such as Sega 32X, DOS/4GW, Super FX and similar products came out to remedy the bit limitations of the performance of computer and video games. Doom was a commonly chosen game for this technique.
16-bit to 32-bit extension hardware and software: | |
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DOS/4GW | PMODE | Super FX | Sega 32X | Win32s |